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Pathfinder 1E Looking for Undead Template or PrC for WoW Death Knight conversion

Wolf72

Explorer
Since I don't have time to actually plan either D&D or WoW anymore I've been just geeking and creating some N/PC's from WoW.

So far so good ... except when I get to my Tauren Death Knight.

Is there a PrC that mimics the Death Knight? (perhaps 3x Blackguard, dropping the Alignment restriction since they have broken free from Arthas). (personally I think there needs to be some more 3 Level PrC's)

... or even a template that makes the N/PC a risen type character, perhaps with some undead perks/drawbacks.

My DK was 85 before I had to take my leave of absence, so I was initially shooting for level 10 in 3x/PF.

Want to suggest your own PrC or template? My wishlist would be:

PrC - 3 or 5 level, attainable at lvl 6 or 7. A summon undead ability

Template - a +1 or +2 CR
 

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Other thoughts/notes:

I would think the purpose of Death Knight, from what I remember in WoW was to be a kind of shock trooper and commander of undead (mindless/low int) troops.

what I have access too: warcraft rpg (the 1st one), srd for PF and 3x, a whole lotta 1e/2e/3e experience and fun.
 


WoW inspired Death Knight Tempalte: Sources

If all goes well, I won't have: insulted anyone, stolen anything from anyone, nor not given credit where credit is due! ... the modified template will be in the next post

The original graveknight and skeletal mount can be found here at https://sites.google.com/site/pathfinderogc/bestiary/monster-listings/templates

Copyright Notice - Pathfinder Roleplaying Game Bestiary 3
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Pathfinder Campaign Setting: Undead Revisited. © 2011, Paizo Publishing, LLC. Authors: Eric Cagle, Brian Cortijo, Brandon Hodge, Steve Kenson, Hal Maclean, Colin McComb, Jason Nelson, Todd Stewart, and Russ Taylor.

Pathfinder 26: The Sixfold Trial. Copyright 2009, Paizo Publishing LLC. Author: Richard Pett

Pathfinder 44: Trial of the Beast. Copyright 2011, Paizo Publishing, LLC, Author: Richard Pett.
 
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WoW inspired Death Knight Tempalte

Check out the above post for citations. This Death Knight is pretty much a cut, paste, and edit of the grave knight. The skeletal mount is almost verbatim with some minor changes (I used about half of the advanced simple template).

Comments? Questions? To Much? To Little? Meh?

The "Death Knight" is an acquired template that can be added to any humanoid creature that has died and had 5 or more Hit Dice (referred to hereafter as the base creature). Most death knights were once humanoids. A death knight uses the base creature's statistics and abilities except as noted here. Becoming a Death Knight is a form of reincarnation and some of the base creature’s class and racial abilities are lost or rewritten. Most death knights were warriors, fighters, and barbarians. Any special class ability that is constitution dependent uses the base creature’s charisma modifier.

The process of creating a death knight is not without its flaws, however. One particularly willful humanoid managed to resist the nearly overpowering negative energy when he was reanimated. His freewill was intact and he managed to break free of his creator’s grasp and in the process freeing many of the beings that were reanimated with him. He also began making raids to capture and free other death knights, many of which owe him a debt of gratitude despite their former (and current) allegiances.

CR: Same as base creature +2. (or +2 Level Adjustment)
Alignment: starts with any evil, a ‘free’ Death Knight can be of any alignment
Type: The death knight's type changes to undead (augmented). Do not recalculate class Hit Dice, BAB, or saves.
Senses: A death knight gains darkvision 60 ft.
Aura (Su): Undeath – A Death Knight is a being caught between being a reanimated undead creature and living breathing warrior. Any allied undead creatures, including the death knight, receive a +4 Channel Resistance. The Death Knight must also receives a -4 penalty to any diplomacy and handle animal checks due to the unease their aura creates, in contrast that same penalty is a +4 bonus when dealing with undead creatures.
AC: +2 Natural Armor
Hit Dice: Change all racial Hit Dice to d8s. Class Hit Dice are unaffected. As an undead, a death knight uses its Charisma modifier to determine bonus hit points.

Channel Destruction (Su): Any weapon a death knight wields seethes with energy, and deals an additional 1d6 points of negative energy damage for every 4 Hit Dice the death knight has.

Devastating Blast (Su): 3/day, the death knight may unleash a 30-foot cone of energy as a standard action. This blast deals 2d6 points of negative energy damage for every 3 Hit Dice a death knight has (Reflex for half). Save DCs are equal to 10 + 1/2 the death knight's HD + Charisma modifier

Undead Mastery (Su): As a standard action, a death knight can attempt to bend any undead creature within 50 feet to its will. The targeted undead must succeed at a Will save or fall under the death knight's control. This control is permanent for unintelligent undead; an undead with an Intelligence score is allowed an additional save every day to break free from the death knight's control. A creature that successfully saves cannot be affected again by the same death knight's undead mastery for 24 hours. A death knight can control 5 Hit Dice of undead creatures for every Hit Die it has. If the death knight exceeds this number, the excess from earlier uses of the ability becomes uncontrolled, as per animate dead.

Ability Scores: Str +6, Cha +4. As an undead creature, a death knight has no Constitution score.
Skills: death knights gain a +4 racial bonus on Intimidate, Perception, and Ride.
Feats: Death Knights feats are rewritten during their reanimation; Mounted Combat, Ride-By Attack, and Toughness are the death knights first 3 standard feats. During reanimation other feats can be completely erased and others put in, depending on the creator’s desire.

Gear: Death Knights are typically given a suit of MW heavy armor and a two-handed MW weapon.

Death Knights are given an Intelligent Skeletal Steed
Code:
NE Large undead horse [augmented]
Init 		+9; Senses darkvision 60 ft.; Perception +7
AC 		19, touch 14, flat-footed 14 (+3 armor, +5 Dex, +2 natural, –1 size)
HD		2d8+3+2 (14 hp)
Saves:		Fort +2, Ref +5, Will +5
Special Qual:	DR 5/bludgeoning; Immune cold, undead traits. Charisma used for Consitution.
Speed 		50 ft.
Melee 		bite +5 (1d4+5), 2 hooves +0 (1d6+2)
Space 		10 ft/ 5 ft
Abilities	Str 21 (+5), Dex 21 (+5), Con —, Int 4 (-3), Wis 14 (+2), Cha 14 (+2)
Base Atk 	+1; CMB +7; CMD 22 (26 vs. trip)
Feats 		Improved Initiative (b), Toughness
Skills		Perception 2/7
Gear 		Studded Leather Barding

Skeletal mounts of death knights that regain their free will 
change alignment to that of their death knight.  
Skeletal mounts are normal skeletons made from combat-trained heavy horses. 
They often serve as mounts for necromancers or skeletal champions. 
Skeletal mounts can carry 459 lbs as a light load.  
Skeletal mounts for large humanoids lose their bonus feat, 
but can carry large riders. 
(if Mighty Stead feat from Dragonlance bestiary is available, use that)
 
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