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[LPF] Coils of Flame

jackslate45

First Post
Anaerion looks over at the creatures now free from the webbing. "So if webs won't bind you, let us see if you can still see after this!"

[sblock=Actions]
Reflex Save 1d20+7=11 So 26 more damage...

Glitterdust on those two creatures that were webbed. DC 19.
[/sblock]
[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 17 (14 flat-footed, 13 Touch ) HP: 65 Current: 41
CMB: +2 CMD:15(10ff) Fort: +6 Reflex: +7 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: Mirror Image(6)

School Focus:
Shift: 20' Teleport as Dim Door. Does not Provoke AoO (6/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 13 Rounds
Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Dimensional Steps:140/270 feet per day. Must be used in 5' increments

Malkovian: Happy for now.
Timely Inspiration: 3/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 2/3 Standard Action, borrowing skill ranks.
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 1/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared:
Level 0: Detect Magic, Read Magic, Acid Splash, Mending
Level 1: Grease* (DC 18),Protection From Evil,Grease* (DC 18),Magic Missile 4d4+4,Unseen Servant,Mage Armor,Magic Missile 4d4+4
Level 2: Glitterdust,Invisibility,Mirror Image,Web*,Create Pit,Magical Missile, Magic Missile
Level 3: Haste,Summon Monster 3 *,Fly,Dispel Magic,Fly
Level 4: Summon Monster 4,Persistent Glitterdust (DC 19),Phantom Chariot,Persistent Glitterdust (DC 19)
Level 5: Teleport, Summon Monster 5, Summon Monster 5
Arcane Bond: Available
[/sblock]
 

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Satin Knights

First Post
[section]
As her opponent starts sinking into the lava, Arianna floats forward pressing her advantage. She claws and kicks, tearing through the fire demon's hide again. Another two deep gashes spill blood onto the bubbling rocks.
Updated Map
[sblock=actions]Note: Now that Lesaar is in the lava, he shouldn't be able to 5' step away and cast, unless he has a swim speed. It should be difficult terrain for him. Got him where I want him!
5' step flying
Swift: Arcane Strike
and full attack
First claw attack + haste + GMF + Heroism (1d20+10+1+1+2=26) missed
Second claw attack + haste + GMF + Heroism (1d20+10+1+1+2=15) missed
Third claw attack + haste + GMF + Heroism (1d20+10+1+1+2=29) hits for damage + Arcane Strike + GMF + Shock (1d6+4+2+1+1d6=12)
Fourth claw attack + haste + GMF + Heroism (1d20+10+1+1+2=29) hits for damage + Arcane Strike + GMF + Shock (1d6+4+2+1+1d6=14)
Hasted claw attack + haste + GMF + Heroism (1d20+10+1+1+2=15) missed
doing 26 damage total unless he has shock protection
[/sblock][sblock=Arianna's mini-stats]Arianna Mermaid ~ Perception +9, Sense Motive +6, Stealth -1, Low Light Vision
Base HP 73/0, AC 14, 13 T, 13 FF, Init +2
Current HP: 71, Current AC: 18
CMB +5, CMD 17, Fort +7, Reflex +5, Will +10 . . Move 15'
MW Long Spear +6, d8 with 10' reach
MW DW Spear Gun +8, d8
Dagger +5, d4 or thrown +7, d4

Active Enhancements: -
In hand: none


Consumables: 15 spear gun bolts, 20 cold iron bolts, 10 days rations,
. . .... . . . . . . . 1 potions of Cure Light Wounds, (in scarf)
. . .... . . . . . . . 1 potions of Enlarge Person, Ant Haul, Summon Eidolon, Spider Climb (in scarf)
. . .... . . . . . . . 1 vial of anti-toxin, 1 holy water (in scarf)
. . .... . . . . . . . 1 potion of Cure Light Wounds (crutch)
. . .... . . . . . . . 1 potion of Lesser Restoration, 1 vial of anti-toxin (in backpack)
.......................1 wand of Lesser Rejuvenate Eidolon (26 charges)
.......................1 wand of Cure Light Wounds (
38 charges)

