carborundum
Adventurer
In our Savage Tide game the party have finally reached Farshore. For non-ST folks, the party have finally reached the town they will be based in for the next few months. It's a small outpost on the Isle of Dread, and when they arrive it's under attack by pirates. The party are 8th and 9th level and the adventure calls for opponents who are Fighter 1/ Rogue 1.
With party ACs in the 20s, their +4 melee attacks are not going to cut it, but having a raiding party of level 5 duskblades or whatever seems extreme.
How would you make the encounter challenging?
Pump up the bad guys levels anyway?
Add spellcasters?
Add summoned creatures?
Funky tactics?
I've considered tripping, aid other actions etc but even closing with the party will be tricky for these guys. Should I just rewrite it as an attack by elite raiders or do you have other suggestions? What would a 'reasonable' attack force consisit of in your game when the party are tweaked and full of splatbook/ Spell Compendium/ Magic Item Compendium goodies?
With party ACs in the 20s, their +4 melee attacks are not going to cut it, but having a raiding party of level 5 duskblades or whatever seems extreme.
How would you make the encounter challenging?
Pump up the bad guys levels anyway?
Add spellcasters?
Add summoned creatures?
Funky tactics?
I've considered tripping, aid other actions etc but even closing with the party will be tricky for these guys. Should I just rewrite it as an attack by elite raiders or do you have other suggestions? What would a 'reasonable' attack force consisit of in your game when the party are tweaked and full of splatbook/ Spell Compendium/ Magic Item Compendium goodies?