Lost Eberron 4E Style: Combat over, Level up!

Thormir turns around nervously Where's that giant flying rat gone?? he mutters, then he decides to focus on the closest zombie. He points a finger at it, and a crimson flame lights around it, burning it and lingering around it like a firey ghost.

[sblock=actions]move to P11, shadow walk; curse on X11; Hellish rebuke on X11, 23 vs Ref, 8 dmg and 6 more if he suffers dmg during the round.[/sblock]

[sblock=ministats(concealed)]Thormir Brassbeard, Dwarf Warlock 1
Init:-1 Speed:5 Insight:16 Perception:11, low-light vision
AC:14 For:15 Ref:13 Will:12
Hp:30/32 Surge:8 Surges/d:5/11
SW:1/1 AP:1/1 Item Power:1/1
Basic attack(ranged): eldritch blast +5 vs Ref,1d10+5 dmg, rng10
Basic/opportunity attack(melee): warhammer +2 vs AC, 1d10+1 dmg
Powers: Eldritch Blast, Hellish Rebuke
Diabolic Grasp
Flames of Phlegetos[/sblock]
 

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[sblock=ooc]

Concealment such as from dimlight only applies to melee and ranged attacks, it does not affect close or area attacks. Which is why I didn't bother to place the light spell to include the zombies.

[/sblock]
 

[sblock=ooc]Oni, you are right of course. In 3E, I used to be known as the rules encyclopedia. Now I just don't have as much time. With this being my first time DMing 4E(and my limited 4E RL playing exp), it's great having knowledgable players to straighten me out when I make a mistake. Thanks. [/sblock]

Thormir looks around for the bat and sees nothing. As he speaks aloud, he moves forward, cursing the zombie with his ill-gotten power. The undead's skin catches fire, blackening and burning away the mist that hovers around it's ankles.

The zombies charge into melee. Xandren is ready though. As the zombies close, the warforged uses Lorn's light spell to his advantage. Using his blade, the warforged shines light off his blade into the eyes of the zombie charging him. The zombie, temporarily blinded, runs right into the blade as Xandren brings a cross-cut leveled at the creature's midsection. The momentum pulls the creature over between the warforged and the shifter. The stench of the undead is much more apparent this close. A rotting smell lingers with the salty smell of the sea on the creatures. In the light, sand can be seen clinging to the tattered remains of clothes that they wear.

[sblock=ooc]Zombies charge. Xandren readied attack targets one from X11. Attack hits with a 25 and does 12 damage. Z1 is now bloodied and marked.[/sblock]

As Xandren's blade rips free from the creature stomach, spilling it innards, the creature reaches out to grasp the warforged. It catches Xandren around the waist. The creature's great strength holds the warrrior immobile. The other zombie, seeing it's target become held, lashes out with a meaty fist. The fist slams into the Xandren's shoulder, nearly bashing the limb from the socket. The creaturess were much stronger than they appeared.

The zombie across the stream stands it's ground, as if daring somebody to cross the dark water.

[sblock=ooc]Z1 grabs Xandren: 18 vs ref. Xandren is immobilized. Z2 attacks Xandren. 19 vs AC. 11 damage.[/sblock]



Init: Round 2
Stellan: 21
Hesh: 17
A: 16
Lorn: 10
B: 9
Corruption Corpse: 8
Thormir: 6
Xandren: 5.5
Zombie: 5

Lorn: 23/23 HS: 0/7(5) 1 AP
Xandren: 19/30 HS: 8/11(7) 1 AP-
Stellan: 30/30 HS: 7/10(7) 1 AP
Hesh: 25/26 HS: 3/9(6) 2 AP-
Thormir: 32/32 1 THP HS: 5/11(8) 1 AP
Zombie(Z1) -27--Cursed by Thormir-Marked by Xandren-bloodied
Zombie(Z2) -6
Zombie(AB12)
C
B-Last seen at M8
A
 

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Stellan's feral growl reminds both zombies that he is a threat as he swings into full attack mode, pulling his battleaxe from its harness and taking a pair of mighty swings at the undead horror holding onto Xandren.

[sblock=ooc] Free Action: mark all adjacent enemies.
Minor Action: Draw battleaxe
Standard Action: Wildblood Fury vs. Z1, hits AC 12, actually 14, due to Combat Advantage, for 11 damage. Second attack, hits AC 24 for 10 damage.
If Z1 drops, Stellan will use his move action to shift to U11 to set up the flank. (he can shift 2 squares while in Panther Form).[/sblock]
 

A feral growl escapes Stellan's lips. He pulls his battleaxe from it's and harness, and swings at the zombie grasping Xandren. His first swings goes deep in the undead's back. The creature lets out a moan, and it eerily turns its head to look at the shifter. The second blow is mightier than the first. The axe shears right through the undead's leg, and it topples to the ground unmoving. The panther-like shifter steps over to the edge of the light, flanking the other zombie with the now free warforged.




