Contemplating a low magic campaign set in a medieval europe where witches, demons & lycanthropes are 'real' perils. I feel magic should be subtle & much more rare element (at least for the population in general, if not for the circles the PCs mix in) but I'm not sure how to tone down the flashy fireballs & lightning bolts type magic though.
Looking for a "if superstitions were true, what was the medieval world really like?" type feel.
So, I'm curious if anyone has run a low magic campaign, how they varied the rules, and how it turned out.
Ideas I've considered:
- Eliminate some or all spells with dramatic/visible spell effects completely.
- Increase all casting times, either doubling them or increasing them by one step (Steps being: Instant -> Standard Action -> Full Round -> Turn -> Hour -> Day -> etc).
- Eliminate minor permanent magic items (magic items are rare but those that exist are reliably powerful).
Also, since healing magic will consequently be harder to come by, I've considered some tweaking to 'natural' healing rates, a topic I'll leave for now.
Any ideas or experience out there I can draw upon?
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Looking for a "if superstitions were true, what was the medieval world really like?" type feel.
So, I'm curious if anyone has run a low magic campaign, how they varied the rules, and how it turned out.
Ideas I've considered:
- Eliminate some or all spells with dramatic/visible spell effects completely.
- Increase all casting times, either doubling them or increasing them by one step (Steps being: Instant -> Standard Action -> Full Round -> Turn -> Hour -> Day -> etc).
- Eliminate minor permanent magic items (magic items are rare but those that exist are reliably powerful).
Also, since healing magic will consequently be harder to come by, I've considered some tweaking to 'natural' healing rates, a topic I'll leave for now.
Any ideas or experience out there I can draw upon?
<edit typo>
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