Storyteller01
First Post
Hello again folks.
I'll give you the basic campaign idea:
Via long range expedition, the Dragon Empire has found the Artathi Empire (another galactic wide establishment). The dragons believe in magic and draconic rule. The artathi empire believe in divine right/manifest destiny. In short, Magic vs Divine.
I've re-tooled the dragon empire a bit. Replaced wizards with runethanes, added some more flexibility to the bard, powered up the sorcerer, and added will saves to the divine casting (ie divine casters have to make a Will save to cast a spell). I'm hoping to include the Egyptian aspect of the OGL book for this campaign.
Now, if possible, I'd like to use the OGL Ancients system for the Artathi Empire. Three casting classes (but only two pertain to the egyptian culture), all of which are skill based and divine. More over, everyone has 'Divine Points' they can use with a Prayer roll. These points represent divine favor, and they can be used for impressive effects. Of course, the priests are even more impressive.
I'm fairly certain I can get the interaction to balance out. My biggest problem is that I need examples for Artathi tech. The Dragon Empire's tech is rather straight forward: magic is used to do what physics doesn't normally allow (ships FTL drives are magic items that cast teleport). Per the OGL book (and I'd like to keep this part, if possible), the only permanent magic items are those that belong to gods, which may be loaned to mortals.
What would you suggest? It's for a backstory, so add flavor. The more the better.
I'll give you the basic campaign idea:
Via long range expedition, the Dragon Empire has found the Artathi Empire (another galactic wide establishment). The dragons believe in magic and draconic rule. The artathi empire believe in divine right/manifest destiny. In short, Magic vs Divine.
I've re-tooled the dragon empire a bit. Replaced wizards with runethanes, added some more flexibility to the bard, powered up the sorcerer, and added will saves to the divine casting (ie divine casters have to make a Will save to cast a spell). I'm hoping to include the Egyptian aspect of the OGL book for this campaign.
Now, if possible, I'd like to use the OGL Ancients system for the Artathi Empire. Three casting classes (but only two pertain to the egyptian culture), all of which are skill based and divine. More over, everyone has 'Divine Points' they can use with a Prayer roll. These points represent divine favor, and they can be used for impressive effects. Of course, the priests are even more impressive.
I'm fairly certain I can get the interaction to balance out. My biggest problem is that I need examples for Artathi tech. The Dragon Empire's tech is rather straight forward: magic is used to do what physics doesn't normally allow (ships FTL drives are magic items that cast teleport). Per the OGL book (and I'd like to keep this part, if possible), the only permanent magic items are those that belong to gods, which may be loaned to mortals.
What would you suggest? It's for a backstory, so add flavor. The more the better.
Last edited:
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)