Init: Round 2
Stellan: 21-Acted
Hesh: 17
A: 16
Lorn: 10
B: 9
Corruption Corpse: 8
Thormir: 6
Xandren: 5.5
Zombie: 5

Lorn: 23/23 HS: 0/7(5) 1 AP
Xandren: 19/30 HS: 8/11(7) 1 AP-
Stellan: 30/30 HS: 7/10(7) 1 AP
Hesh: 25/26 HS: 3/9(6) 2 AP-
Thormir: 32/32 1 THP HS: 5/11(8) 1 AP
Zombie(Z2) -6 marked by Stellan
Zombie(AB12)
C
B-Last seen at M8
A
 

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Hesh glances around for what flew by, but sees nothing. Shrugging, he makes his way around the sand, keeping the ships as cover, then attempts to shove the zombie into the golem. [sblock=Actions]Minor: Perception Fails (9). Move to U13. Furious Smash: Fort 12, 3hp, and Xandren gets a +3 to attack and dmg if successful.[/sblock][sblock=Hesh ]Hesh Sul'taskh—Male Hobgoblin Bravura Warlord 1
Initiative: +5, Low-Light, Passive Perception: 9, Passive Insight: 9
AC: 17, Fort: 14, Reflex: 12, Will: 14 — Speed:5
HP: 25/26, Bloodied: 13, Surge: 6, Surges left: 2/9
Action Points: 0, Second Wind: Used
Powers -
Brash Assault
Furious Smash

Luring Focus
Fearless Rescue
Inspiring Word x 2
Hobgoblin Resilience


Full character sheet[/sblock]
 

Hesh looks around for the bat creature. Not seeing anything, he shuffles through the sand towards the undead. He swings his flail over his head, the chain wraps around the creature's arm, and the warlord gives a mighty tug. The sound of the zombie's bicep tearing is heard, and the creature is jerked off balance towards Xandren.

The crocodile swims forward. The scent of the undead must be distracting it, for it submerges again, only to resurface, gagging on their stench.

[sblock=Perception DC 12]You see/hear the crocodile[/sblock]



Init: Round 2
Stellan: 21-Acted
Hesh: 17-Acted
A: 16-Acted
Lorn: 10
B: 9
Corruption Corpse: 8
Thormir: 6
Xandren: 5.5
Zombie: 5

Lorn: 23/23 HS: 0/7(5) 1 AP
Xandren: 19/30 HS: 8/11(7) 1 AP-
Stellan: 30/30 HS: 7/10(7) 1 AP
Hesh: 25/26 HS: 3/9(6) 2 AP-
Thormir: 32/32 1 THP HS: 5/11(8) 1 AP
Zombie(Z2) -10-marked by Stellan
Zombie(AB12)
C
B-Last seen at M8
A
 

Attachments


Lorn moves out from against the wreck to get a little better look at the battlefield. He seems to be watching for something, and waiting.

[sblock=ooc]

Perception: DC12 (1d20+1=18)

Move: move to R12

Standard: Ready Grasping Shadows to attack the bat as soon as I can see it and it enters a square I can hit it without hitting any party members, preferably (but not required) in such a way as no melee party members will have to move through the AoE to reach the bat.

Grasping Shadows
Burst 1 within 10; +5 vs Will; 1d8+5 psychic damage, and target is slowed until the end of your next turn. Effect: Shadows writhe in the designated area and continue until the end of your next turn. Any creature that enters the area of the grasping shadows takes 5 psychic damage and is slowed until the end of its next turn.

[/sblock]

[sblock=ministats]Lorn Spellwright- Male Human Wizard 1
Initiative: +4, Passive Perception: 11, Passive Insight: 11
AC:18, Fort:12, Reflex:16, Will:14 -- Speed:6
HP:23/23, Bloodied:11, Surge Value:5, Surges left:0/7
Action Points: 1
Powers -
Magic Missle
Scorching Blast
Thunderwave

Grasping Shadows
Staff of Defense
Second Wind

Flaming Sphere

Conditions:
Full character sheet[/sblock]
 

Lorn steps forward and looks around. He sees the crocodile surface in the cloudy water. He doesn't see the bat though. Abruptly the winged creature rounds the corner of the ship, swiftly on the scent of it's prey. Lorn shouts and gestures with his staff. Shadows burst out from the area. The bat screeches in pain, and it's wingbeats slow down as the shadows wreak havoc on it's mind, causing it to slow down, even as it continues into the light toward The Lost.

[sblock=ooc]Bat moves around the ship and Lorn's readied action triggers. Grasping shadows hits with a 21. The spell does 7 damage. Bat is slowed for this round, and moves out of the area of effect.[/sblock]

The far zombie pulls off another piece of it's flesh, this time from it's torso. The wound heals even as the undead winds up hurls the hunk of stinking meat at Stellan. The missle connects, hitting the shifter in the chest. The wound quickly turns black, and the shifter feels his muscles weaken.

[sblock=ooc]Corruption corpse hits reflex with a 26. 8 damage and Stellan is weakened(save ends).[/sblock]

Init: Round 2
Stellan: 21-Acted
Hesh: 17-Acted
A: 16-Acted
Lorn: 10-Acted
B: 9-Acted(5' off ground)
Corruption Corpse: 8-Acted
Thormir: 6
Xandren: 5.5
Zombie: 5

Lorn: 23/23 HS: 0/7(5) 1 AP
Xandren: 19/30 HS: 8/11(7) 1 AP
Stellan: 22/30 HS: 7/10(7) 1 AP-weakened(save ends)
Hesh: 25/26 HS: 3/9(6) 2 AP-
Thormir: 32/32 1 THP HS: 5/11(8) 1 AP
Zombie(Z2) -10-marked by Stellan
Zombie(AB12)
C
B: -7
A
 

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