Selvarin
Explorer
I was initially against the idea of XP cost, and for a long time only grudgingly went along with it. However, it is a mechanic that does help explain why spellcasters aren't popping magic items out their wazoo willy-nilly. At the same time, I can see where someone might question why it should always cost something. hey, if you like just exempt scrolls and potions from the XP cost and let time be more of an inhibiting factor. An additional option is to let someone else 'pay' the XP cost---if the fighter wants the wizard to make him a sword, he can be there to help out and 'pay his share' of the cost. So, leave the base mechanic in there but add some options.
And as for item creation feats in general, I'd really rather that they be abolished and instead allow spellcasters to put skill points into Craft [Magic Arms & Armor] and whatnot.
And as for item creation feats in general, I'd really rather that they be abolished and instead allow spellcasters to put skill points into Craft [Magic Arms & Armor] and whatnot.