I haven't encountered a lot of offensive immediate actions, so the first part isn't a big concern of mine so far... my worries in that vein run more to the new feats where you take an AoO for opponent actions which don't provoke them (and in some cases even actions specificly taken NOT to provoke).Creamsteak said:One thing I find myself dwelling on is that you don't "do" anything to leave yourself open to a plethora of immediate actions. With attacks of opportunity, you have to take some kind of action (generally) to trigger them. They happen because you did something on your round that left you open to it, usually because you made a concious choice to do something risky. A lot of the dramatic "goals" of having the immediate actions are already well represented by readied actions instead.
Yeah. There's a build on the WotC CharOp board where your opponent will provoke multiple AoOs from you no matter what he does or does not do. It's called "Lester the Molester" or something if anyone's interested in seeing this peeve broken in horrible ways.Kahuna Burger said:I haven't encountered a lot of offensive immediate actions, so the first part isn't a big concern of mine so far... my worries in that vein run more to the new feats where you take an AoO for opponent actions which don't provoke them (and in some cases even actions specificly taken NOT to provoke).
Again, agree. There are seldom times when I've been happy with the result of a PC (mine or a player's) readying an action. Seems much more like a tool for DMs, and the fifty NPC crossbowmen guarding the King.Kahuna Burger said:I will say that readied actions, in my experience, have been a horrible mechanic which more often than not leads to wasting your entire round when the situation you readied for doesn't happen to occur.
Kahuna Burger said:I will say that readied actions, in my experience, have been a horrible mechanic which more often than not leads to wasting your entire round when the situation you readied for doesn't happen to occur.
Jarrod said:Love them. That said...
My biggest problem with immediate actions is that it has slanted the game more towards the spellcasters - arcane in particular. With spells like Ruin Delver's Fortune (and worse, Celerity) it gets _very_ difficult to actually hit a prepared caster. I wouldn't mind this as much if the counters were more spread out across classes, but they aren't. This promotes a "I can do it, you can't" mentality.
Immediate actions: they're the new Knock.
roguerouge said:In one campaign I'm in, we use them as a formal way to include cross-talk in combat. Rather than have incessant kibitzing or the inevitable "I can't take a free action to talk--it's not my turn!", we have people ask for advice and give orders with their once/rd immediate action.
roguerouge said:... the inevitable "I can't take a free action to talk--it's not my turn!"...
Give all players a 'action card'. If they use an immediate or swift action, turn it - it means they cannot use any swift or immediate actions. Unflip it at the end of the player's turn. This way, it's foolproof.werk said:I've also seen players 'forget' that they can't use anothr immediate action until after their next turn, so there's definitely room for exploit if the DM isn't on his toes.