I am preparing to run an in-person game in State College PA using a Home-brew system of my own design. It’s a d20 system designed specifically for the setting in question. The goal is to play on Friday or Saturday.
The elevator pitch is that the world has been devastated by a series of massive wars, the game occurs exclusively in and around a colossal city of ancient prehuman origin whose prior power structure was destroyed in the wars. Beyond the obvious forces of the gangs and merchant houses trying to control the city, there are conspiracies and remnants of the wars hiding in the shadows and the city itself is an ancient prehuman thing with many secrets hidden in the tunnels beneath it.
There are three important setting details first the setting is a mythic setting, disease is caused by demons, every house has a hearth spirit, and you can visit terrestrial gods by walking into their temple. Second the setting has a small degree of Bio-punk, alchemists created a wide array of monsters and bio augmentation with their alchemy. Third is Inspiration, some people can tap into a power source that makes them more effective at a specific role at the cost of being increasingly bound by that role; Mad Scientists and Slashers being some of the most powerful examples of inspiration.
Now the last two aspects have become far more prevalent in the last decade and society has not yet learned to cope with them.
Those aspects aside, it’s a desert themed medieval fantasy setting.
This is a game for heroes and light grey antiheroes, they need to be shady enough that they can interact with criminals, but I'm uninterested in running an evil game.
The elevator pitch is that the world has been devastated by a series of massive wars, the game occurs exclusively in and around a colossal city of ancient prehuman origin whose prior power structure was destroyed in the wars. Beyond the obvious forces of the gangs and merchant houses trying to control the city, there are conspiracies and remnants of the wars hiding in the shadows and the city itself is an ancient prehuman thing with many secrets hidden in the tunnels beneath it.
There are three important setting details first the setting is a mythic setting, disease is caused by demons, every house has a hearth spirit, and you can visit terrestrial gods by walking into their temple. Second the setting has a small degree of Bio-punk, alchemists created a wide array of monsters and bio augmentation with their alchemy. Third is Inspiration, some people can tap into a power source that makes them more effective at a specific role at the cost of being increasingly bound by that role; Mad Scientists and Slashers being some of the most powerful examples of inspiration.
Now the last two aspects have become far more prevalent in the last decade and society has not yet learned to cope with them.
Those aspects aside, it’s a desert themed medieval fantasy setting.
This is a game for heroes and light grey antiheroes, they need to be shady enough that they can interact with criminals, but I'm uninterested in running an evil game.