I'm trying to find some stock art I could use - but I need five fairly specific fantasy locales, and most of the stock art I can find is of people and monsters.
Anyone know of any good resources for stock art which includes a wide variety of landscapes/locales?
The locales I need are:
Lost Vale of Kerrenor
A wild vale with a history of violence, scarred, inhabited by ancient earth spirits.
Anyone know of any good resources for stock art which includes a wide variety of landscapes/locales?
The locales I need are:
Raven's Reach
Just to the south-west of Bresk there is a small shrine to the god of death, lying at one end of a long, low basin of a valley. The shrine used to the the largest of the mausoleums built within the valley to hold the dead of the city, but it has long since been outstripped by nobles wishing to out-do one another eve in death with lavish displays of extravagance.
The mausoleum stirs anew as priests wander the alleyways between the dark stone shrines, rededicating the valley to the Lady of the Long Shadow.
The mausoleum stirs anew as priests wander the alleyways between the dark stone shrines, rededicating the valley to the Lady of the Long Shadow.
Delnos Vale
Nestled between two rocky outspurs of the Otdar Mountains on the Western edge of Dashgoban, the Delnos Vale is four miles wide at the base, narrowing to only two miles wide where the lush vegetation gives way to the mountains five or six miles up the valley.
The vale is a haven for the natural world. By order of King Steppengard it is a capital crime for any to hunt the inhabitants of the vale on two legs. Almost the entire area is forest, made up of a wide variety of trees of unusual appearance, each is twisted and unique. Some areas are full of dense vegetation and are almost impassable to the unwary, in other places the trees suck all the energy from the area and the ground is totally bare of shrubs. Many types of animal use the vale as a breeding ground, safe from human hunters and then return to the world outside
once their young grow old enough to fend for themselves. Among the few permanent residents are a pack of dogs befriended by the grove's Lord, Sir Grusalock, during the dash North from Bresk during the winter.
In a hidden grove within a deep overgrown thicket is a low hillock. Upon it is a single particularly crooked tree at the base of which is a simple altar to Melora, goddess of the wilderness, made from carefully placed pieces of fallen deadwood.
The vale is a haven for the natural world. By order of King Steppengard it is a capital crime for any to hunt the inhabitants of the vale on two legs. Almost the entire area is forest, made up of a wide variety of trees of unusual appearance, each is twisted and unique. Some areas are full of dense vegetation and are almost impassable to the unwary, in other places the trees suck all the energy from the area and the ground is totally bare of shrubs. Many types of animal use the vale as a breeding ground, safe from human hunters and then return to the world outside
once their young grow old enough to fend for themselves. Among the few permanent residents are a pack of dogs befriended by the grove's Lord, Sir Grusalock, during the dash North from Bresk during the winter.
In a hidden grove within a deep overgrown thicket is a low hillock. Upon it is a single particularly crooked tree at the base of which is a simple altar to Melora, goddess of the wilderness, made from carefully placed pieces of fallen deadwood.
The Isle of Storms
There is an isle off the coast of Dassen that juts up out of the sea like a column of black smoke, where no boat may land due to sheer cliffs on all sides. The place is surrounded by angry waves, constantly foam flecked beneath a wild grey sky that even in the summer months always threatens rain. Frequent storms lash the isle and the keep that lies upon its flat plateau, the wind howls as if in competition to be heard against the never ending peels of thunder that ring like the bells of a church. It said that on occasion the keep is occupied by the self proclaimed ʻStorm Kingʼ, Sir
Talasar, Knight Bachelor.Lost Vale of Kerrenor
A wild vale with a history of violence, scarred, inhabited by ancient earth spirits.