King_Stannis
Explorer
If you want to play something not so combat intensive you might want to try Chaosium's Elric!/Stormbringer game. My group has played it a little bit and has had a very good time with it. The combats are a bit more realistic and deadly, and there's plenty of room for improvisation - especially with magic and demons, etc.
Alternatively, I know there are several members here, including myself, who use a carrot & stick approach to D&D via an "Award System". Basically, whenever a player does something you as the GM like - via roleplaying, doing something heroic, etc - you reward them with a "marker". The marker can be anything from a poker chip ( I spray mine silver in keeping with the D&D atmosphere) to those colored stones.
What can the players do with those markers? I allow mine to do a whole slew of things, including:
1 chip can be turned in for (25) * (current PC level) in XP's
2 chips can gain a +2 on any roll
2 chips can also buy you one of those fancy swashbuckling cards that folks were putting on these boards a little while back (I highly recommend you include these)
6 chips can turn any normal hit into a critical hit
8 chips can allow you a reroll
12 chips can make me (DM) reroll any of my (open) rolls
I've found that this system of rewards actually does make a difference in roleplaying. The other night I gave a group award because they avoided a perfect opportunity for hacking & slashing by roleplaying and using their heads instead. I try to award the chips liberally and we also have a nightly award where the players vote for that session's "MVP", who gets 2 chips.
Alternatively, I know there are several members here, including myself, who use a carrot & stick approach to D&D via an "Award System". Basically, whenever a player does something you as the GM like - via roleplaying, doing something heroic, etc - you reward them with a "marker". The marker can be anything from a poker chip ( I spray mine silver in keeping with the D&D atmosphere) to those colored stones.
What can the players do with those markers? I allow mine to do a whole slew of things, including:
1 chip can be turned in for (25) * (current PC level) in XP's
2 chips can gain a +2 on any roll
2 chips can also buy you one of those fancy swashbuckling cards that folks were putting on these boards a little while back (I highly recommend you include these)
6 chips can turn any normal hit into a critical hit
8 chips can allow you a reroll
12 chips can make me (DM) reroll any of my (open) rolls
I've found that this system of rewards actually does make a difference in roleplaying. The other night I gave a group award because they avoided a perfect opportunity for hacking & slashing by roleplaying and using their heads instead. I try to award the chips liberally and we also have a nightly award where the players vote for that session's "MVP", who gets 2 chips.
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