Enchantment:You begin a new campaign. How exciting! As you play, you will eventually experience…
Disillusionment: You notice all the flaws in the campaign. Loot distribution is uneven. The house rules outnumber the core rules, and the only person who knows these house rules is the DM. Some players (not you) are taking center stage. Some players greatly overpower others. The plot is on rails and none of the NPCs are likeable. You decide to cope with this through…
Long Suffering: Deal with it - bad DMs happen. Give the guy a chance to learn. When the campaign gets worse it will be time to engage in…
Sabotage: Try to run the campaign off the rails and kill off major characters, just to break free and do something that isn’t being imposed on you. If you’re still not having fun…
Confrontation: Talk to the DM and let him or her know your concerns. If this doesn’t transform them into a great DM, then you may be obliged to resort to…
Coup d’état: Get the players together and tell the DM that his work just isn’t cutting it. Appoint someone else to run the campaign. However, the DM might mange to retain power. If he owns all the books, all the dice, and you meet at his house, then kicking him out isn’t usually an option. If you can’t depose him, then the only thing left is…
Exile: Make up some lame excuse about getting a girlfriend / boyfriend or a new job and find a new gaming group. Then the cycle begins anew.