Elephant
First Post
I was running my 3.5 Eberron game tonight, and the party ended up getting lost in the Talenta Plains. They had a crude map showing Gatherhold and a cave where they could find some monsters to smite, and they struck off into the plains.
Not bothering to hire a guide, of course.
Three days (and Survival checks under 10) later, the party realizes that they're lost. Cue another couple of days of wandering and hunting (I asked "How much food do you guys have?" on day 4 - answer: One ration, according to equipment lists).
Currently, they're about 40 miles from their objective, but they don't know exactly which direction to go in order to reach either Gatherhold or the monster cavern. If they choose poorly, they could end up wandering hundreds of miles across the plains!
Hopefully they'll find their way in the next session...but in the meantime, I'm trying to brainstorm some interesting "lost in the plains" encounters.
Got any ideas? I figure that EVENTUALLY, they'll either stumble upon a landmark that tells them where they are or run into some halfling tribesmen who can guide them...but in the meantime, I'd like to have a little more to go on than "You're lost in the wilderness for [n] days until some halflings approach you."
Not bothering to hire a guide, of course.
Three days (and Survival checks under 10) later, the party realizes that they're lost. Cue another couple of days of wandering and hunting (I asked "How much food do you guys have?" on day 4 - answer: One ration, according to equipment lists).
Currently, they're about 40 miles from their objective, but they don't know exactly which direction to go in order to reach either Gatherhold or the monster cavern. If they choose poorly, they could end up wandering hundreds of miles across the plains!
Hopefully they'll find their way in the next session...but in the meantime, I'm trying to brainstorm some interesting "lost in the plains" encounters.
Got any ideas? I figure that EVENTUALLY, they'll either stumble upon a landmark that tells them where they are or run into some halfling tribesmen who can guide them...but in the meantime, I'd like to have a little more to go on than "You're lost in the wilderness for [n] days until some halflings approach you."