Summon Monster IV: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt, Guidance, Breeze
.
Orisons: unlimited Stabilize, Detect Poison, Purify Food/Drink
1st Level: 5/day, 2 used Mage Armor, Lesser Rejuvenate Eidolon, Shield, Enlarge Person, Feather Fall, Life Conduit, Protection from Evil
1st Level: Memorized Bless, Divine Favor, Longstrider(d)
2nd level: 4/day, 1 used Haste, Lesser Evolution Surge, See Invisibility, Resist Energy
3rd level: 2/day, 1 used Heroism, Greater Magic Fang
Lesser Rod of Extend: 3 charges/day, 3 used
Ring of ForceFangs: 0/9 charges currently
Channel Positive Energy:
7/day, 6 used, 1d6 healing
Free Interrupt Abilities: Move HP from Arianna (real) to Teq (temp) to keep above zero

Beast (Teq Oola) ~ Perception +18, Sense Motive +6, Stealth +2, 60' Darkvision and Low Light Vision, Invisible and Ethereal
Base HP 73 Real / 62 Temp, AC 30, 12 T, 28 FF, Init +2, Resists: Fire 10
Current HP: 71/39, Current AC: 30+2+1
CMB +10, CMD 22, Fort +9+2, Reflex +7+2, Will +12+2. . Move 50' with Longstrider, Fly 40+30' Perfect, fly skill +19

Claw/Claw/Claw/Claw+10+1+2+1, d6+4+2+1 Arcane Strike+ 1d6 shock +1 Greater Magic Fang+1 Haste+2 Heroism
MW Longspear +11, d8+6+2 Arcane Strike with 10' reach
MW Darkwood Speargun +9, d8+2 Arcane Strike
Dagger +10, d4+4 or thrown +8, d4+4+2 Arcane Strike
Jolt +8, d3, RTA spell

Active Enhancements: Evasion, Extended Mage Armor (5.1 of 12 hours), Extended Greater Magic Fang (13.1 hours), Extended Longstrider (1.1 hours), See Invisibility (14 minutes), Heroism (70 minutes), Shield (70 rounds) Haste (6 rounds)
In hand: claws
Conditions: AC 32+1, See Invisible and Ethereal, See in the dark 60, landed.[/sblock]
[/section]
 

GlassEye

Adventurer
Elenka and Drevezh'korol, summoner and wood man

Drevezh'korol is again scorched by a fireball cast by their opponents and he barely manages to shake off the mind clouding magics cast upon him. Elenka also avoids that spell, though with a bit more ease. She looks around desperate for something useful to do: few spells remain to her. Soon, however, Drevezh'korol will need to leave her side to help out Teq Oola so Elenka releases an excess of arcane energy to unfetter her eidolon. After, she moves to help Anaerion deal with the two mephits on the other side of the cave.

"Go after them, Drevezh'korol. We'll deal with these two."

Drevezh'korol stretches a pair of limbs and slaps down another mephit. With the beastie out of his way he leaps into the air with very little grace and flies out into the center of the cavern and towards the mephit leader.

[sblock=OOC/Actions]Note: Drev's nonlethal dmg was healed last round when Elenka cast her healing spell upon him. It should be zero before this round's damage is added.

Elenka
Elenka Will vs. Enchantment (1d20+8=18) Saved
Standard: cast Unfetter using a 2nd level spell slot.
Move: across the cave; map updated. Note: no longer near Drev & her AC drops back to normal.

