Lorwyn Elves: Comments, Suggestions?

Sylrae

First Post
Lorwyn Elf (or as they codenamed them, Peanut Elves) ;)


-------------------------------------------------------
Fey - Damage Reduction/Cold Iron Variant
-------------------------------------------------------
Elf (Fey)
- +2 Cha, -2 Int
- Medium Size
- A Lorwyn Elf’s Base Land Speed is 40 feet.
- +2 racial saving throw bonus against enchantment spells or effects.
- Low Light Vision

- Damage Reduction 2/Cold Iron

- Weapon Proficiency: Lorwyn Elves are automatically proficient with the shortglaive, longbow, and shortbow.
- +2 racial bonus on Listen, Search, and Spot checks. A Lorwyn elf who merely passes within 5 feet of a secret or concealed door is entitled to a search check to notice it as if she were actively looking for it.

- Automatic Languages: Common, Elven, Sylvan. Bonus Languages: Draconic, Celestial, Abyssal, Infernal

- Favored Class: Fighter
LA +0

Level 1 Optional Feat - Fey Blood: Upon taking the first level of Druid, a Lorwyn Elf can decide whether or not to casts druid spells using Charisma instead of Wisdom for all aspects from that point onward. Resist Nature’s Lore gives a +2 saving throw bonus against these Druid Spells, as they count as 50% fey magic.(New: Favored Class becomes Druid)

Level 1 Optional Feat: Scent - as the monster ability


-------------------------------------------------------
Predatory/Animalistic Fey - Scent Variant
-------------------------------------------------------
Elf (Fey)
- +2 Cha, -2 Int
- Medium Size
- A Lorwyn Elf’s Base Land Speed is 40 feet.
- Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects.
- Low Light Vision
- Scent
- Weapon Proficiency: Lorwyn Elves are automatically proficient with the longsword, shortglaive, longbow, composite longbow, shortbow, and composite shortbow.
- +2 racial bonus on Listen, Search, and Spot checks. A Lorwyn elf who merely passes within 5 feet of a secret or concealed door is entitled to a search check to notice it as if she were actively looking for it.

- Automatic Languages: Common, Elven, Sylvan. Bonus Languages: Draconic, Celestial, Abyssal, Infernal

- Favored Class: Fighter
LA +0

Level 1 Optional Feat - Fey Blood: Upon taking the first level of Druid, a Lorwyn Elf can decide whether or not to casts druid spells using Charisma instead of Wisdom for all aspects from that point onward. Resist Nature’s Lore gives a +2 saving throw bonus against these Druid Spells, as they count as 50% fey magic.(New: Favored Class becomes Druid)


Two variants, choose whichever one you like beter :) I think I'm done with making the race now unless someone has a big problem with it or we find something during gameplay.

Soon I shall do more Lorwyn inspired stuff.

----------
DESCRIPTION

Lorwyn is a world of nature. And what thrives on nature-dominated planes? Elves, of course. But these elves are a departure from the usual, upstanding nature-lovers; the elves of Lorwyn are aristocratic, ruthless, and predatory.
Society: Elves are paragons of beauty. Their society revolves around the laws of beauty, a code that specifies how one's cunning and personal attractiveness determine one's social rank. If you are only moderately beautiful, you are a low-ranking elf. If you are ugly or disfigured—or a non-elf, which is by definition a truly ugly thing to be—then you are an eyeblight, a creature unworthy of respect or even, if it is deemed so, life. There are four official ranks of elves, determined by measure of beauty—plus the non-rank of eyeblight for everyone else.
Faultless Any elf possessing the minimum threshold of beauty and grace.
Immaculate Dignitaries, VIPs and higher-level functionaries among elves.
Exquisite Packmasters (lords of elven hunting packs) and important courtiers. They have the privilege of being able to speak directly to perfects.
Perfect The perfect (note: not "prefect") are elves so beautiful and shrewd that they rule all other elves. There are only a few of these in the world. Perfects can kill those of low rank with impunity.
Eyeblight The ordinary, everyday creatures of Lorwyn. You and me. Or, disfigured elves.
Physical Description: The Elves of Lorwyn have horns and hooves in, drawing some elements from deer and satyrs. They look imperious, severe, and sculptural. If you'd look an elf in the steely eye, you'd get the sense of a predator sizing you up—they constantly compare themselves to others, figuring out predator / prey relationships, and preparing to defend their right to territory.
Elves always push the boundaries of lean, but this time tall as well; the addition of horns and hooves to Lorwyn elves not only gave an anthropomorphic and sylvan shape, but also their lithe forms now felt a bit more empowered, a touch more brutal and grounded them firmly in the visual role of territorial rulers of the dense forest.
Relations: See, the elves of Lorwyn have a different relationship to nature than other planes' elves. They regard nature as something to be improved, cultivated, and if necessary, rearranged. These elves are not afraid to twist nature into more beautiful shapes of their choosing, and they claim complete ownership over all that is beautiful, even sentient beings. One elven perfect named Eidren had all of the trees of his native Gilt-Leaf Wood uprooted and rearranged to create a pattern he found more beautiful. Another of the Lorwyn Elves customs is vinebreeding—the practice of intermingling magical, thorny vines with living creatures, producing living works of art that can be easily controlled like puppets. Elves use vinebred beasts and warriors to help them secure their position of power in the world.
Alignment: Unlike most Elves, freedom isn’t what Lorwyn elves are after. Mostly, they seek status or rank, sometimes they live for the hunt. Lorwyn Elves are often of lawful alignment, and infrequently of good alignment.
Combat: Elves hunt in packs, riding cervins into battle, sometimes leading trained wolves. One of the functions of a pack-hunt is to search out particularly ugly or dire eyeblights—and kill them. Elves charged with culling eyeblights are called winnowers.
Speaking of hunting, what if you're an elf with particularly nasty prey? What if you're tracking a giant, or some enormous, old-growth treefolk? Even an elf's naturally superior hunting skills only go so far. That's why some elves cultivate a white flower called moonglove, from which can be derived a potent poison. This poison is deadly even in small amounts, taking down even towering giants. In precisely controlled, highly diluted trace amounts, its necrotizing properties can be used to etch or carve living tissue—such as skin or bark.
What do these elves have over other elves? Genocidal death squads. Lorwyn elves value beauty above all else, and their hunters seek to destroy anything less beautiful than elves—which is to say, everything without horns and pointy ears. The worst thing any being can be is ugly, and elves, in their arrogance, rarely (if ever) see other races as anything but hideous. The upside for elven players is that now you get to kill stuff too, and that is always helpful.

