From the Miniatures Handbook:
Maiming: A weapon with this special ability twists and digs into the flesh of the creatures it strikes true. This weapon has a random critical multiplier for critical hits. If the weapon normally has a X2 critical multiplier, roll 1d4 each time you successfully score a critical hit to determine your multiplier. For weapons with a X3 multiplier, roll 1d6 to determine the new multiplier. For a X4 multiplier, roll 1d8.
Faint transmutation; CL 5th; Craft Magic Arms and Armor, keen edge; Price +1 bonus.
Of course, it got nerfed when reprinted in the MiC.