[LPF] Coils of Flame

Std: Cast See Invisibility for 60 minutes; move: move to M3 or approximately there.
Perception (1d20+16-2=22)

Arianna moves further into the passage, noting in passing that the floor is rising fairly steeply (OOC: Higher Ground advantage to the person farther into the passage). She rounds the bend and sees quickly that it is not actually that long. At the end of the passage is a skeleton - apparently the dead kind, as it's lying on the ground in equipment. Just as she's on the verge of moving further to investigate she notices a wicked scything axe trap blocking the passage between her and the body.

Mowgli, it looks like from the map that the floor slopes up/downward. Is that something Drev notices from his position? Is it slight or steep?[/sblock]

The ground does indeed slope up from Drev's position, and steeply - again, enough to grant higher ground advantage to a foe farther down the passage.

CoilsofFlame04_zps09553bfe.png
 

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Arianna returns to the others. "I found what looks like a normally dead skeleton. It still has its equipment on it like it hasn't moved. There is a nasty axe blade trap about 10 feet before it, so it is likely just a dead body. Might be lootable, but I don't have good luck dealing with traps. Beyond the body looks like a dead end."
 

Listining to Arianna, Anaerion says "We may not need to deal with the trap, correct? We can simply go around it. I have a few tricks that will let me get around the blade, so I can grab the equipment with no issue."
[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 13 (10 flat-footed, 13 Touch )
HP: 58 Current: 58
CMB: +2 CMD:15(10ff) Fort: +5 Reflex: +6 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect:
Current Weapon in Hand: Wand of Summon Monster 2. Command word is მოდის მეოთხე

School Focus:
Shift: 20' Teleport as Dim Door. Does not Provoke AoO (9/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 12 Rounds
Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Dimensional Steps: 240 feet per day. Must be used in 5' increments

Malkovian: Happy for now.
Timely Inspiration: 3/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 3/3 StandardAction, borrowing skill ranks.
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Bonus Power: Anaerion does not know this power.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared:
Level 0: Detect Magic, Read Magic, Acid Splash, Mending
Level 1: Greasex2* (DC 18),Protection From Evil,Magic Missilex2 4d4+4,Unseen Servant,Mage Armor
Level 2: Glitterdust,Invisibility,Mirror Image,Web*,Create Pit,[OPEN SLOT]
Level 3: Haste,Summon Monster 3 *,Fly,Dispel Magic,[OPEN SLOT]
Level 4: Summon Monster 4,Persistant Glitterdust (DC 19),Phantom Chariot,[OPEN SLOT]
Arcane Bond: Available
[/sblock]
 

"Okay, let me show you where it is." Arianna takes Anaerion into the southern passage and points out the trap she found so he knows exactly what he is trying to bypass.
[sblock=mini-stats]Arianna Mermaid ~ Perception +8, Sense Motive +6, Stealth -1, Low Light Vision
Base HP 55/0, AC 14, 13 T, 13 FF, Init +2
Current HP: 55
, Current AC: 18
CMB +3, CMD 15, Fort +6, Reflex +4, Will +9 . . Move 15'
MW Long Spear +4, d8 with 10' reach
MW DW Spear Gun +6, d8
Dagger +3, d4 or thrown +5, d4

Active Enhancements: -
In hand: none


Consumables: 15 spear gun bolts, 20 cold iron bolts, 10 days rations,
. . .... . . . . . . . 1 potions of Cure Light Wounds, (in scarf)
. . .... . . . . . . . 1 potions of Enlarge Person, Ant Haul, Summon Eidolon, Spider Climb (in scarf)
. . .... . . . . . . . 1 vial of anti-toxin, 1 holy water (in scarf)
. . .... . . . . . . . 1 potion of Cure Light Wounds (crutch)
. . .... . . . . . . . 1 potion of Lesser Restoration, 1 vial of anti-toxin (in backpack)
.......................1 wand of Lesser Rejuvenate Eidolon (47 charges)
.......................1 wand of Cure Light Wounds (49 charges)

Summon Monster III: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt, Guidance, Breeze
. Orisons: unlimited Stabilize, Detect Poison, Purify Food/Drink
1st Level: 5/day, 1 used Mage Armor, Lesser Rejuvenate Eidolon, Shield, Enlarge Person, Feather Fall, Life Conduit
1st Level: Memorized Bless, Divine Favor, Longstrider(d)
2nd level: 3/day, 1 used Haste, Lesser Evolution Surge, See Invisibility
Lesser Rod of Extend: 3 charges/day, 3 used
Ring of ForceFangs: 6/9 charges currently
Channel Positive Energy:
7/day, 0 used 1d6 healing
Free Interrupt Abilities: Move HP from Arianna (real) to Teq (temp) to keep above zero

