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[LPF] Evil Unto Evil

OOC: ciminey, that thing is a real 84574rd! PS: I smell a fire ball I get to use.

Heinrich moves back 30 feet to clear himself of getting caught by the mysterious cloud and unknown walking dead.

"Eanos, move too so I can do goot spell, please."

updated map

[sblock=stat block] Init +2, Perception +10 Move 30'

AC: 12[base]; 14 [w/ shield spell]; 16 [w/ Ablative Barrier spell]; 18 [w/ shield and abl barr]
touch: 12; Flat Foot: 10 [shield or ablative barrier may apply]

HP: 38/38 Fort: +5, Reflex +7, Will +9, BAB +4, CMB +4, CMD 16

Consumables: Wand of CLW [cl1] 50/50 charges; Wand of Magic Missiles [CL1] 45/50 charges
oil x 6 pints; sun rods x 6; Alchemist fire x 1; Scroll [stoneshape cl 7]
In hand: Dagger
Effects:
light source: Lamp, common; cantrip: light [dur: 90 mins]
Per day use abilities:
Fire jet DC 16 [Used: 1/8]

Dancing flame [used 0/4]
[/sblock]

[sblock=Wizard Spells prepared]
0 Level * acid splash * Detect Magic * Light * Resistance

level 1: * comp lang * Burning Hands(ev,E,*)* ear pierce scream * magic missile
* magic missile * shield * Shield
pearl of power lv 1: Feather fall
pearl of power lv 1: Magic missile
pearl of power lv 1: Magic Missile


level 2: * Cat's grace * False Life * Flaming Sphere [ev,E] * Resist Energy [E] * Scorching Ray [ev, E]
* Levitate
pearl of power lv 2: cat's grace
pearl of power lv 2: scorching ray (ev,E)

level 3: * Fire ball (**,ev,E)* Haste* Haste* ablative barrier* lightning bolt
pearl of power lv 3: ablative barrier

level 4: * summon monster 4 (E)* summon monster 4 (E)* stone skin* stone skin

level 5: * lightning arc* wall of force* Elemental body [E]
Legend:
( - ) denotes a cast spell
(*) cast at +1 level (trait)
(**) cast at +2 levels (Feat)
(E) elemental: flame school
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid
[/sblock]
 
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Tyrien, Half-elven Archeress

Tyrien2Avatar_zps9be57a6a.jpg

Tyrien shook off the fear that had gripped her. She was not sure how the cryptic thing knew her name, but if it bled then it could be destroyed nonetheless. Unfortunately her arrows had not had much effect. She called to her companions, “I know not how the voice knows our names. But we do not need to fight on their terms. Keep falling back and shoot the ones that come out of the mist if necessary. Better to hold them bottled up at the gate behind us.”

Tyrien shifted to her left to have a better angle and nocked a pair of arrows. She waited a heartbeat for the fire wizard to unleash his own hell on earth before barraging the area where the voice was coming from.

Updated Map for Tyrien and Eanos
[sblock=Crunch]Updated Map for Eanos
Waiting for Heinrich's Fireball, maybe it will reduce the concealment?
Full Attack on Voice: 1st Arrows (MS, RS, DA), Concealment miss 1-20 or 50 (1d20+14=34, 2d8+24=38, 1d100=31) - Oh I am going to be pissed if that missed
Crit Confirm Arrows (MS, RS, DA) (1d20+14=30, 2d8+24 =30)
2nd Arrow (RS, DA), Concealment miss 1-X (1d20+14=28, 1d8+12=16, 1d100 =17)
3rd Arrow (DA), Concealment miss 1-X (1d20+9=18, 1d8+12=20, 1d100 =97)[/sblock][sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +9 Perception: +19 (low-light vision)
AC: 24 (18 flat-footed, 18 Touch)
HP: 72 Current: 72
CMB: +10 CMD: 29(22ff) Fort: +8 Reflex: +14 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-3Att/+6dmg), Many Shot, Snap Shot, Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Combat Reflexes(8 AoO)
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation, Know Direction)
1st Level 2/3 (Cure Light Wounds, Timely Inspiration, Chord of Shards)[/sblock]
OOC: Scott, Eanos moved farther away than Heinrich. Fireball away! :)
 

OOC: I thought I acted already this round! oh well, here goes!!!!!


