Sylrae
First Post
Lorwyn Elf (or as they codenamed them, Peanut Elves)
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Fey - Damage Reduction/Cold Iron Variant
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Elf (Fey)
- +2 Cha, -2 Int
- Medium Size
- A Lorwyn Elf’s Base Land Speed is 40 feet.
- +2 racial saving throw bonus against enchantment spells or effects.
- Low Light Vision
- Damage Reduction 2/Cold Iron
- Weapon Proficiency: Lorwyn Elves are automatically proficient with the shortglaive, longbow, and shortbow.
- +2 racial bonus on Listen, Search, and Spot checks. A Lorwyn elf who merely passes within 5 feet of a secret or concealed door is entitled to a search check to notice it as if she were actively looking for it.
- Automatic Languages: Common, Elven, Sylvan. Bonus Languages: Draconic, Celestial, Abyssal, Infernal
- Favored Class: Fighter
LA +0
Level 1 Optional Feat - Fey Blood: Upon taking the first level of Druid, a Lorwyn Elf can decide whether or not to casts druid spells using Charisma instead of Wisdom for all aspects from that point onward. Resist Nature’s Lore gives a +2 saving throw bonus against these Druid Spells, as they count as 50% fey magic.(New: Favored Class becomes Druid)
Level 1 Optional Feat: Scent - as the monster ability
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Predatory/Animalistic Fey - Scent Variant
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Elf (Fey)
- +2 Cha, -2 Int
- Medium Size
- A Lorwyn Elf’s Base Land Speed is 40 feet.
- Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects.
- Low Light Vision
- Scent
- Weapon Proficiency: Lorwyn Elves are automatically proficient with the longsword, shortglaive, longbow, composite longbow, shortbow, and composite shortbow.
- +2 racial bonus on Listen, Search, and Spot checks. A Lorwyn elf who merely passes within 5 feet of a secret or concealed door is entitled to a search check to notice it as if she were actively looking for it.
- Automatic Languages: Common, Elven, Sylvan. Bonus Languages: Draconic, Celestial, Abyssal, Infernal
- Favored Class: Fighter
LA +0
Level 1 Optional Feat - Fey Blood: Upon taking the first level of Druid, a Lorwyn Elf can decide whether or not to casts druid spells using Charisma instead of Wisdom for all aspects from that point onward. Resist Nature’s Lore gives a +2 saving throw bonus against these Druid Spells, as they count as 50% fey magic.(New: Favored Class becomes Druid)
Two variants, choose whichever one you like beter
I think I'm done with making the race now unless someone has a big problem with it or we find something during gameplay.
Soon I shall do more Lorwyn inspired stuff.
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DESCRIPTION
Lorwyn is a world of nature. And what thrives on nature-dominated planes? Elves, of course. But these elves are a departure from the usual, upstanding nature-lovers; the elves of Lorwyn are aristocratic, ruthless, and predatory.
Society: Elves are paragons of beauty. Their society revolves around the laws of beauty, a code that specifies how one's cunning and personal attractiveness determine one's social rank. If you are only moderately beautiful, you are a low-ranking elf. If you are ugly or disfigured—or a non-elf, which is by definition a truly ugly thing to be—then you are an eyeblight, a creature unworthy of respect or even, if it is deemed so, life. There are four official ranks of elves, determined by measure of beauty—plus the non-rank of eyeblight for everyone else.
Faultless Any elf possessing the minimum threshold of beauty and grace.
Immaculate Dignitaries, VIPs and higher-level functionaries among elves.
Exquisite Packmasters (lords of elven hunting packs) and important courtiers. They have the privilege of being able to speak directly to perfects.
Perfect The perfect (note: not "prefect") are elves so beautiful and shrewd that they rule all other elves. There are only a few of these in the world. Perfects can kill those of low rank with impunity.
Eyeblight The ordinary, everyday creatures of Lorwyn. You and me. Or, disfigured elves.
Physical Description: The Elves of Lorwyn have horns and hooves in, drawing some elements from deer and satyrs. They look imperious, severe, and sculptural. If you'd look an elf in the steely eye, you'd get the sense of a predator sizing you up—they constantly compare themselves to others, figuring out predator / prey relationships, and preparing to defend their right to territory.
Elves always push the boundaries of lean, but this time tall as well; the addition of horns and hooves to Lorwyn elves not only gave an anthropomorphic and sylvan shape, but also their lithe forms now felt a bit more empowered, a touch more brutal and grounded them firmly in the visual role of territorial rulers of the dense forest.
Relations: See, the elves of Lorwyn have a different relationship to nature than other planes' elves. They regard nature as something to be improved, cultivated, and if necessary, rearranged. These elves are not afraid to twist nature into more beautiful shapes of their choosing, and they claim complete ownership over all that is beautiful, even sentient beings. One elven perfect named Eidren had all of the trees of his native Gilt-Leaf Wood uprooted and rearranged to create a pattern he found more beautiful. Another of the Lorwyn Elves customs is vinebreeding—the practice of intermingling magical, thorny vines with living creatures, producing living works of art that can be easily controlled like puppets. Elves use vinebred beasts and warriors to help them secure their position of power in the world.