Beast (Teq Oola) ~ Perception +16, Sense Motive +6, Stealth +2, 60' Darkvision and Low Light Vision, Invisible and Ethereal
Base HP 55 Real / 42 Temp, AC 28, 12 T, 26 FF, Init +2, Resists: Fire 10
Current HP: 55/42, Current AC: 28
CMB +8, CMD 20, Fort +8, Reflex +6, Will +11. . Move 50' with Longstrider

Claw/Claw/Claw/Claw +8+1, d6+4+1 Arcane Strike + 1d6 shock +1 Magic Fang, arms have 10' reach, legs 5'
MW Longspear +9, d8+6+1 Arcane Strike with 10' reach
MW Darkwood Speargun +7, d8+1 Arcane Strike
Dagger +8, d4+4 or thrown +6, d4+4+1 Arcane Strike
Jolt +6, d3, RTA spell

Active Enhancements: Evasion, Extended Mage Armor (6 of 12 hours), Magic Fang (14 hours), Longstrider (2 hours), See Invisibility (60 minutes)
In hand: longspear
Conditions: AC 28
Arianna_merged_headshot.png

[/sblock]
 

Arianna and Anaerion move into the side passage, and Arianna points out the wall scythe trap - though the light trickling into the passage is dim, the wizard is able to make out the massive blade and the body behind it.
 

Taking a steading breath, Anaerion *pops* over to the exact spot of the body, hopefully bypassing the trap.

Once over it, Anaerion attemts to shift through the body, looking for what would be valuable. Gathering everything together, he casts detect magic on any items that might have an enchantment on them.

In the meantime, Malkovian jokes "Poor sap. Probally bled out after getting cut by the giant axe. Speaking of which, we should totally take the giant axe. Someone might find it useful."

[sblock=OOC]
Use a shift to get over to the body.

Take time to gather all the gear, then cast detect magic on it. Let me know how many spell craft rolls I will need.
[/sblock]
[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 13 (10 flat-footed, 13 Touch )
HP: 58 Current: 58
CMB: +2 CMD:15(10ff) Fort: +5 Reflex: +6 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect:
Current Weapon in Hand: Wand of Summon Monster 2. Command word is მოდის მეოთხე

School Focus:
Shift: 20' Teleport as Dim Door. Does not Provoke AoO (8/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 12 Rounds
Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Dimensional Steps: 240 feet per day. Must be used in 5' increments

Malkovian: Happy for now.
Timely Inspiration: 3/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 3/3 StandardAction, borrowing skill ranks.
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Bonus Power: Anaerion does not know this power.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared:
Level 0: Detect Magic, Read Magic, Acid Splash, Mending
Level 1: Greasex2* (DC 18),Protection From Evil,Magic Missilex2 4d4+4,Unseen Servant,Mage Armor
Level 2: Glitterdust,Invisibility,Mirror Image,Web*,Create Pit,[OPEN SLOT]
Level 3: Haste,Summon Monster 3 *,Fly,Dispel Magic,[OPEN SLOT]
Level 4: Summon Monster 4,Persistant Glitterdust (DC 19),Phantom Chariot,[OPEN SLOT]
Arcane Bond: Available
[/sblock]
 

Elenka and Drevezh'korol, summoner and wood man

Elenka and Drevezh'korol keep up their vigil, though Elenka does glance back when Anaerion moves to join Arianna after the merfolk woman comes to inform the rest of the group about the trap. Convinced that the two can handle it she turns back to her watch. Drevezh'korol peers through the gloom disgruntled that the heat and steam is making his bark itch.


• • • Elenka Danyllova • • •

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 7
Initiative: +2 Perception: +9

AC: 16 (12 touch; 14 flat-footed) Current AC: 16
HP: 51 Current: 51
CMB: +6 CMD: 18 Fort: +2 Ref: +4 Will: +7

In Hand:
Conditions:
Spells:
  • 1st level: 5/5 remaining.
  • 2nd level: 3/4 remaining.
  • 3rd level: 0/2 remaining.
Special:
Summon Monster 4 7/7
Bond Senses 7/7 rounds remaining
Maker's Call 1/1 remaining
Rod of Extend: 2/3 remaining (3rd lv. or lower)

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +2 Perception: +9; Darkvision 60 ft.

AC: 22 (12 touch; 20 flat-footed) Current AC: 24/12/22 (Ablative Barrier)
HP: 56 Current: 56
CMB: +13 CMD: 25 Fort: +6 Ref: +4 Will: +5 (+9 vs. enchantment)

In Hand: slam +15 (2d6+12 +1d6 acid +1d6 fire)
Conditions:Extended Greater Magic Fang (+1/+1; 14/14 hours); Ablative Barrier (+2 AC, 35/35 pts., 7/7 hours)[/sblock]
 

Combat (Round 01)

The Beast and the Wizard move down the passage. After a quick look, Anaerion *pops* through extra-dimensional space to stand over the body beyond the axe-trap. He kneels over the body for a closer look and feels an impact like he's never experienced as something slams into his back, shoving him to the wall and wrapping him up in a burning grasp! He wriggles 'round to confront his attacker and recognizes immediately what happened.

