Sir Osis of Liver
Explorer
I would say that the amount of roleplay involved is 80% dependant on the DM and 20% dependant on the players. If you want more story and roleplay then your DM should be desinging his adventure based on that. On the other side of the road if you're telling him that's what you want, but don't put effort into roleplay, you're DM is going to get board and probably resort to monster bashing as a relief.
Like Mark said there are products out there that are very much geared to roleplay over hack and slash, it just so happens his stuff is a good example of that.
If you really have issues with the game being too mechanics heavy, then i would suggest old D&D. Try and dig up the series of boxed sets, basic through master. It's a great version of the game and easy on the maechanical end.
Like Mark said there are products out there that are very much geared to roleplay over hack and slash, it just so happens his stuff is a good example of that.
If you really have issues with the game being too mechanics heavy, then i would suggest old D&D. Try and dig up the series of boxed sets, basic through master. It's a great version of the game and easy on the maechanical end.