Satin Knights
First Post
Once she has the wizard to safety and a shortcut to the mud pit through the secret door, Arianna drags the headless body to its anonymous grave as well. Clearing out a side pouch of her haversack, she puts the head in there for now, not sure is she is keeping it as a trophy, or simply going to dispose of it elsewhere. Maybe buried in the seabed. She might to that.
"Tanager should be proud. We put down the fire demons and made this barony a safer place to live."
Making another quick trip around, looking for more secret doors, "I think we have done everything here that we can. Is it time to go back and get paid?"
[sblock=Perception]Perception (1d20+18=24) Moot point, adventure is over, but she doesn't know that.
[/sblock][sblock=ooc]It was a great game! Yeah, I was nervous for Arianna a couple times. I should be. That is what the game is about.
The use of extra levels on the creatures was good. Something above the base makes it harder to judge what will be effective against them. Yeah, Heinrich was screwed because of being so singly focused on fire. Now he has a reason to pick up a few spells that are useful against those that are immune to fire. Many high level creatures are. The higher level force spells should be a place for him to concentrate, because once you get to fighting outsiders, a lot of the energy types are ineffective.
The high AC of the opponents was hard for Arianna, but that is her trick as well, so what is good for the goose is good for the gander. Can't complain there. She has to work on bringing her "to hit" up, and can't take things like power attack that drops it down. She needs a bit more work in that department.
Once Arianna was grappled, I was kind of figuring it would take a nat 20 to make the concentration check to cast Dimension Door to get out. And since she was grappled, it was only a "move opponent" grapple CMB check to pull her down into the lava. So, she was scared.
Anaerion's grease spell was the perfect thing to get her out. That, and I have read the Lava Rules.
Sorry about putting a desired items list on my character sheet, and then not wanting a couple of the items that came up.
I know picking treasure to place is one of those things where one can hem and haw a bit before deciding. It wasn't until they came up that I realized I wouldn't use them. Arianna uses swift actions every round to get Arcane Strike on her natural weapons. So, the crown being a swift action to activate, would never be used. Oops! I make those lists when just perusing through the UE book grabbing what looks cool and cheap, but forget to trim them down to what is practical.
Arianna has a bit more cleanup to do this round of posts, then I will put in the plot hook for the Allbright game in the next round of posts. That give people a chance at their cleanup as well. Anaerion and "the girls" will be getting their invitation shortly in this thread so we don't have to get back all the way to the DWI.
Getting back to Pari and getting paid is probably a good idea first before we blip out.
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"Tanager should be proud. We put down the fire demons and made this barony a safer place to live."
Making another quick trip around, looking for more secret doors, "I think we have done everything here that we can. Is it time to go back and get paid?"
[sblock=Perception]Perception (1d20+18=24) Moot point, adventure is over, but she doesn't know that.

The use of extra levels on the creatures was good. Something above the base makes it harder to judge what will be effective against them. Yeah, Heinrich was screwed because of being so singly focused on fire. Now he has a reason to pick up a few spells that are useful against those that are immune to fire. Many high level creatures are. The higher level force spells should be a place for him to concentrate, because once you get to fighting outsiders, a lot of the energy types are ineffective.
The high AC of the opponents was hard for Arianna, but that is her trick as well, so what is good for the goose is good for the gander. Can't complain there. She has to work on bringing her "to hit" up, and can't take things like power attack that drops it down. She needs a bit more work in that department.
Once Arianna was grappled, I was kind of figuring it would take a nat 20 to make the concentration check to cast Dimension Door to get out. And since she was grappled, it was only a "move opponent" grapple CMB check to pull her down into the lava. So, she was scared.

Sorry about putting a desired items list on my character sheet, and then not wanting a couple of the items that came up.

Arianna has a bit more cleanup to do this round of posts, then I will put in the plot hook for the Allbright game in the next round of posts. That give people a chance at their cleanup as well. Anaerion and "the girls" will be getting their invitation shortly in this thread so we don't have to get back all the way to the DWI.

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