WhatGravitas
Explorer
Another variant (albeit all players should agree): I allow my players - whenever they would die, regardless of the source - to prevent death of their characters, if they got a severe disfiguration instead (chosen by the player), like loss of limbs, -4 penalty on single stat, leaving the character in writhing agony for rest of the encounter.
It prevented some deaths and made the "regenerate" part of Regeneration actually useful.
Could be tweaked for a save or die replacement... and it retains the fear of death... and goes well with visuals...
It prevented some deaths and made the "regenerate" part of Regeneration actually useful.
Could be tweaked for a save or die replacement... and it retains the fear of death... and goes well with visuals...