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First Post
sorry about the double post...left the turning undead details out...
NAME: DEACON
HD: d4.
Saves: poor Fort, poor Ref, good Will
BAB As Wizard
Class Skills: Concentration, craft, diplomacy, heal, knowledge (all), Profession, spellcraft
Skillpoints at 1st level: (4 + Int Modifier)x4
Skillpoints at each additional level: 4 + Int Modifier
Abilities:
1st LEVEL: Spells.
A deacon casts divine spells, which are drawn from an indvidualized spell list (see below). The deacon prepares his/her spells in advance exactly as a cleric does. Spells per day are exactly identical to the adept class in the DMG. A deacon cannot spontaneously convert his/her spells to cure/cause spells.
Deacons have highly restricted spell lists. They may choose one domain as their primary domain. These domain spells are not bonus spells, but instead added to their class list. A Deacon may also choose one additional spell from the general cleric list for the highest level spell he/she may cast, this spell is also added to the list. For each additional spell level known, the deacon may add an additional spell to the list (i.e. two additional spells for the 2nd highest spell level known, etc).
So, as an example. A 1st level deacon has a spell list consisting of 2 1st level spells (the domain spell and one additional general spell), and 2 0 level spells (no domain spell + 2 additional spells), while a 9th level deacon has a spell list of 5/4/3/2 for levels 1-3.
2nd LEVEL: Turn undead. Deacons turn undead as clerics of one half their class level.
PC PLAYABLE VARIANTS: For a low-magic PC playable divine caster...try the following changes to the class above.
1) up the HD to d6.
2) add a second primary domain
3) one of the primary domains becomes a 'specialized' domain...the deacon can cast spells from that domain as if they were one level lower than normal
4) double the number of spells on the deacon spell listfor every level.
5) use full class levels for turning undead.
just another low magic variant among the masses...
NAME: DEACON
HD: d4.
Saves: poor Fort, poor Ref, good Will
BAB As Wizard
Class Skills: Concentration, craft, diplomacy, heal, knowledge (all), Profession, spellcraft
Skillpoints at 1st level: (4 + Int Modifier)x4
Skillpoints at each additional level: 4 + Int Modifier
Abilities:
1st LEVEL: Spells.
A deacon casts divine spells, which are drawn from an indvidualized spell list (see below). The deacon prepares his/her spells in advance exactly as a cleric does. Spells per day are exactly identical to the adept class in the DMG. A deacon cannot spontaneously convert his/her spells to cure/cause spells.
Deacons have highly restricted spell lists. They may choose one domain as their primary domain. These domain spells are not bonus spells, but instead added to their class list. A Deacon may also choose one additional spell from the general cleric list for the highest level spell he/she may cast, this spell is also added to the list. For each additional spell level known, the deacon may add an additional spell to the list (i.e. two additional spells for the 2nd highest spell level known, etc).
So, as an example. A 1st level deacon has a spell list consisting of 2 1st level spells (the domain spell and one additional general spell), and 2 0 level spells (no domain spell + 2 additional spells), while a 9th level deacon has a spell list of 5/4/3/2 for levels 1-3.
2nd LEVEL: Turn undead. Deacons turn undead as clerics of one half their class level.
PC PLAYABLE VARIANTS: For a low-magic PC playable divine caster...try the following changes to the class above.
1) up the HD to d6.
2) add a second primary domain
3) one of the primary domains becomes a 'specialized' domain...the deacon can cast spells from that domain as if they were one level lower than normal
4) double the number of spells on the deacon spell listfor every level.
5) use full class levels for turning undead.
just another low magic variant among the masses...