He is a 1st level Dwarven Druid. We are going to be playing The Legacy of Fire AP using Pathfinder RPG rules. He has a 11 Int, 20 Wis, and 7 Cha. I don't know too much about the adventure path, besides the fact that it takes place in a desert area and gnolls are a common threat.
I'd really like to avoid playing the stereotypes associated with dwarves and druids; the gruff, grumpy ale spewing dwarf has been done to death, as has the hippy, tree-hugging weirdo druid who was raised by wolves.
The medium intelligence, ultra-high wisdom and low charisma is an interesting mix. If you don't want grumpy dwarf and tree-hugging druid, you could perhaps mix some of the following aspects into the mix:
- He loves rocks and finds them fascinating: gaining much wisdom by comparing different people or situtations to the properties of certain rocks or rock formations. He knows he bores people with this stuff and that others don't appreciate his wit but he just humbly accepts the situation.
- He has a clear gaze but otherwise unremarkable features - perhaps the scraggiest of beards much to his family's disappointment. People are generally uncomfortable talking to him for any length of time or about personal topics. They feel like he can see directly into their souls with his solemn clear gaze and it makes them obviously uncomfortable.
- He is strange when it come to personal hygiene: diligent at times when in town but when out of town, he prefers to let nature do it's thing.
- He never raises his voice or tries to coerce or intimidate. Occasionally though, he may speak tersely with those he dislikes or who he feels are trying to outsmart him in some way. In fact about some things or very particular topics he can be a little paranoid.
- His method of spellcasting is always quite solemn, with the occasional droning. It is something he never tries to be overt about.
- When dealing with topics that he has limited knowledge on, he will always defer to the PC who he thinks would have the greatest knowledge on that topic. Alternatively, he will occasionally ask the party member with the least insight so as to demonstrate what would possibly be the poorest option.
- He is obviously fond of creatures shorter than him, yet somewhat shy and less open with those of greater stature. This tends to more a subconscious action rather than deliberate.
I think the most important thing is that while he may be somewhat ineffectual in terms of communication, he has a high number of idiosynchrocies that you can focus on roleplaying rather than just being the shy-don't-talk-too-much guy - in other words, you don't just sit there when the talking happens.
Anyway, ask your DM about character traits and if he is playing them in this adventure path. Traits are a nice addition that capture the flavour of a particular adventure path. I think you will definitely enjoy the Legacy of Fire AP - I have read many groups really digging it so have some fun.
Best Regards
Herremann the Wise