----------
If someone Doesn't know, Lorwyn is the newest set of Magic The Gathering. The Elves are more Sylvan, have Hooves and Horns like Satyrs. Theyre aristocratic but their whole society is based on attractiveness. They are darker than the usual sets elves, being in the black and green colors. Theses elves have genocidal death squads that kill what they call eyeblights (anything ugly, usually nonelven races & disfigured elves). I think I want to run one of these guys in a homebrew setting a buddy of mine is running. In his setting we're in a fascist country of humans and gnomes.

Since these elves are more sylvan than humanoid I gave them the fey race type, and the language. I wanted to have Cold Iron effect them but didnt want a negative with nothing to balance it, so I gave them vulnerability cold iron to match.

If anyone has suggestions they would be greatly appreciated.

If someone else wants to make the rest of the Lorwyn D20 races that would be cool. we could collaborate.

Also, just to note, I needed them as a 0 LA race. or I would have given them a bigger Charisma Bonus.
 
Last edited:

log in or register to remove this ad

I can't think of any Corse races that give a bonus to Charisma without at least +1 LA. The benefit to sorcs, bards, and fey druids is too big to be LA +0, espcially with all those proficiencies. The Damage Reduction pushes it over the edge. At low levels this race would be completely over-powered. This race should be at least LA +1.

If you chaged the abilities to Cha +2, Int -2, Wis -2 and removed the damage reduction you could call this an LA +0 race.

Compare this to a regular elf. No one would ever take a regular elf if given this choice, unless maybe they were playing a rogue. Sounds overpowered to me.
 

Ruslanchik said:
If you chaged the abilities to Cha +2, Int -2, Wis -2...
Nobody would *ever* play this. And compare to the Grey Elf... and Int is a more useful stat than Cha. The Cha-Bonus is in fact so useless, that ONLY sorcerers or flavour-centric players would play that elf... if not for the damage reduction and the "fey blood" thing. The high movement rate is a nice touch which makes it more playable (it's on par with a very good feat).

I'd say leave that "fey blood"-thing for druids out, that makes it abusable. Keep +2 Cha, -2 Int, and make the damage reduction scaling: 1/Cold Iron, increases by +1 every fifth level (on 5th: 2/Cold Iron, on 10th: 3/Cold Iron, on 15th: 4/Cold Iron, on 20th: 5/Cold Iron)... thats good for the lower levels, albeit a tad weak for the higher levels.

That's at least my gut reaction - more pondering will perhaps come later.

Cheers, LT.
 

Lord Tirian said:
Nobody would *ever* play this.
Dude, +2 CHR -2 Wis -2 int and DR 5/cold iron? I'd give it serious thought. The vulnerability to cold iron is more than a bit scary (I'm assuming that's +50% damage), but other than that it would be a clear winner as a sorc over any core race.

Mark
 

Ruslanchik said:
Compare this to a regular elf. No one would ever take a regular elf if given this choice,

This didn't come out right. I was referring to the race as posted by the OP, not my suggestion.

