SHARK
First Post
Greetings!
Indeed, Limper, I use a system for this concept that I have developed for my own campaigns. I assign where appropriate, a specific expert class level, and depending on what type it is, assign different skills for them. For example:
Military Officer
Aristocrat Level 1
Warrior Level 1
Expert (Engineer) Level 1
Expert (Civil Service) Level 1
Engineer
(1) Craft--Carpentry
(2) Craft--Stonemason
(3) Craft--Blacksmith
(4) Craft--Technical Drawing
(5) Profession--Engineer
(6) Profession--Mining
(7) Knowledge--Metallurgy
(8) Knowledge--Mathematics
(9) Knowledge--War; Siege Warfare
(10) Knowledge--Chemistry
Civil Service, (Military)
(1) Craft--Calligraphy
(2) Profession--Administration
(3) Knowledge--Politics
(4) Knowledge--Nobility
(5) Knowledge--Law
(6) Knowledge--War; Logistics
(7) Knowledge--History (Military)
(8) Diplomacy
(9) Gather Information
(10) Bluff
The character gains all of the specific benefits of each of these classes, including skills, per class, any feats, BAB, saves, and so on. The character is then ready to start "adventuring" as a Level 1 character, of whatever class that they like. I simply assign them a ECL of 4. Thus, lets say they want to be a Paladin. Fine.
I compute all of the appropriate benefits, then add 1 level of Paladin. They advance however, at that point, as an ECL of 5, paying the appropriate experience points, to reach level 2 Paladin. The character takes longer to advance in levels, but the character has the full benefits of lets say 2-4 years as a young noble serving in the military, who has also had some really cool officer training.
I have a similar system for many different types of characters. I regularly use a Expert (Monastic Monk) as the appropriate "class", to articulate the training that Knight-Templars go through in my campaigns. Such vigorous monastic training usually lasts seven years, and is a blend of harsh military boot-camp, with a vigorous and demanding classical university training. Thus, in brief, it would look like this:
Typical Templar Candidate
Commoner Level 1
Warrior Level 1
Expert (Monastic Monk) Level 1
Expert (Monastic Monk) Level 1
The Expert, (Monastic Monk) is a combination of religious focus, labour/professional, and scholarly/academic skills. As follows:
Expert (Monastic Monk)
Craft--Carpentry
Craft--Calligraphy
Profession--Cook
Knowledge--Religion
Knowledge--Hearth Wisdom
Knowledge--History (Religion)
Knowledge--Literature
Knowledge--Law
Diplomacy
Gather Information
The Templar candidate could then enter Level 1 Paladin as an ECL 4 character, and yet, be 18 or 20 or 21 years old for example, be a Level 1 Paladin, and also have some really useful and meaningful background skills and abilities to show for seven long hard years living in an isolated monastary learning the ways of the priest, scholar, and warrior.
I hope you like it.
Semper Fidelis,
SHARK
Indeed, Limper, I use a system for this concept that I have developed for my own campaigns. I assign where appropriate, a specific expert class level, and depending on what type it is, assign different skills for them. For example:
Military Officer
Aristocrat Level 1
Warrior Level 1
Expert (Engineer) Level 1
Expert (Civil Service) Level 1
Engineer
(1) Craft--Carpentry
(2) Craft--Stonemason
(3) Craft--Blacksmith
(4) Craft--Technical Drawing
(5) Profession--Engineer
(6) Profession--Mining
(7) Knowledge--Metallurgy
(8) Knowledge--Mathematics
(9) Knowledge--War; Siege Warfare
(10) Knowledge--Chemistry
Civil Service, (Military)
(1) Craft--Calligraphy
(2) Profession--Administration
(3) Knowledge--Politics
(4) Knowledge--Nobility
(5) Knowledge--Law
(6) Knowledge--War; Logistics
(7) Knowledge--History (Military)
(8) Diplomacy
(9) Gather Information
(10) Bluff
The character gains all of the specific benefits of each of these classes, including skills, per class, any feats, BAB, saves, and so on. The character is then ready to start "adventuring" as a Level 1 character, of whatever class that they like. I simply assign them a ECL of 4. Thus, lets say they want to be a Paladin. Fine.
I compute all of the appropriate benefits, then add 1 level of Paladin. They advance however, at that point, as an ECL of 5, paying the appropriate experience points, to reach level 2 Paladin. The character takes longer to advance in levels, but the character has the full benefits of lets say 2-4 years as a young noble serving in the military, who has also had some really cool officer training.
I have a similar system for many different types of characters. I regularly use a Expert (Monastic Monk) as the appropriate "class", to articulate the training that Knight-Templars go through in my campaigns. Such vigorous monastic training usually lasts seven years, and is a blend of harsh military boot-camp, with a vigorous and demanding classical university training. Thus, in brief, it would look like this:
Typical Templar Candidate
Commoner Level 1
Warrior Level 1
Expert (Monastic Monk) Level 1
Expert (Monastic Monk) Level 1
The Expert, (Monastic Monk) is a combination of religious focus, labour/professional, and scholarly/academic skills. As follows:
Expert (Monastic Monk)
Craft--Carpentry
Craft--Calligraphy
Profession--Cook
Knowledge--Religion
Knowledge--Hearth Wisdom
Knowledge--History (Religion)
Knowledge--Literature
Knowledge--Law
Diplomacy
Gather Information
The Templar candidate could then enter Level 1 Paladin as an ECL 4 character, and yet, be 18 or 20 or 21 years old for example, be a Level 1 Paladin, and also have some really useful and meaningful background skills and abilities to show for seven long hard years living in an isolated monastary learning the ways of the priest, scholar, and warrior.
I hope you like it.

Semper Fidelis,
SHARK