EricNoah said:One could argue, however, that the "hit points-as-dodging" paradigm doesn't work too well since the guys who are supposed to be able to dodge the most (rogues and monks, let's say) don't have the most hit points. A class-based defense bonus that improves by level allows you to tweak each class so that some classes are better at staying out of harm's way than others.
Aaron L said:I think he was just throwing out rogues and monks as random "quick guy" examples.
aurance said:There's no need for compensation, really, because hit points are supposed to reflect your "dodging and weaving" layer of defense.