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Looking for Players for Online FATE Game

Viktyr Gehrig

First Post
I'm looking to start an online (preferably IRC-based) FATE game on a regular weekly schedule. My availability is fairly open with afternoons or evenings (Pacific Time, GMT -8) preferred, but I'm capable of playing in the morning local time.

If I can't put together enough players for a weekly game, I'm willing to switch to PBP here on EN World. I am looking for 4-6 players, but I can accommodate more.

The game's called Shroompunk. The concept is that a group of humans from modern-day Earth are transported into a brutal, psychedelic sword and sorcery world ruled by priest-kings and lizard-demons; they have to survive and find their way home while navigating the ancient conspiracies trying to keep the existence of the two worlds a secret from each other.

More details at Shroompunk RPG. I'll be posting a Story Hour here.
 
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1. What game system are you running and if applicable what edition?

I'm running a FATE variant with custom combat and magic systems. Relevant rules are in the attached document.

2. What 'type' or variant of game will it be ? What is the setting for the game?

Characters will be regular human beings taken from the modern world-- a New York City subway station-- into a brutal, psychedelic sword and sorcery world ruled by priest-kings and lizard-demons. They're going to have to survive in this world, find their way home, and navigate the ancient conspiracies trying to keep the two worlds a secret from each other.

3. How many Players are you looking for?

Between four and six. If the game ends up PBP, I can accommodate more players.

4. What's the gaming medium?

IRC on OtherWorlders or PBP on EN World.

6. How much gold or other starting funds will the characters begin with?

Reasonable equipment for their character background and resources. Magic items are not available in character creation and will be rare.

7. Are there any particular character classes, professions, orders, etc. that you want... or do not want?

I wouldn't mind one or two magicians in an "urban fantasy" sort of vibe, but I want most of the players to be normal people. Realistic combat training and experience is fine, and characters should expect to face combat.

8. What races, subraces, species, etc. are allowed for your game?

All humans for now.

10. Does your game use alignment? What are your restrictions, if so?

No alignment and no moral restrictions, but no whining if you get yourself killed. PVP is not discouraged... but it's a very bad idea.

12. Will you be doing all of the die rolling during the course of the game?

The selected venues for the game have automatic die rollers.

13. Are there any homebrewed or optional/variant rules that your Players should know about?

It's all homebrew. Details are in the chargen document.

14. Is a character background required? If so, how big? Are you looking for anything in particular?

A rough character concept is fine. Since this is a FATE game, your character will have Aspects that fill in for much of the background-- I need a Concept Aspect and a Trouble Aspect, but the rest of the character's Aspects can be determined in-play.

15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?

Expect a lot of combat and political intrigue, and I would prefer character-driven roleplaying. Players are welcome to be creative in their problem-solving.

16. Are your Players restricted to particular rulebooks and supplements?

I fully expect players to make up their own rules. I have final approval over all Aspects, Stunts, and Spells.
 



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