D&D 5E Lost Mine of Phandelver

Goblin Strength saves vs Entangle (1d20-1=14) - Goblin 1
Goblin Strength save vs Entangle (1d20-1=4) - Goblin 2
Klarg Strength save vs Entangle (1d20+2=14) - Klarg, the Bugbear
Ripper Strength save vs Entangle (1d20+1=16)

One of the goblins finds its feet covered in cave plants, screaming as it tries to claw them off. The bugbear, the wolf, and the other goblin are all able to wrench themselves free.

Selari fires her shortbow at the nearest goblin.

Selari shortbow attack and damage (1d20+5=14, 1d6+3=4)
Advantage - Selari shortbow attack and damage (1d20+5=8, 1d6+3=9)

She just barely misses the vile little creature, however.

The unrestrained goblin bolts for the garbage chute that leads down to the wolf den and vanishes down the narrow opening. The other goblin struggles against the plants wrapped around its legs, but fails miserably.

Goblin Strength save to free itself (1d20-1=0)

Klarg, the bugbear, roars obscenities in the goblin language and charges, targeting Selari with his morningstar.

Klarg attack and damage vs. Selari (1d20+4=20, 2d8+2=10)

With a sickening crunch, the morningstar crashes into Selari's skull, dropping her to the cave floor.

OOC: Selari is dying and will start making Death saves on her next turn unless she is stabilized or receives healing.

Mina is up next in the initiative.
 

log in or register to remove this ad

Drawn by the sounds of battle being joined, Mina pranced up the stairs- just far enough to get a clean shot at the massive bugbear. Even as she released her arrow, she ducked back away down the stairs.

[sblock= OOC] Mina will use just enough of her move to get a clean shot. Attack roll with shortbow is 1d20+5= 21, damage is 1d6+3= 7 piercing. Any remaining movement is spent moving back down the stairs [/sblock]
 


Seeing the Bugbear take Selari out in one blow while a wolf tries to eat his arm, Treygar roars in rage as well, taking a big swing at the wolf beside him, while trying to get closer to the bugbear

[sblock=Actions]
bonus action to enter rage (lasts 10 rounds, +2 damage, resistance to Piercing, bludgeoning and slashing damage)
Battle Axe Attack on Wolf (raging) (1d20+5,1d8+5=[6, 5], [8, 5]) (11 to hit, 13 damage if it hits)
Move, without leaving the wolf's threatened squares, closer to the Bugbear.
[/sblock]
 

"By Marthammor's mace, get up girl!" Phrophet shouts. "It's not yer time yet!" He steps over Selari while drawing his warhammerand places himself between her and the bugbear. "No ye don't, big fella!" he grunts with his swing.

OOC: Bonus Action: Healing Word (with Life domain) heals 8 damage to Selari (Roll:1d4+6=8)

Warhammer attack misses horribly (Roll: 1d20+4=6, 1d8+2=9)
 

Garuk moves up the stairs enough to target the snarling wolf with a spell. Projecting a Ray of Sickness at the animal, Garuk hopes to minimize the number of combatants on the field so that they can focus on the biggest threat together.

[sblock=Details]Ray of Sickness at wolf= 1d20+4=13, 2d8=8, Hits AC 13 for 8 damage, and if that hits the wolf has to make a CON save (DC 12) or be Poisoned (disadvantage on attack rolls and ability checks) until the end of my next turn.[/sblock][sblock=Mini Stat Block]
AC: 14 (14 from Scale Mail armor)
HP: 8 (1d6+2 Con)
Hit Dice: 1d6 x 1/1
Saves: Str +2, Dex +0, Con +2, Int +4, Wis +4, Cha -1

[sblock=Spellcasting:]Primary Ability: INT, Spell Save DC: 12, Spell Attack Bonus: +4

Spell Slots:
Level 1= 1/3 per day

Cantrips:
0-Chill Touch
0-Poison Spray
0-Ray of Frost

Spells Prepared: (Wiz level 1 + INT mod +2 = 3 per day)
-Magic Missile
-Ray of Sickness
-Sleep

Spells Known:
1-Comprehend Languages (ritual)
1-Detect Magic (ritual)
1-Identify (ritual)
1-Magic Missile
1-Ray of Sickness
1-Sleep[/sblock][/sblock]
 

OOC: [MENTION=2820]Fenris[/MENTION], Amron is up in the initiative. If you can, try to get an action in some time today. If not, I'll do one for you tomorrow to get things moving again.
 

OOC: Fenris is not feeling very well, he's been asleep since around 7pm tonight. You might want to just do it for him. Sorry about that!
 


Con save (1d20+1=13)

The wolf yelps and whines but manages to shake off the lasting effects of Garuk's spell. Meanwhile, Prophet is able to save Selari with a spell of his own, bringing her back up to nearly full health.

OOC: Round 2 Initiative order...

22 - Aenwyr
22 - Selari (1 damage, prone)
19 - Two Goblins (one entangled)
18 - Klarg, the Bugbear (7 damage)
16 - Mina
14 - Ripper, The Wolf (8 damage)
9 - Garuk
8 - Amron
4 - Treygar
2 - Prophet

Aenwyr and Selari are up.
 

Remove ads

Top