Low Magic Games

Talysian

Explorer
I was wondering if anyone else had used the low magic variation for their game and How it was working for them.

I'm talking about the +1 to Atk,dmg,defense & +1d6 crit every five levels, to replace magic item flat stat boni. I've been using it and my group is currently fourth level, and I feel it has more of the flavor I like as far as the items have powers vrs. a +1 flaming sword. It's a Flaming Sword kinda cool, but not neccecary.

Thanks in advance on opinions.
 

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I'm pretty sure that was actually an example given in the run up to 4th of what someone could do to run a low-magic game, just give the PCs the bonuses based on their levels.
 

Or don't and subtract the same from the monster's they fight. Either way works (HP would need to be a little ad-hoc).
 

I'm talking about the +1 to Atk,dmg,defense & +1d6 crit every five levels, to replace magic item flat stat boni. I've been using it and my group is currently fourth level, and I feel it has more of the flavor I like as far as the items have powers vrs. a +1 flaming sword. It's a Flaming Sword kinda cool, but not necessary.
This is exactly what I've done. I haven't playtested it enough to really say how it's going in 4E, but so far it feels just like Iron Heroes (the game I played for the past three years and wanted to reproduce). So, in that context at least, it seems like a success.



Or don't and subtract the same from the monster's they fight. Either way works (HP would need to be a little ad-hoc).
The problem is that monster HP assumes +1 dmg, +1d6 crit per 5 levels, so you'd have to adjust HP downward by some amount (-1/level ??), but I have no idea how much. You'd also have to do it on the fly while keeping a 1/2 dozen other things in your head. Sounds pretty error-prone to me. Just easier to give the PCs the bonus. PCs rarely forget to roll bonus damage.
 

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