Alignment: Unlike most Elves, freedom isn’t what Lorwyn elves are after. Mostly, they seek status or rank, sometimes they live for the hunt. Lorwyn Elves are often of lawful alignment, and infrequently of good alignment.
Combat: Elves hunt in packs, riding cervins into battle, sometimes leading trained wolves. One of the functions of a pack-hunt is to search out particularly ugly or dire eyeblights—and kill them. Elves charged with culling eyeblights are called winnowers.
Speaking of hunting, what if you're an elf with particularly nasty prey? What if you're tracking a giant, or some enormous, old-growth treefolk? Even an elf's naturally superior hunting skills only go so far. That's why some elves cultivate a white flower called moonglove, from which can be derived a potent poison. This poison is deadly even in small amounts, taking down even towering giants. In precisely controlled, highly diluted trace amounts, its necrotizing properties can be used to etch or carve living tissue—such as skin or bark.
What do these elves have over other elves? Genocidal death squads. Lorwyn elves value beauty above all else, and their hunters seek to destroy anything less beautiful than elves—which is to say, everything without horns and pointy ears. The worst thing any being can be is ugly, and elves, in their arrogance, rarely (if ever) see other races as anything but hideous. The upside for elven players is that now you get to kill stuff too, and that is always helpful.
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If someone Doesn't know, Lorwyn is the newest set of Magic The Gathering. The Elves are more Sylvan, have Hooves and Horns like Satyrs. Theyre aristocratic but their whole society is based on attractiveness. They are darker than the usual sets elves, being in the black and green colors. Theses elves have genocidal death squads that kill what they call eyeblights (anything ugly, usually nonelven races & disfigured elves). I think I want to run one of these guys in a homebrew setting a buddy of mine is running. In his setting we're in a fascist country of humans and gnomes.
Since these elves are more sylvan than humanoid I gave them the fey race type, and the language. I wanted to have Cold Iron effect them but didnt want a negative with nothing to balance it, so I gave them vulnerability cold iron to match.
If anyone has suggestions they would be greatly appreciated.
If someone else wants to make the rest of the Lorwyn D20 races that would be cool. we could collaborate.
Also, just to note, I needed them as a 0 LA race. or I would have given them a bigger Charisma Bonus.

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Fey - Damage Reduction/Cold Iron Variant
-------------------------------------------------------
Elf (Fey)
- +2 Cha, -2 Int
- Medium Size
- A Lorwyn Elf’s Base Land Speed is 40 feet.
- +2 racial saving throw bonus against enchantment spells or effects.
- Low Light Vision
- Damage Reduction 2/Cold Iron
- Weapon Proficiency: Lorwyn Elves are automatically proficient with the shortglaive, longbow, and shortbow.
- +2 racial bonus on Listen, Search, and Spot checks. A Lorwyn elf who merely passes within 5 feet of a secret or concealed door is entitled to a search check to notice it as if she were actively looking for it.
- Automatic Languages: Common, Elven, Sylvan. Bonus Languages: Draconic, Celestial, Abyssal, Infernal
- Favored Class: Fighter
LA +0
Level 1 Optional Feat - Fey Blood: Upon taking the first level of Druid, a Lorwyn Elf can decide whether or not to casts druid spells using Charisma instead of Wisdom for all aspects from that point onward. Resist Nature’s Lore gives a +2 saving throw bonus against these Druid Spells, as they count as 50% fey magic.(New: Favored Class becomes Druid)
Level 1 Optional Feat: Scent - as the monster ability
-------------------------------------------------------
Predatory/Animalistic Fey - Scent Variant
-------------------------------------------------------
Elf (Fey)
- +2 Cha, -2 Int
- Medium Size
- A Lorwyn Elf’s Base Land Speed is 40 feet.
- Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects.
- Low Light Vision
- Scent
- Weapon Proficiency: Lorwyn Elves are automatically proficient with the longsword, shortglaive, longbow, composite longbow, shortbow, and composite shortbow.
- +2 racial bonus on Listen, Search, and Spot checks. A Lorwyn elf who merely passes within 5 feet of a secret or concealed door is entitled to a search check to notice it as if she were actively looking for it.
- Automatic Languages: Common, Elven, Sylvan. Bonus Languages: Draconic, Celestial, Abyssal, Infernal
- Favored Class: Fighter
LA +0
Level 1 Optional Feat - Fey Blood: Upon taking the first level of Druid, a Lorwyn Elf can decide whether or not to casts druid spells using Charisma instead of Wisdom for all aspects from that point onward. Resist Nature’s Lore gives a +2 saving throw bonus against these Druid Spells, as they count as 50% fey magic.(New: Favored Class becomes Druid)
Two variants, choose whichever one you like beter

Soon I shall do more Lorwyn inspired stuff.