Drevezh'korol
Drev Ref vs. Fireball (1d20+3=11) Failed. 21 fire dmg + 5 nonlethal dmg.
Drev Will vs. Enchantment (1d20+9=14) Saved.
Swift: activate longarm bracers
Standard: Slam PA+GMF+IC+haste vs. Mephit 4 (1d20+17-2+1+2+1=36) for PA+GMF+IC vs. Mephit 4 (2d8+11+4+1+2=28) dmg + acid (1d6=6) + fire (1d6=6)
Assuming 34 dmg is enough to kill the mephit. If not, he'll provoke an AoO.
Move: over the lava; map updated

[/sblock]
Updated Map


• • • Elenka Danyllova • • •

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 8
Initiative: +2 Perception: +10

AC: 16 (12 touch; 14 flat-footed)
HP: 66 Current: 54
CMB: +7 CMD: 19 Fort: +3 Ref: +4 Will: +8

In Hand: terbutje
Conditions:
Spells:
  • 1st level: 0/5 remaining.
  • 2nd level: 1/5 remaining.
  • 3rd level: 0/3 remaining.
Special:
Summon Monster 4 7/7
Bond Senses 8/8 rounds remaining
Maker's Call (Transposition) 0/1 remaining
Rod of Extend: 2/3 remaining (3rd lv. or lower)

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +2 Perception: +9; Darkvision 60 ft.

AC: 20 (12 touch; 18 flat-footed) See below
HP: 56 See below
CMB: +13 CMD: 25 Fort: +6 Ref: +4 Will: +5 (+9 vs. enchantment)

In Hand: slam (x2) +15 (2d6+8 +1d6 acid +1d6 fire)
Conditions:Extended Greater Magic Fang (+1/+1; 14/14 hours); Ablative Barrier (+2 AC, 27/40 pts., 8/8 hours), Shield (8/8 minutes), Evolution Surge (8/8 minutes), Unfetter (80/80 minutes)
Wearing: longarm bracers 1/3 remaining

Large Stats
Evolution Surge (Large): +8 STR, +4 CON, +2 Natural Armor, -2 DEX, -1 AC &
attack rolls, +1 CMB & CMD, -2 Fly, -4 Stealth, 10 ft. reach, STR evolution
costs double

Major Modifications:
STR: 30 +10 [32 +11 w/ belt]
DEX: 13 AC: 20, 10 touch, 19 flat-footed Current AC: 27, 11 T, 25 FF (Abl. Barrier +Shield +Haste)
CON: 17 HP: 68 Current HP: 40 [5 NL]

Attacks: Slam (x2) +17 (2d8+11); PA +15 (2d8+15) (+1/+0 haste, +1/+1 GMF)
15 ft. reach[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
. . . . . . . . . Heinrich suddenly draws his dagger and attacks 1d20+3=20 the nearest person to him which turns out to be (1-50 Elliman, 51-100 Anaerion 1d100=50 ) Elliman (vs ac 20)Anaerion turns out to be Heinrich's target as the other choice is invisible . . . for 1d4=2 points of damage (if it hits). A look of a mixture of rage and surprise is upon his face as he is magically controlled. As his attack prevents him from drawing upon his memorized magic spells, the attempt of summoning never get started :(

Read more: http://www.enworld.org/forum/showthread.php?335820-LPF-Coils-of-Flame/page14#ixzz2iaFh69cz
 





sunshadow21

Explorer
Reflex save (1d20+11=20) half damage

"Again with the cliches? How is a bard supposed to write a decent story with this kind of material to work with? I'm afraid you're going to have to better than that to to be more than a footnote in the epic tales I have to tell." The gnome chides his opponents as he continues to tell the story of the giants and the dragon, still throwing his voice to the same place he had before. As he weaves his story, he incorporates the necessary vocal components of the Cure Light Wounds Spell into it such that it is not immediately obvious that he is doing anything more than telling a story.

OOC: Actions
Continue to inspire courage +2
Use the Spellsong Feat to mask casting of Cure Light Wounds
Cure Light Wounds (1d8+5=13) on himself


[sblock=using the Spellsong Feat]Perform (oratory) to mask spellcasting (1d20+17=24)
Spellsong (7th): You can combine your bardic performance and your spellcasting in two ways.
1) conceal casting a spell by masking it in performance. As a swift action, combine the casting time with a perform check. Observers must make a perception or sense motive or check to realize you are also casting a spell. This uses 1 round of your bardic performance[/sblock]
 
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