Sure the concentration stuff makes battlefield control a bit more difficult, but D&D 101 also says that combat is only part of the game. And since we're talking low-level combat, a wizard can do 1d10 hitting as often as a fighter who (with shield) does 1d8. An archer does 1d8 and a wizard does 1d10, and no ammunition rules. All as infinite as the fighter's sword-swinging. By the time either fighter gets a second attack, wizard has fireball. Wizard AC sucks, but it always has. And if you are worried about the concentration checks, get War Caster to increase.
Defensive fighter (typically) does 1D8+3. Minimum 4. The wizard only does 1D10 if he took the Fire Bolt cantrip and even then, his range of damage is 1 to 10, not 4 to 11. Apples and oranges with regard to effectiveness (the fighter's minimum is the same as the wizard's average). When comparing a fighter to a wizard, it's 2D6+3 vs. D12 (offensive fighter with most damaging weapon vs. offensive wizard with most damaging cantrip) and D8+3 versus D8 (defensive fighter with lesser damaging weapon vs. versatile wizard with lesser damaging cantrip). So, 10 average damage vs. 6.5; or 7.5 average damage vs. 4.5. Either way, the fighter does about 3 more points of damage on average, and has higher maximums and minimums. Fighters don't run into the issue of hitting and only doing 1 or 2 points of damage which in the vast majority of situations, is the same as missing.
War caster is a waste. I shouldn't have to take a feat, just to be partially effective and to partially remove one of the gimp du edition of spell casters. War caster is not a cool feat, it's a "Guess what, you can suck less" feat.

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