Let the Players manage themselves:
That's what my buddy's doing. My new campaign is set in a sort of fantasy version of a post-apocalyptic wasteland, which means no economy, no use for coinage at all, no Magic Emporiums, and few opportunities to upgrade gear. So in addition to being fed up with tracking loot, I wanted to look into what people thought of inherent bonuses from DMG2 because of the setting. I do appreciate all the suggestions on how to manage loot, but I don't think I'll be doing a lot of that.
I'm thinking about going with inherent bonuses instead of the paper doll. I was wondering if anyone's done that, and what the result has been. Any other comments are welcome as well.