FrancisJohn
Explorer
[section]Francis John, III - Self-Proclaimed Prince of All Halflings

The halfling watches the encounter develop from afar. A damsel in distress..... wait a minute. Is that? Could it be?! Why yes! Charity from the Dunn Wright! I'd never forget those crimson locks.... What the devil is she doing here, all the way from Venza? I must rescue her.... although she did turn down my sugar-encrusted dolly whopper. Such is life.... Francis kicks his pig into high speed.
Once within earshot, Francis begins shouting, hands flailing in the air, looking as harmless as possible. "Guards! Guards! Quick, the fur trader! They're being mugged by some ruffians! Someone shouted something about: 'Down with the queen! Down with the queen! I'll make her pay. Sell me some coats damn you!' You've simply got to hurry! HURRY"
[/section]
[sblock=OOC]Can we make the fur trader far away? Or a similar lie, just as long as it's across town. [/sblock]
[sblock=Bluff 23]Bluff +17 + Adaptable Luck +2: 1D20+19 = [4]+19 = 23
[/sblock]
[sblock=MiniStats]
Character Sheet
HP: 21/21
AC: 14 FF:12 T:13
CMB: 1 CMD: 13
Fort: +1 Reflex: +5 Will: +3 (+2 Fear)
Initiative: +2
Bluff: +17
Perception: +10
Shortsword +3 d4+1
Light Crossbow +4 1d6
Bolts Remaining: 17/20
Adaptable Luck: 2/3
Cantrips: Dancing Lights, Detect Magic, Spark
Level 1: Hypnotism, Sleep
[sblock=Boots, Viper Familiar]
HP: 10/10
Initiative: 3
AC: 17 FF: 14 T:15
CMB: +1 CMD: 8
Fort: +1 Ref: +6 Will: +3
Melee: bite +3 (1d2-2)
Poison: Fort DC 9, 1/round for 6 rounds, 1d2 CON, cure 1 save
Climb: +16,
Perception: +10
Stealth: +20
Swim: +16
Senses: Lowlight Vision, Scent[/sblock]
[sblock=Bacon, War Pig]
HP: 18/18
Initiative: 0
AC: 14 FF: 14 T:10
CMB: +4 CMD: 14
Fort: +6 Ref: +3 Will: +1
Melee: gore +4 (1d8+4)
Defensive Abilities: ferocity
Speed: 40 ft. (30 medium, 20 heavy)
Skills: Perception +6
Senses: Lowlight Vision, Scent[/sblock][/sblock]

The halfling watches the encounter develop from afar. A damsel in distress..... wait a minute. Is that? Could it be?! Why yes! Charity from the Dunn Wright! I'd never forget those crimson locks.... What the devil is she doing here, all the way from Venza? I must rescue her.... although she did turn down my sugar-encrusted dolly whopper. Such is life.... Francis kicks his pig into high speed.
Once within earshot, Francis begins shouting, hands flailing in the air, looking as harmless as possible. "Guards! Guards! Quick, the fur trader! They're being mugged by some ruffians! Someone shouted something about: 'Down with the queen! Down with the queen! I'll make her pay. Sell me some coats damn you!' You've simply got to hurry! HURRY"
[sblock=OOC]Can we make the fur trader far away? Or a similar lie, just as long as it's across town. [/sblock]
[sblock=Bluff 23]Bluff +17 + Adaptable Luck +2: 1D20+19 = [4]+19 = 23
[/sblock]
[sblock=MiniStats]
Character Sheet
HP: 21/21
AC: 14 FF:12 T:13
CMB: 1 CMD: 13
Fort: +1 Reflex: +5 Will: +3 (+2 Fear)
Initiative: +2
Bluff: +17
Perception: +10
Shortsword +3 d4+1
Light Crossbow +4 1d6
Bolts Remaining: 17/20
Adaptable Luck: 2/3
Cantrips: Dancing Lights, Detect Magic, Spark
Level 1: Hypnotism, Sleep
[sblock=Boots, Viper Familiar]
HP: 10/10
Initiative: 3
AC: 17 FF: 14 T:15
CMB: +1 CMD: 8
Fort: +1 Ref: +6 Will: +3
Melee: bite +3 (1d2-2)
Poison: Fort DC 9, 1/round for 6 rounds, 1d2 CON, cure 1 save
Climb: +16,
Perception: +10
Stealth: +20
Swim: +16
Senses: Lowlight Vision, Scent[/sblock]
[sblock=Bacon, War Pig]

HP: 18/18
Initiative: 0
AC: 14 FF: 14 T:10
CMB: +4 CMD: 14
Fort: +6 Ref: +3 Will: +1
Melee: gore +4 (1d8+4)
Defensive Abilities: ferocity
Speed: 40 ft. (30 medium, 20 heavy)
Skills: Perception +6
Senses: Lowlight Vision, Scent[/sblock][/sblock]
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