Low-level adventures?

My favorite low-level adventure is called The Dead of Winter. It was on the CD that came with the 3.0 PHB which also had the demo for a character generation program.

It has lot's of NPC interaction, some dungeons, fights, a town part, a wilderness part, everything needed. I built my whole game world around the area described in the module. Since it's low-level, the conversion to 3.5 should be very easy.

The only problem is that I don't know how the get this module nowadays.
 

log in or register to remove this ad

I'd recommend the Crucible of Freya and its free web enhancement the Wizards Amulet, but the Crucible may not be easy to get these days.

'What Evil Lurks' in Dungeon no. 82 is pretty reasonable for a first level party and has some good hooks to lead into a more extended campaign for the GM.
 

Yeah, I agree with Raven Crowking and MonsterMash; The Crucible of Freya is a good adventure. I've run it few times, and the sessions always come out very enjoyable.
 

Rokonin said:
Yeah, I agree with Raven Crowking and MonsterMash; The Crucible of Freya is a good adventure. I've run it few times, and the sessions always come out very enjoyable.

Ditto. Crucible of Freya would fit the bill.
 

While I like "Crucible of Freya" I think it can get very combat heavy. When we played it, the pc's managed to kill the two main villains first and then ended up in a huge fight against a large number of opponents (mainly orcs.) They won the fight by using good tactics (and maybe I was a little soft on them :o ) but the fight took forever! We actually had to split it up over two sessions, not cool :\ It was our very first 3e game though, so we were a bit slow, it could have been played faster, i suppose.

There is a supplemental download for "Crucible" which details several additional encounters in the surrounding area, which could be nice if you'd like to use the area after the adventure is over.

I would suggest getting "Of Sound Mind." It is very varied, including some nice investigation and background info, works on sevaral levels (including harrowing dreams for each class of pc's) and it has a real feel of urgency as it works towards the brilliant climax. It even includes counters of all the opponents! Top Class, and, as noted, written by a fellow ENWorlder :)


Good luck with your campaign.

darklight
 

Morbiczer,

Funny that you should mention Dead of Winter. Im about to start a campaign, and im going to have that as the starting module. Of course, I have to edit it to go with the Silver Marches of FR. But oh well.
 

Thanks for the suggestions guys.

I've looked into all of them, but I'm still having trouble. You see, the game I'm trying to run is fairly low-magic (use of magic is either time-consuming or has unfortunate consequenses), and most of the adventures suggested have a level of magic that is a little high for my liking. I thought I might be able to just take it out, but some of them have magic weaved so tightly into the plot that if I do take it out there's no plot anymore or a considerable amount of time (that I really don't have) will have to be spent modifying it.

Those adventures that don't have that much magic are incredibly linear or are combat heavy.

So I guess I need to restate the question: Does anyone know of low level adventures that have a good mix of combat, role-playing and puzzle-solving and are easily usable in a low magic world?

Dan
 


Here's a good low-level adventure

Try PT Games, Inc. Goblin Cave, it's a good mix of low magic and puzzle solving.
 
Last edited:

Adventures

>>I've just started a new 3.5 group, and I'm wondering if anyone knows any good low-level adventures to challenge the PCs. I really want to give players something other than a straight-forward dungeon crawl <snip>

"Adventure 1" by AEG

From their weebsite: At the proverbial heart of any d20 System gathering is the adventure (of course) — what else would people get together for? Every DM's core challenge is in preparing players appropriately for the excitement of the evening tussle. Adventure I & II are a collection of the best of the best Adventure Keep modules AEG has published until now. Modules are updated and expanded for the revised 3.5 d20 System rules. This edition is a fanfare of new maps and original prose, rewritten then updated to include balanced challenges and to fill in those empty echoing rooms to make certain the DM's life a dream. This book without doubt provides more than a campaign's worth of magical and martial adventure for player enjoyment at every experience level.

Complete adventures, not just threads, written for all levels of play.
Written for the revised 3.5 d20 System rules.
Each adventure introduces a new magic item, monster, or feat.

And more info here: http://www.dmshaven.freeservers.com/adventure.html

Yes, I worked on these. I think they are a great time-saver and provide a nice variety of adventure styles.

-DM Jeff
 

Remove ads

Top