Crothian said:
What the games says verse what happens in a game session are two different things. We all know that. And not all RPGs say that you should have fun. But people do anyone. Just like looting, people do it but the books don't tell you to. What other underlying assumptions are there? These books are written for people new to the hobby as well as who have been in for years. They are written for an international audience as well. If these unwriutten assumptions are intended, then they messed yup becasue no everyone will make the same assumptions.
Look, I'm not about create a long treatise explaining these "underlying assumptions" and how they benefit or hinder the game. I am merely pointing out that history and tradition influence the game. I am well aware that everyone does not play this way, but I'm fairly sure most people do.
You've made your argument, but I still cannot fanthom why you'd object to looting bodies. It's only a game. In real life I wouldn't hurt really hurt anyone (unless I REALLY had to), but in the fantasy world, I have no qualms about smashing in kobold skulls or roasting dragon meat for dinner. It is unfair and unrational to assume that fantasy characters should abide by modern ethic, religious, and cultural standards.
Crothian said:
Why is it logical to assume looting? Everyone is doing that, and I'm just asking why. Just becasue its fantasy and that's what people did in the old days? Didn't see much looting in Tolkien or other traditional fantasy. In Medival days there were laws against it and people who did where looked down on as criminals.
True, but I also didn't see any bathroom breaks either. The Tolkien characters never really risk their fictional lives, because they are the protagonists, the heroes. Thus, it is possible the hobbits could face mortal danger with only a dagger, because the writer, J.R.R. Tolkein, wants them to. I, however, like an element of versitimude to my games.
Player characters facing danger have a potential of dying. If they face a danger and succeed, I want them to be rewarded. Letting the characters take the weapons of their fallen enemies is giving them adequate reward. You'd be surprised what an Orc barbarian with a Battle Axe +1 can do. This encounter is more challenging than just giving the PCs a random item at a random time.
Crothian said:
But I digress, looting is only a part of D&D in you place it there because it sure isn't there as I read the books. Creative DMs can easily have other ways to reward the players, and many people on these boards probalby have. But looting is the easiest and most direct way. I won't argue that.
I guess I'm not very creative then.

I give out XP bonuses for good roleplay, I reward clever ideas, and I give adequate treasure for their party size (yes, some of it is located on the body) .