Sorry to confuse. I didnt mean anything about the name. Renaming Abilities is always cool for flavor. I was just refering to the functionality due to the stacking effect. However that is easily solved with some creative writing.HarryFlashman said:About the "inquisitive nature" thing. I just like naming the class abilities for flavour's sake. You are right, I should try to refrain from doing that, if only for clarity's sake. Always was a bigger fan of lil' Miss Flavour than persnickkety Mrs Clarity.
Instead of saying...
Inquisitive Nature: The Adept Sage gains at X levels, a +3 to either a Craft, Knowledge, or Profession skill.
Say this (this also shows what I mean by clarification of rules)...
Inquisitive Nature: At X levels, the adept sage gains a bonus Skill Focus feat as a virtual feat that may be applied to one Craft, Knowledge, or Profession skill of the players choice each time this ability is acquired.
There. Rules abuse nullified and it keeps the flavor.
Personally I agree with 3-5 level classes. Most 10 level classes are just too much and too vague. A PrC should be very specific in its origin. I dont like the million-and-one "generic" "I wield this weapon" PrC. The best examples are the FR PrC's for organizations like the Red Wizards, The Harpers, Thayan Knights, etc. Very culture or organization specific.I am currently running over some ideas about Prestige Classes. I think I am going to stick to 3 and 5 level Prestige Classes to further reinforce the low-fantasy portion of the game world. Is this advisable?
I'll look at it again, but we have a vastly different opinion of what a bard should be. I am a much more historical/literary bard fan, ie: Celtic in origin.Now if I can only talk you two into looking over my Bard variant.