Feuer Kugal

10d6=33
reflex save vs dc 21
A conflagration of blue-red flame erupts with a soft *whoosh*, though it seems it has a bit less the stellar results [ugh, less the average] The Fireball is centered on a point 40 feet in front of the wizard, 20 feet in front of the mausoleum. He knows there was at least a target in there somewhere.

OOC: emphases for benefit of the dm


[sblock=stat block] Init +2, Perception +10 Move 30'

AC: 12[base]; 14 [w/ shield spell]; 16 [w/ Ablative Barrier spell]; 18 [w/ shield and abl barr]
touch: 12; Flat Foot: 10 [shield or ablative barrier may apply]

HP: 38/38 Fort: +5, Reflex +7, Will +9, BAB +4, CMB +4, CMD 16

Consumables: Wand of CLW [cl1] 50/50 charges; Wand of Magic Missiles [CL1] 45/50 charges
oil x 6 pints; sun rods x 6; Alchemist fire x 1; Scroll [stoneshape cl 7]
In hand: Dagger
Effects:
light source: Lamp, common; cantrip: light [dur: 90 mins]
Per day use abilities:
Fire jet DC 16 [Used: 1/8]

Dancing flame [used 0/4]
[/sblock]

[sblock=Wizard Spells prepared]
0 Level * acid splash * Detect Magic * Light * Resistance

level 1: * comp lang * Burning Hands(ev,E,*)* ear pierce scream * magic missile
* magic missile * shield * Shield
pearl of power lv 1: Feather fall
pearl of power lv 1: Magic missile
pearl of power lv 1: Magic Missile


level 2: * Cat's grace * False Life * Flaming Sphere [ev,E] * Resist Energy [E] * Scorching Ray [ev, E]
* Levitate
pearl of power lv 2: cat's grace
pearl of power lv 2: scorching ray (ev,E)

level 3: * Fire ball (**,ev,E)* Haste* Haste* ablative barrier* lightning bolt
pearl of power lv 3: ablative barrier

level 4: * summon monster 4 (E)* summon monster 4 (E)* stone skin* stone skin

level 5: * lightning arc* wall of force* Elemental body [E]
Legend:
( - ) denotes a cast spell
(*) cast at +1 level (trait)
(**) cast at +2 levels (Feat)
(E) elemental: flame school
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid
[/sblock]
 
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Heinrich launches a fireball into the mist ahead of him, searing it away. Nom is badly burned, and two of the undead fall to the ground, their rotting flesh blasted from their bones. Tyrien targets a third one, which had been burned but not destroyed by the fire magics, and kills it. She fires two more arrows, one which disappears into the fog, and one which strikes flesh. Eanos sends his own arrow after the archeress’ and hears the thump of a corpse falling lifelessly to the dirt.

For a moment, there’s no movement and no sound, and then a mocking laugh comes echoing out of a different bank of fog. “Hah ... hah ... hah,” it rasps. “You thought my true vessel was the corpse of some pathetic fisherman? You no longer interest me. Goodbye.” As it speaks the words, five pale corpses burst out of the mist and advance. One manages to close with Heinrich and slashes him with wicked, dirt-encrusted fingernails, and the wizard feels a deathly chill run through his body. The other undead move to surround the intruders.

A sixth walking corpse limps out of the cloud where the voice had relocated. It appears to have been a female ruffian in life, but the voice that comes from its throat is rasping and masculine. “And you, Nom … you should know that your flower was never going to be yours. Yessss … every word from her lips was a lie. And now you’re going down … down where the wigglies will nibble on your bits. All your bits, Nom. Alllll your bits.” The gravedigger whimpers weakly in terror, and then the walking dead reaches down toward him. There’s a sharp crack, and then Nom is still.


Combat Map

[sblock=Combat Information]Here’s the short writeup. I had a longer, more detailed one, but after En ate it, I’m not inclined to type the whole thing out again.
  • Heinrich launches fireball. Mist is burned away in fireball’s radius. W4 fails save and dies. W7 is already damaged from Tyrien’s arrow through the crypt doors and dies, save or no save. W6 makes save and survives.
  • Tyrien’s first arrow kills W7. Second arrow misses due to concealment. Third arrow hits W8. Eanos hits W8 and finishes it off.
  • End of player turn.
  • W3 charges Heinrich. Hits for 5 damage plus level drain (DC 14 Fortitude). W5 moves south and finishes off Nom. All the others move forward into attack positions.
  • End of undead turn. Party is up.


