Shadowlord
Member
Many answers I did receive... Thanks a lot, but many aren't really suited neither.
Maybe I should stick to D&D, with some twist. I did change the massive damage rule but dropped it later on/ It worked, but I could simply have put a bigger threat since I don't use CRs and award XP more freely (based on mission & RP).
I started with Forgotten Realms and loved that world; it seemed so vast! And it was, maybe too vast. Now it has become a default setting for every d20 module.
I like DragonLance though; it's more classic, has more a LOTR feel. It's still D&D, but as long as they don't change the setting to the system, this can't become bad I guess. Looking forward to it.
Then there's Midnight, very new and unknown. Looks too LOTR I think and they could insert the changes in any D&D setting. No need to make "another" world; it's the approach that counts.
I saw Wheel of Time too and the book looks great! What I especially like is that it all comes in one book and one adventure and you aren't spoiled with tons of products (which leaves some space for your own thinking). D&D should get the same approach: compile everything into 1 rulebook and 1 setting book. The bad: no elves & dwarves and stuff...
If it had a more classic fantasy feel to it, it would be perfect. I think I'll have to wait for DL.
Maybe I should stick to D&D, with some twist. I did change the massive damage rule but dropped it later on/ It worked, but I could simply have put a bigger threat since I don't use CRs and award XP more freely (based on mission & RP).
I started with Forgotten Realms and loved that world; it seemed so vast! And it was, maybe too vast. Now it has become a default setting for every d20 module.

I like DragonLance though; it's more classic, has more a LOTR feel. It's still D&D, but as long as they don't change the setting to the system, this can't become bad I guess. Looking forward to it.
Then there's Midnight, very new and unknown. Looks too LOTR I think and they could insert the changes in any D&D setting. No need to make "another" world; it's the approach that counts.
I saw Wheel of Time too and the book looks great! What I especially like is that it all comes in one book and one adventure and you aren't spoiled with tons of products (which leaves some space for your own thinking). D&D should get the same approach: compile everything into 1 rulebook and 1 setting book. The bad: no elves & dwarves and stuff...
If it had a more classic fantasy feel to it, it would be perfect. I think I'll have to wait for DL.