Orius
Unrepentant DM Supremacist
I'm looking for some ideas on mapping out my campaign world Underdark on a hex grid. The scales involved would be 1 hex = 1/5/25 miles. This is the same as the scale involved for the surface maps, but I'm not going to scale up to the 125 and 625 mile maps, since that's too big for Underdark maps IMO. And I'm not anticipating putting a lot of detail into the 1 hex = 25 miles map, that'll be to show where the main Underdark realms are located and trade routes between them, and stuff like that. The most practical scale for the Underdark would seem to be 1 and 5 mile hexes. I'm doing a tri-level Underdark -- an upper area that connects to the surface, a middle area below it, and a bottom area that extends far into the depths of the earth. I think the FR settng has a Underdark setup like this, but I'm not simply going to copy that world's assumptions.
I need some ideas on what to put in these maps, and maybe something like some random tables to generate new Underdark areas on the fly. Here's the stuff I'm going to do:
I'm not doing the old school Underdark magic radiation silliness that was behind drow gear degredation, teleporting difficulties, etc. I never liked that idea since it was just a way of screwing the players.
I need some ideas on what to put in these maps, and maybe something like some random tables to generate new Underdark areas on the fly. Here's the stuff I'm going to do:
- Mushroom forests
- Large scale patches of luminescent moss/fungi
- Settlements/outposts for the main Underdark races (drow, duergar, illithids, svirfs, aboleth, kuo-toa, etc.)
- Subterranean lakes/seas
- Veins and ore deposits of stuff like mithril, adamantine, etc.
- Subterranean volcanic features
I'm not doing the old school Underdark magic radiation silliness that was behind drow gear degredation, teleporting difficulties, etc. I never liked that idea since it was just a way of screwing the players.
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