In general, I think that inherent increases to primary casting stats are much more powerful than increases to physical stats. These increases also tend to pigeon-hole races into a particular class, which is something I think should be avoided. Rarely do we see LA +0 races with increases to Wis, Int, or Cha but physical stat increases are commonplace.

Is the DR extremely important to the race? I think you will have to do some serious work to make that fit with an LA +0 race.
 

brehobit said:
Dude, +2 CHR -2 Wis -2 int and DR 5/cold iron? I'd give it serious thought. The vulnerability to cold iron is more than a bit scary (I'm assuming that's +50% damage), but other than that it would be a clear winner as a sorc over any core race.

Mark
I referenced the quoted post, which said: "If you chaged the abilities to Cha +2, Int -2, Wis -2 and removed the damage reduction".

I chopped off the "lose DR"-part accidentally! With this context, is my statement more sensible (besides by usual tendency to use hyperboles)? :heh:
Ruslanchik said:
In general, I think that inherent increases to primary casting stats are much more powerful than increases to physical stats. These increases also tend to pigeon-hole races into a particular class, which is something I think should be avoided. Rarely do we see LA +0 races with increases to Wis, Int, or Cha but physical stat increases are commonplace.
I see your point, though that's more a problem with the mono-stat dependance of spellcasters. However, Charisma is pretty weak as a stat - I remember a discussion if Half-elves could be a race with ONLY +2 Cha and nothing else, and IIRC, the consensus was: It's more of a LA +0.5 race, but not THAT good either. Factor in that sorcerers aren't the hottest spellcasters... well, I *think* a +2 Cha, -2 Int could go through as balanced.

Cheers, LT.
 
Last edited:

I ran it through a LA calculator, AND the DMG also says for LA Int and Cha are Interchangeable at even quantities.

The Damage Reduction, by the calculator and by the people I talked to ends up not adding to the LA because of the Double Damage from Cold Iron. Maybe that could be tweaked.

As a Fey though, I felt I needed to work cold Iron in there somewhere, and if I just gave the penalty then it would be unbalanced in a far crappy way. Hence +5 to try to cancel the Double Damage.

Maybe the Fey Blooded thing is a bit much but I was thinking that it would be an addition to the fey type in this campaign, not JUST specifically this race. By Default its a level 1 feat for Fey characters. I can't remember where I got it though. I saw it in a dragon mag I think somewhere and I wrote it down.

Maybe I should switch it back to the Feat and just make the Favored based on whether you have that feat or not?

IMO Int-Cha interchangable. But I dont run all combat games, and I'm someone who wont play a half orc because I think their negatives far outweigh the positives. STR isnt worth double in my opinion.

I'm a firm believer in the ALL STATS Considered equal variant. Which stat gets emphasized is dependant on the dm. I've played in games where combat gives no XP and all XP is RP Related. Lots of Social Rolls. INT, WIS, and CHA were far more useful. It depends on the Campaign. The guy who is going to run the next game im in runs about 50/50.

the +10 movement may make it a tad better, but according to the calculator (I know its not perfect) this race is equivalent to wood elf.

If someone has suggestions instead of scrapping everything it would be more helpful.

Like if the DR of 5/ cold Iron isnt balanced by double cold Iron damage (I believe thats what an Fire Elemental gets for Cold Damage) - How could it be adjusted and still keep Cold Iron Effects. Resistance 50%/Cold Iron is Definitely unbalanced. This is the area I think needs the tweaking. That and maybe dealing with the +.1LAishness of the etxra 10 feet from the hooves.

Also they have horns, but the race doesnt use them like a ram does, so I assumed no attack from it. Should I give them a horn attack and give them a negative, or just assume the horns are some mating thing or something, not a combat thing.
 
Last edited:

IMHO it's not reasonable to give bonuses to any mental stats in 3e without a LA, because for each mental stat there's a spellcaster who can rely solely on it. This is unlike Str, Dex and Con for fighting types -- they want all three, so trade-offs are possible.

I personally dislike mental ability penalties too, but not because of balance problems.

Cheers, -- N
 

Well in the Campaign I'll be playing in I'll either be a multiclass combat caster or a combat type, and While I understand your logic about Casters, let's just say a +2 Cha isnt a big enough deal to not be balanced by the -2 Int.

For Theory's Sake let's say +2 Cha +2 Int is Balanced (Whether it is or not seems entirely a matter of opinion)

Lets try to Balance the New stuff, not the rearranged stat mods.

so.

+10 Speed
Cold Iron Worked in as a negative with stuff to balance it

and I'll Drop the Fey Blood and Use it as the Feat.

If Someone knows Lorwyn backstory, or has looked it up, or read any of the novels, I put Sorcerer as the Favored Class Mainly for stat reasons. I'm not sure what class it should be backstory wise. If someone has a better Idea I'm open to it. I dont know that Sorcerer is the best choice, but I'm not sure what is.
 
Last edited:


Pets & Sidekicks

Remove ads

Top