Likewise, a 'rule' stating "Combat Choice A gives result B" is the baseline 'rule'. Should it always be that way? Of course not!
In a sanely designed rule-set, combat choice A should always be using the same
mechanics rather than Friend Computer CHANGING the rules mechanics because an Infrared-Level Clone is trying to figure out the ruleset.
For the big weapon/break off/free attack/reduce time thing...would that work in "real life" if it were actually happening? Once everyone at the table thinks about it...no.
Says you, not only do the rules of a game shape the reality of all the characters, but IRL, using a large weapon would involve using the reach it gives you to zone an opponent. If my foes
don't stay on me, why shouldn't I regain my footing or however the delay from "speed factor" is described 'in game'. Since removing one's last foe from a combat reset the peed factor delay, even if your allies where fighting others nearby that you were not involved with Free HMb p143, why shouldn't removing oneself from a combat do the same, provided foes don't follow.
The end result is he would have to actually 'break off' combat. If the big-sword-guy turns and flees as far away as he can...then he had broken off combat and attacking is moot because he's nowhere near combat.
I think you are just making stuff up now. The Free HMb p143 shows how close concurrent combats can be, with Justina dropping an orc at Tick 11, moving her 10' at Tick 12 and striking a goblin others were previously fighting at tick 13 .
Stepping away won't end the engagement with the enemy. You can use Fighting Withdrawal or Flee, but the enemy can follow you and attack. Unless somebody keeps him from doing so, you have to be very lucky to not get hit with a d10 defense roll.
It was fighting withdraw, and the issue was if the foe did not want to follow, lets say, into the midst of my other allies who were hold a nicely defensible position. If my foes
don't stay on me, why shouldn't I regain my stance / footing or however the delay from "speed factor" is described 'in game'.
Also see rule one:
RULE ONE: In HackMaster, any rule ambiguity related to character creation and PC powers is construed against the player character...
Pretty sure weapon use, speed factor and movement in combat are not "character creation and PC powers". Everybody can use a greatsword and how initiative works will be the same whether its a PC with a greatsword zoning a goblin by the threat of other allies or a Fire Giant zoning PCs with the threat of a enormous fire.