So why do I accuse Piratecat?
*flashback effect* diddlie-doo diddlie-doo diddlie-doo
December 2001. To help out some friends named Adam and Anise, running Anonycon 2001 on Yale University. They needed some space for the games, and so I volunteered the literary society I was a member of (5-floor towers with secret passages are kind of neat!). This meant, though, that I had to spend the weekend in the building, to make sure nobody stole the silverware.
This was fine: I didn't really get into this whole roleplaying thing. I had done a lot of online roleplaying in high school, but hadn't in a few years (RSI injuries), but never really got the tabletop thing: too many dice and rules and numbers and all that. I had tried it once or twice at college, but it just never hooked: it wasn't horrible, but there wasn't anything compelling to it. But I had just bought a PS2, and there were cars to jack, mountains to board down, and rails to grind. I even had a board game in two on hand, to try and convert the unwary roleplayer who wandered by alone.
So, I spent a day just sort of hanging around, playing video games, and overhearing roleplaying games. The following conversations also took place:
"You should roleplay. Come on, it'll be fun."
"Nah, that's your thing."
"You should roleplay. Come on, it'll be fun."
"No, I'm fine. Have to be able to watch to make sure nobody finds the virgin sacrifice altar."
"You should roleplay. Come on, it'll be fun."
"No, really, it's okay. I've got books and video games. How could this get better?"
I eventually, very grudgingly, relented.
How was to I know how doomed this was? We picked a very big, shadowy, not very well lit room. Just by some "luck of the draw", my friends had assigned me to be a Russian soldier during the battle of Stalingrad, playing "Patriotic War" (Cthulhu) with Piratecat as the GM, and Bob Arco, and Dan Fabuilich, two extraordinary players (along with 3 others who I'm unfortunately forgetting).
It was horrifying. It was amazing.
Fast forward: one year.
Co-organizer of Anonycon 2002, I'm flitting around the Holiday Inn Stamford, trying to organize 25 GM's and roughly 150 players in a job that involves lots of running, lots of yelling down entire floors, and a complete lack of respect for the idea of sleep.
I still don't think I've had an experience which measures up to "Patriotic War" (although some have come close), and it took a while to learn that what I liked and valued wasn't roleplaying, but rather that I found top-notch roleplaying to be something that I did value more than books and video games, and that the effort of running a con was worth it if it helped share that top-notch roleplaying.
And sometimes, I can ruefully and good-heartedly curse Piratecat for running such a good game a year and a half ago, and starting this wheel a-turning.