William Ronald
Explorer
Originally posted by Mark:
Never has been like that for me. Roleplaying in D&D doesn't have to be about *just* the numbers.
As someone who is familiar with Mark's work, I have to agree that he is one of many people who does not create "hack-n-slash" fests. Any adventure can have elements of roleplaying, problem solving, and creative solution. I have run a few such adventures at EN World Chicago Gamedays, set in a campaign world that I share with a few others, and have featured such encounters as these:
-- a worried apothecary.
-- a mystery about a ruined castle that the characters gradually solved by using their observation skills, finding clues, and puzzling things out in character. They were able to glean some information about the foes that they would latter encounter.(My motto: You can challenge a player's mind and heart, as well as his dice rolling hand.)
-- roleplaying with people in a town, each of whom have heard different things about a leading citizen. By role playing the encounters, the players learned enough information to avoid walking into an ambush.
I think one problem that I have seen with some supplements is that there is no reason why a town or ruin exists. In Locus Jalston, Mark showed why the town exists and how it interacts with the surrounding countryside.
Also, I have a rule. A DM can decide NOT to allow a supplement. D&D does not have to be about number crunching, although I do love a good hard fought battle -- particularly when the characters truly have a GOOD reason to fight someone.
In my own campaign, there have been nights where no one has rolled a single die -- the evening was focused on role playing and strategy. On other nights, we have had full scale battles between PCs and long established enemies.
I think the quality of a gaming experience depends in large part on the DM and the players. This can be clearly seen at conventions. I have sat at wonderful tables, using a rules system some have labeled as "not the best" where role playing was crucial and combat was light. I have been at other tables where I truly did not enjoy myself.
Originally posted by MerricB
There's nothing like leading with your chin. "it isn't the best RPG". Right. "It isn't the best RPG for me", I think you left out. Really, saying that "It isn't the best RPG" on a board devoted to D&D is a bit... tactless.
Shadowlord, I do understand some of your frustration. However, you have to admit that you kind of walked into some of the criticism you received. (It was not as bad as being a new crewman in a red shirt during the original Star Trek series.

Some additional advice: Create encounters and scenarios where social skills, problem solving, and role playing matter more than combat. (In some cases, combat may lead to a nice cold cell in someone's castle -- or worse.) Also, you can have role playing even in an adventure. For example, the party may encounter someone who has possible answers or may be a potential ally.
Shadowlord, good luck in finding a system or adventures that you enjoy. I think the D&D rules, as well as several of the other systems mentioned, have the potential for great role playing. However, good role playing ultimately depends on game masters and players. Although it is a cliche, there is truth to the statement "you can lead a horse to water, but you can't make it drink." (I avoided Dorothy Parker's version of the statement. It might offend Eric Noah's grandmother.
