Looking for ways to increase a critical multipler

JiCi

First Post
I'm looking for ways to increase a weapon's critical multiplier, not the threat range. It can be from any feat, ability, magic and other sources.

Think you can help me ?
 

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Master Thrower has an ability, available at 1st level that increases the multiplier of a thrown weapon. I think it's called Deadeye Shot, though I am not sure as I'm not looking at my Complete Warrior right now...

Dragondoom (from Draconomicon) increases a threat multiplier when fighting anything of the dragon type. It is the final piece of a small feat chain, all concerned with fighting dragons.
 

You're right, it is Deadeye Shot.

Here's what I have so far
- Master Thrower's Deadeye Shot (Complete Warrior)
- Dragondoom feat (Draconomicon)
 

From the Miniatures Handbook:

Maiming: A weapon with this special ability twists and digs into the flesh of the creatures it strikes true. This weapon has a random critical multiplier for critical hits. If the weapon normally has a X2 critical multiplier, roll 1d4 each time you successfully score a critical hit to determine your multiplier. For weapons with a X3 multiplier, roll 1d6 to determine the new multiplier. For a X4 multiplier, roll 1d8.
Faint transmutation; CL 5th; Craft Magic Arms and Armor, keen edge; Price +1 bonus.

Of course, it got nerfed when reprinted in the MiC.

There is also the Dragonhunter enhancement from the MiC that lets a bow deal x4 critical against dragons.

I can't put my finger on it, but I think there's also a spell (possibly Assassin, possibly in the Spell Compendium) that increases the critical multiplier of a weapon...
 



From the Miniatures Handbook:

Maiming: A weapon with this special ability twists and digs into the flesh of the creatures it strikes true. This weapon has a random critical multiplier for critical hits. If the weapon normally has a X2 critical multiplier, roll 1d4 each time you successfully score a critical hit to determine your multiplier. For weapons with a X3 multiplier, roll 1d6 to determine the new multiplier. For a X4 multiplier, roll 1d8.
Faint transmutation; CL 5th; Craft Magic Arms and Armor, keen edge; Price +1 bonus.

Of course, it got nerfed when reprinted in the MiC.
Well, a Greater/Superior Maiming property, as a +3 synergy enhancement, that supercedes the extra damage, could be a good alternative.
 

Alternatively, you can simply take an exotic weapon proficiency feat for some high-crit-multiplier weapon such as Dire Pick (CW) and Tigerskull Club (Frostburn).
 

I do believe a cavalier on the charging on a warhorse can do x5 Crit with a Normal Lance. Should you consider other feets like the Draconic ones you could easily bump this up.
 


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