Destil
Explorer
So, I'm running a one shot for my 4E group Saturday. Shared campaign world, set starting in Fellcrest. Here's the teaser e-mail I just sent out:
So here's the rub: The players arrive to play a game of D&D, but end up playing a game of Paronia instead.
The Legion of the Chimera's (name cribbed from Icewind Dale, thank you) various alliances are tenuous at best. They are led by a john of arc type figure who sees the recent plague as divine vengeance brought by the hubris of man, and who has unified a small number of tribes to her banner. Each player will be working for a different faction, and none of them will have the well-being of the legion as their primary goal.
However, it's still 4E, which means cooperative combat. So most encounters will be against common enemies... in fact the leigon itself is one such enemy as should hopefully come out in the climax of the game. Before the fade to black where the party (presumably) destroys each other over the bodies of their crushed 'allies'.
Suggest some monstrous tribes/organizations/factions from which I can build a byzantine tapestry of infighting and intrigue. If you want to go so far as to suggest concepts/builds for any of the pregen characters I'll be handing out (level 2, standard point buy), more power too you.
This is a prelude to when I finally get the reigns of the campaign, so huge bonus points for anyone who makes groups that would make strange bedfelllows with some adventurers later on. I'm going to present the legion as too large for the PCs to really stand a chance against, unless they get smart and start playing sides against each other.
I'll be posting some of my own work for this adventure later on this week as I have time to flesh them out and type them up.
(Hey, I had 10 min at lunch to kick this sucker out...)For years words were whispered in hushed tones in Fellcrest, of a
fearful truth of the wilds. Many ignored them, fear that speaking may
bring it to be, or ignorance, or just general human superiority and
ego.
They were wrong.
The legion of the chimera, an assembly of unified tribes of goblins,
kobolds, hobgoblin, bugbears, and other foul things the night knows no
name for. And lead by a charismatic goblin warlord claiming divine right
over all she surveys. It exists.
And among it's number, are you.
Can the representatives of the legion overcome the puny protectors of
the plague-ravaged 'forces of good' long overdue in payment for their
sins. Will they survive traps, foes and fire... and perhaps a traitor
in their midst.
Find out. This Saturday at noon.
So here's the rub: The players arrive to play a game of D&D, but end up playing a game of Paronia instead.
The Legion of the Chimera's (name cribbed from Icewind Dale, thank you) various alliances are tenuous at best. They are led by a john of arc type figure who sees the recent plague as divine vengeance brought by the hubris of man, and who has unified a small number of tribes to her banner. Each player will be working for a different faction, and none of them will have the well-being of the legion as their primary goal.
However, it's still 4E, which means cooperative combat. So most encounters will be against common enemies... in fact the leigon itself is one such enemy as should hopefully come out in the climax of the game. Before the fade to black where the party (presumably) destroys each other over the bodies of their crushed 'allies'.
Suggest some monstrous tribes/organizations/factions from which I can build a byzantine tapestry of infighting and intrigue. If you want to go so far as to suggest concepts/builds for any of the pregen characters I'll be handing out (level 2, standard point buy), more power too you.
This is a prelude to when I finally get the reigns of the campaign, so huge bonus points for anyone who makes groups that would make strange bedfelllows with some adventurers later on. I'm going to present the legion as too large for the PCs to really stand a chance against, unless they get smart and start playing sides against each other.
I'll be posting some of my own work for this adventure later on this week as I have time to flesh them out and type them up.