Party Stats:
Heinrich.....33/38 HP remaining (Shield) plus DC 14 level drain
Tyrien.......72/72 HP remaining
Eanos........61/61 HP remaining


Enemy Stats:
Nom Raskey (AC11/9Touch/11FF): Dead
Wight 1 (AC15/11Touch/14FF): Uninjur
ed
Wight 2 (AC15/11Touch/14FF): Uninjured
Wight 3 (AC15/11Touch/14FF): Uninjured
Wight 4(AC15/11Touch/14FF): Dead
Wight 5(AC15/11Touch/14FF): Uninjured
Wight 6(AC15/11Touch/14FF): Dead
Wight 7(AC15/11Touch/14FF): Dead
Wight 8(AC15/11Touch/14FF): Dead
Wight 9(AC15/11Touch/14FF): Uninjured
Wight 10(AC15/11Touch/14FF): 15 damage[/sblock]
 

crap!

Heinrich sees he is within reach of two of the beastly undead creatures and their touch of the cold of death. he steps away from one, but knows he can't get away from the other. He then, realizing his vulnarability, casts a defensive spell, Gnade der Katze der lebendigen Flamme (grace of the living cat of flame).

http://www.d20pfsrd.com/magic/all-spells/c/cat-s-grace

though troublesome, he manages to shake off the drain from the deathly cold.

1d20+5=14 (Whew!)

update

actions: move 5 feet, defensively cast cat's grace - increase AC by 2
min concentration check = 20 vs dc 19 is auto success


[sblock=stat block] Init +2, Perception +10 Move 30'

AC: 12[base]; 14 [w/ shield spell]; 16 [w/ Ablative Barrier spell]; 18 [w/ shield and abl barr]
touch: 12; Flat Foot: 10 [shield or ablative barrier may apply]


AC: 16 touch: 16; Flat Foot: 10 cat's grace and shield

HP: 38/38 Fort: +5, Reflex +7, Will +9, BAB +4, CMB +4, CMD 16

Consumables: Wand of CLW [cl1] 50/50 charges; Wand of Magic Missiles [CL1] 45/50 charges
oil x 6 pints; sun rods x 6; Alchemist fire x 1; Scroll [stone shape cl 7]
In hand: Dagger
Effects:
light source: Lamp, common; cantrip: light [dur: 90 mins]
Per day use abilities:
Fire jet DC 16 [Used: 1/8]

Dancing flame [used 0/4]
[/sblock]

[sblock=Wizard Spells prepared]
0 Level * acid splash * Detect Magic * Light * Resistance

level 1: * comp lang * Burning Hands(ev,E,*)* ear pierce scream * magic missile
* magic missile * shield * Shield
pearl of power lv 1: Feather fall
pearl of power lv 1: Magic missile
pearl of power lv 1: Magic Missile


level 2: * Cat's grace * False Life * Flaming Sphere [ev,E] * Resist Energy [E] * Scorching Ray [ev, E]
* Levitate
pearl of power lv 2: Cat's grace
pearl of power lv 2: scorching ray (ev,E)

level 3: * Fire ball (**,ev,E)* Haste* Haste* ablative barrier* lightning bolt
pearl of power lv 3: ablative barrier

level 4: * summon monster 4 (E)* summon monster 4 (E)* stone skin* stone skin

level 5: * lightning arc* wall of force* Elemental body [E]
Legend:
( - ) denotes a cast spell
(*) cast at +1 level (trait)
(**) cast at +2 levels (Feat)
(E) elemental: flame school
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid
[/sblock]
 
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Tyrien, Half-elven Archeress

Tyrien2Avatar_zps9be57a6a.jpg

Tyrien gritted her teeth as undead swarmed them and her hand nearly blurred with the speed in which she nocked, drew and fired in smooth motions that thunked arrows into her targets. Her first two arrows took the creature near Heinrich in the face and dropped it.

"At least they die readily enough. What are they?"

She put another arrow through the face of the second undead creature on the other side of Heinrich and dropped it too. Her last arrow went at the one in front of her, then she stepped closer to help shield the red-headed wizard.