----------
DESCRIPTION
Lorwyn is a world of nature. And what thrives on nature-dominated planes? Elves, of course. But these elves are a departure from the usual, upstanding nature-lovers; the elves of Lorwyn are aristocratic, ruthless, and predatory.
Society: Elves are paragons of beauty. Their society revolves around the laws of beauty, a code that specifies how one's cunning and personal attractiveness determine one's social rank. If you are only moderately beautiful, you are a low-ranking elf. If you are ugly or disfigured—or a non-elf, which is by definition a truly ugly thing to be—then you are an eyeblight, a creature unworthy of respect or even, if it is deemed so, life. There are four official ranks of elves, determined by measure of beauty—plus the non-rank of eyeblight for everyone else.
Faultless Any elf possessing the minimum threshold of beauty and grace.
Immaculate Dignitaries, VIPs and higher-level functionaries among elves.
Exquisite Packmasters (lords of elven hunting packs) and important courtiers. They have the privilege of being able to speak directly to perfects.
Perfect The perfect (note: not "prefect") are elves so beautiful and shrewd that they rule all other elves. There are only a few of these in the world. Perfects can kill those of low rank with impunity.
Eyeblight The ordinary, everyday creatures of Lorwyn. You and me. Or, disfigured elves.
Physical Description: The Elves of Lorwyn have horns and hooves in, drawing some elements from deer and satyrs. They look imperious, severe, and sculptural. If you'd look an elf in the steely eye, you'd get the sense of a predator sizing you up—they constantly compare themselves to others, figuring out predator / prey relationships, and preparing to defend their right to territory.
Elves always push the boundaries of lean, but this time tall as well; the addition of horns and hooves to Lorwyn elves not only gave an anthropomorphic and sylvan shape, but also their lithe forms now felt a bit more empowered, a touch more brutal and grounded them firmly in the visual role of territorial rulers of the dense forest.
Relations: See, the elves of Lorwyn have a different relationship to nature than other planes' elves. They regard nature as something to be improved, cultivated, and if necessary, rearranged. These elves are not afraid to twist nature into more beautiful shapes of their choosing, and they claim complete ownership over all that is beautiful, even sentient beings. One elven perfect named Eidren had all of the trees of his native Gilt-Leaf Wood uprooted and rearranged to create a pattern he found more beautiful. Another of the Lorwyn Elves customs is vinebreeding—the practice of intermingling magical, thorny vines with living creatures, producing living works of art that can be easily controlled like puppets. Elves use vinebred beasts and warriors to help them secure their position of power in the world.
Alignment: Unlike most Elves, freedom isn’t what Lorwyn elves are after. Mostly, they seek status or rank, sometimes they live for the hunt. Lorwyn Elves are often of lawful alignment, and infrequently of good alignment.
Combat: Elves hunt in packs, riding cervins into battle, sometimes leading trained wolves. One of the functions of a pack-hunt is to search out particularly ugly or dire eyeblights—and kill them. Elves charged with culling eyeblights are called winnowers.
Speaking of hunting, what if you're an elf with particularly nasty prey? What if you're tracking a giant, or some enormous, old-growth treefolk? Even an elf's naturally superior hunting skills only go so far. That's why some elves cultivate a white flower called moonglove, from which can be derived a potent poison. This poison is deadly even in small amounts, taking down even towering giants. In precisely controlled, highly diluted trace amounts, its necrotizing properties can be used to etch or carve living tissue—such as skin or bark.
What do these elves have over other elves? Genocidal death squads. Lorwyn elves value beauty above all else, and their hunters seek to destroy anything less beautiful than elves—which is to say, everything without horns and pointy ears. The worst thing any being can be is ugly, and elves, in their arrogance, rarely (if ever) see other races as anything but hideous. The upside for elven players is that now you get to kill stuff too, and that is always helpful.
----------
If someone Doesn't know, Lorwyn is the newest set of Magic The Gathering. The Elves are more Sylvan, have Hooves and Horns like Satyrs. Theyre aristocratic but their whole society is based on attractiveness. They are darker than the usual sets elves, being in the black and green colors. Theses elves have genocidal death squads that kill what they call eyeblights (anything ugly, usually nonelven races & disfigured elves). I think I want to run one of these guys in a homebrew setting a buddy of mine is running. In his setting we're in a fascist country of humans and gnomes.
Since these elves are more sylvan than humanoid I gave them the fey race type, and the language. I wanted to have Cold Iron effect them but didnt want a negative with nothing to balance it, so I gave them vulnerability cold iron to match.
If anyone has suggestions they would be greatly appreciated.
If someone else wants to make the rest of the Lorwyn D20 races that would be cool. we could collaborate.
Also, just to note, I needed them as a 0 LA race. or I would have given them a bigger Charisma Bonus.
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