I know if I wanted to run a lower magic game under 4E rules, I could use the inherent bonus system so players aren't required to have a certain plus magic item in order to meet challenges.
However, how would you go about running a game that had a limited amount of healing available to the players?
I ask this because I recently moved and was sorting through my D&D books and saw the Midnight setting. I remember liking it, but never getting to play or DM it due to my gaming circumstances in the early 2000s. But, it got me to thinking about how it could work under 4E rules - or, if it could work.
Ideas:
1) Halve the healing surge value?
2) Halve the amount of surges available to PCs?
3) Both 1 & 2
4) Eliminate Second Wind?
5) Eliminate all healing available to PCs except Second Wind?
6) Eliminate, or limit, Leader as a class option?
7) Another combo of above?
8) Something else entirely?
Thanks
However, how would you go about running a game that had a limited amount of healing available to the players?
I ask this because I recently moved and was sorting through my D&D books and saw the Midnight setting. I remember liking it, but never getting to play or DM it due to my gaming circumstances in the early 2000s. But, it got me to thinking about how it could work under 4E rules - or, if it could work.
Ideas:
1) Halve the healing surge value?
2) Halve the amount of surges available to PCs?
3) Both 1 & 2
4) Eliminate Second Wind?
5) Eliminate all healing available to PCs except Second Wind?
6) Eliminate, or limit, Leader as a class option?
7) Another combo of above?
8) Something else entirely?
Thanks