Updated Map for Tyrien with 2 kills
[sblock=Crunch]Full Attack: 1st Arrows (MS, RS, DA, PBS) on Wight 9 (1d20+15=35, 2d8+26=35), Crit Confirm (MS, RS, DA, PBS) (1d20+15=33, 2d8+26=34) = 69 dmg
2nd Arrow (RS, DA, PBS) on Wight 10 (1d20+15=35, 1d8+13=16), Crit Confirm (RS, DA, PBS) on Wight 10 (1d20+15=24, 1d8+13=15) = 31 dmg (Assuming Kill, if not 3rd arrow goes there too)
3rd Arrow (RS, DA, PBS) on Wight 3 (1d20+10=22, 1d8+13=15)
5ft step, updated map[/sblock][sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +9 Perception: +19 (low-light vision)
AC: 24 (18 flat-footed, 18 Touch)
HP: 72 Current: 72
CMB: +10 CMD: 29(22ff) Fort: +8 Reflex: +14 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-3Att/+6dmg), Many Shot, Snap Shot, Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Combat Reflexes(8 AoO)
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation, Know Direction)
1st Level 2/3 (Cure Light Wounds, Timely Inspiration, Chord of Shards)[/sblock]
 

Eanos Setirav, human inquisitor

Eanos swears loudly as Nom meats his grisly end, then unleashes his own flurry of arrows, cutting down the remaining undead to a trickle.

"What they are is between us and figuring out who the body jumper is," Eanos says flatly in response to Tyrien's question. "Running out of bodies, though, yes?" the inquisitor calls to the undead standing over his lost prisoner.

[sblock=ooc]I'm hoping that actually being able to see the creepy thingees allows for a second Know check, since his other was a generic "what makes fog"? If not, feel free to ignore. If so:

Identify undeads now visible? (1d20+4=16)

Not especially impressive, so not sure what that might tell him, anyway.

Full attack with Rapid shot:

Rapid shot full attack 1 vs. W3 (+13, +2 Justice, +1 PBS, +2 Bane, -2 Rapid); Damage w/ PBS; Bane Damage. (1d20+16=18, 1d8+3=10, 2d6=8)

Hit for 18. Not sure if that's enough to drop it. If it is, moving on to Wight 1. If not, sticking with 3:

Rapid shot full attack 2 vs. W3 or W1 (+13, +2 Justice, +1 PBS, +2 Bane, -2 Rapid); Damage w/ PBS; Bane Damage (1d20+16=36, 1d8+3=5, 2d6=6)

So... fun-fact-but-not: I realized while trying to look up bane damage and crits that I've been using bane wrong, and should have been giving Eanos an extra +2 on his base damage since the general enhancement on the weapon scaled (I was only applying it to the attack roll). I'm not going backwards because it makes annoying math more annoying, but just wanted to explain why there seems to be more damage in the crit roll below:

Crit confirm; crit damage (1d20+16=36, 2d8+10=15)


26 total damage with crit. Probably not enough to drop W1. If somehow it did, we'll move onto W2. Otherwise, we'll stick with a dance partner 'til she falls. One last shot before the hurt:

Rapid shot full attack 2 vs. W1 or W2 (+8, +2 Justice, +1 PBS, +2 Bane, -2 Rapid); Damage w/ PBS & Bane; Bane Bonus Damage (1d20+11=28, 1d8+5=13, 2d6=12)

25 damage without a crit. I will not be upset about that at all. :)[/sblock]



[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +8
AC: 23 (26 w/ SoF, 25 w/Prot Evil)
HP:61 Current: 55
Senses: Perception 17 (21 scent w/ Bloodhound), Sense Motive 20/24
CMB: +6 CMD: 21 Fort: +6 (+8 w/ purity, +9 w/ Prot evil)
Reflex: +8 (+10 w/ purity, +11 w/ Prot evil)
Will: +9 (+11 w/ purity, +12 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound

Conditions:
* Deadeye's Lore (8 hours, +4 Survival, track at full speed)
* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)
* Justice (+2 sacred to attack)
* Purity (+2 Sacred to saves)
* Protection from evil (+2 ac & Saves vs. evil attacks)
* Bane Undead (+2 attack & damage, +2d6 damage)

In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim


Arrows: 27/31
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 23/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining

Used: none

Judgement (2 choice per): 1/3 Remaining
Determination: 2/3 remaining
Silver Tongued Haggler: 5/6 remaining
Bane: 4/8 rounds remaining
Discern Lies (DC 17): 8/8 rounds remaining
Dimensional Hop: 65'/80' feet remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (1/5 remaining)(DC 14): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (3/4 remaining)(DC 15): Bloodhound, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (2/2 remaining)(DC 16): Blessing of the Mole,* Dispel Magic, Prayer

* Stealth bonus not stackable with ioun stone

Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
 

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