[sblock=Anaerion]The "axe-trap" was, in fact, a Deathtrap Ooze! Extremely rare and very deadly, the ooze has few (if any) weaknesses. It is strong, and uses an acid that eats away flesh but leaves non-organic materials intact. It is itself immune to acid attacks, as well as the usual ooze immunities.[/sblock]

[sblock=Combat!]
Surprise Round: Ooze used swift action to take its true shape.
Round One:
  • Ellamin is the only one to act before the Ooze, and he is still unaware as it's out of his sight.
  • Ooze hits Anaerion w/ Slam, dealing 12 Slam/Acid damage. Grapples Anaerion.
  • Anaerion/Arianna/Drev/Heinrich/Elenka up for Round 01!

NOTE: Ooze is size large and has 10' Reach; currently occupies the square between it and Arianna on the map as well (will correct map for next post).

Code:
[U]Combatant         AC/ T/FF     HP Taken    Condition[/U]
Ellamin           19/13/18      --/ 51     
Deathtrap Ooze     8/ 3/ 8      --/ ??     Grappled
Anaerion          17/11/16      12/ 58     Grappled
Arianna           18/13/18      --/ 55     
Drevezh'Korol     22/12/20      --/ 56     
Heinrich          14/12/12      --/ 26     
Elenka            16/12/14      --/ 51
[/sblock]

[sblock=Map]
CoilsofFlame05_zps2d5f6b6d.png
[/sblock]
 
Last edited:

"Uh...HELP!" Is the only thing Malkoivan yells when Anaerion is grabbed by the beast, but Anaerion seems to be calm enough to analyze the monster.

Ah, no wonder it looked like a trap first. Hmm, burning flesh, so something acid based...ah HA!


Finding out everything he needed to know, Anaerion relates his expertise to his companions:

"Be careful! This ooze monster will dissolve your skin off while it attacks you. Also, anything that would effect a person's mind will do nothing to this creature. Do not use acidic attacks on it; They will deal no harm to it!"


Once completed, Anaerion takes his free hand not holding the wand, and waves it around. With a push forward like an open palm, he says "Take THIS!" However, Anaerion must have screwed up the incantation, because nothing fires. With a small *pop*, Anaerion reutrns back to where he was before, and prepares to fight the creature for real.
[sblock=OOC] @Mowgli : It seems Anaerion's Mage Armor was not factored in for some reason (I must not have updated it...). I doubt the Ooze missed on his initial hit, but I updated it so I don't forget again.

Anaerion:
Free: Give advice on what he knows about the creature.
Standard: Defensively cast Magic Missile: 1d20+16=29, 4d4+4=17 Missed it by 1 :(
Swift: Shift 20' to I06. This ends his turn.
[/sblock]
[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 17 (14 flat-footed, 13 Touch ) -2 GRAPPLE
HP: 58 Current: 46
CMB: +2 CMD:15(10ff) Fort: +5 Reflex: +6 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect:
Current Weapon in Hand: Wand of Summon Monster 2. Command word is მოდის მეოთხე

School Focus:
Shift: 20' Teleport as Dim Door. Does not Provoke AoO (7/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 12 Rounds
Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Dimensional Steps: 240 feet per day. Must be used in 5' increments

Malkovian: Happy for now.
Timely Inspiration: 3/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 3/3 StandardAction, borrowing skill ranks.
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Bonus Power: Anaerion does not know this power.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared:
Level 0: Detect Magic, Read Magic, Acid Splash, Mending
Level 1: Greasex2* (DC 18),Protection From Evil,Magic Missile 4d4+4,Unseen Servant,Mage Armor,Magic Missile 4d4+4
Level 2: Glitterdust,Invisibility,Mirror Image,Web*,Create Pit,[OPEN SLOT]
Level 3: Haste,Summon Monster 3 *,Fly,Dispel Magic,[OPEN SLOT]
Level 4: Summon Monster 4,Persistant Glitterdust (DC 19),Phantom Chariot,[OPEN SLOT]
Arcane Bond: Available
[/sblock][/QUOTE]
 

[sblock=jackslate]Got it, and updated the combat block. You're correct - initial Attack roll was a 27 so it would've hit anyway. I thought I remembered him casting that, and went looking to find out why his AC was so low but I must have missed it. Luckily it rolled terrible damage ;)[/sblock]
 

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