• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] Evil Unto Evil

Tyrien, Half-elven Archeress

Tyrien2Avatar_zps9be57a6a.jpg

Tyrien waved away the thought of their forgetfulness, “A lot happened yesterday, so I would not worry about it, Eanos. Don’t see it as a sign of old age and senility,” she added teasingly.

She encouraged Heinrich to take some the of the loot and make the purchases the wizard needed for his spell.

[sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +9 Perception: +19 (low-light vision)
AC: 24 (18 flat-footed, 18 Touch)
HP: 72 Current: 72
CMB: +10 CMD: 29(22ff) Fort: +8 Reflex: +14 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-3Att/+6dmg), Many Shot, Snap Shot, Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Combat Reflexes(8 AoO)
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation, Know Direction)
1st Level 3/3 (Cure Light Wounds, Timely Inspiration, Chord of Shards)[/sblock][sblock=OOC]Ready to skip forward a bit as well. There is plenty of vender trash that we need not worry about the cost.[/sblock]
 

log in or register to remove this ad

Wiste is a bit surprised to see you again so soon, but quickly realizes that you're disposing of loot you've acquired along the way. His eyes glitter especially at the gravedigger's collection of jewelry, and he very deliberately does not inquire where such things might have come from. He also gives you rather good pricing, most probably to entice you back later, after you've hit the motherlode. He also has a silver-backed mirror which he's happy to part with. Apparently, it was on special order when the murders started, and the person who ordered it was one of the first victims, which means that Wiste is now getting paid for it a second time. It's unwieldy, but with a bit of finagling, you're able to fit it into a satchel of holding.

Afterwards, Harry brings you back down to the Old Quarter. In the central market you find Gemma who greets you but remains as stoic as ever. "Questions for me, or are you needing the house again for something? The lasses are cleaning it, but I can shoo them away if need be."

BH_150.jpg
fisher2_150.jpg

. . . . Blind Harry . . . . . . Gemma Moressi . .
 

Eanos Setirav, human inquisitor

"More questions for you, I'm afraid," Eanos says once they've returned to the fishwife. He glances about to make sure no one's standing close, then leans in to whisper, "What can you tell us about a fisher's girl named Rosa Haal?"

[sblock=ooc]Sense Motive. (1d20+22=28)[/sblock]


[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +8
AC: 23 (26 w/ SoF, 25 w/Prot Evil)
HP:68 Current: 68
Senses: Perception 19 (23 scent w/ Bloodhound), Sense Motive 22/26
CMB: +6 CMD: 21 Fort: +7 (+9 w/ purity, +10 w/ Prot evil)
Reflex: +9 (+10 w/ purity, +11 w/ Prot evil)
Will: +11 (+13 w/ purity, +14 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound

Conditions:
* Deadeye's Lore (8 hours, +4 Survival, track at full speed)
* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)


In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.


Arrows: 31/31
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 22/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining

Used: none

Judgement (2 choice per): 3/3 Remaining
Determination: 4/4 remaining
Silver Tongued Haggler: 5/7 remaining
Bane: 9/9 rounds remaining
Discern Lies (DC 17): 9/9 rounds remaining
Dimensional Hop: 90'/90' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (5/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (4/5 remaining)(DC 16): Bloodhound, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Invisibility Purge, Prayer

* Stealth bonus not stackable with ioun stone

Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
 

For someone so generally stoic, Gemma's reaction is surprisingly emotional. A look of sadness and disappointment passes over her face before swiftly being overtaken by one of anger. "Rosa? She's my goddaughter. She ... Wait, did she have something to do with Daug and Walder and the reef!?" she finishes, furious. Before you have a chance to answer, the anger disappears under a wave of realization and horror. "Davel! The boy could be in trouble! You've got to come with me!"

The old woman hobbles off at a surprisingly fast pace toward the far side of the quarter. Requests for information are brushed away. "Later! No time for that now!" she barks. Harry is left behind, but the old man waves you on with a shouted assurance that he can fend for himself and that he'll catch up.

A few minutes later, you're standing in front of a small but well-kept house. The small yard is surrounded by a low fence and is covered with rolls of thin rope and boxes of glass buoys. There are several fishing nets nearly folded on some large outdoor worktables, and a half-finished net sits by a stool. It appears to be the home of a netmaker -- one who prefers to work outside. He's nowhere to be seen, however, and despite the warm day, the windows and doors are shut, and the blinds are tightly drawn. And this close, you can smell the familiar and unmistakable stench of seawater and the grave coming from inside.

Gemma opens the front gate and begins marching resolutely toward the front door.


fisher2_150.jpg

. . Gemma Moressi . .
 

Eanos Setirav, human inquisitor

Eanos had expected some cagey consideration, perhaps a negotiation for the information as Gemma protected her people. He certainly hadn't expected this. So surprised was he at Gemma's sudden change in manner that Eanos simply followed, turning to his fellows with a shrug as the fishwife hurried through the market and to the house.

As his nose twitched with an all-too-familiar smell, however, he regained his instincts, quickly reaching for Gemma's shoulder.

"Gemma, stop," he whispered. Not trusting his own short relationship with the woman to be enough to give her pause, he quickly added, "Whatever killed Daug and Walder is inside that house."

He wasn't sure, mind, if the stench was from a current occupant or a recent one, and was already shifting his perceptions using one of Issolatha's gifts to see if he couldn't determine just what--and how many "what"--was inside. Either way, he wasn't about to let the fishwife walk straight in there armed with no more than her sharp tongue, and he hoped offering the most dangerous option would at least break Gemma out of her tunnel vision long enough for the group to either prepare, or find out what the woman knew.

[sblock=ooc]Eanos is invoking his Detect Evil at-will. Not sure how thick the walls of the house are, but since it'll be next round before the ability can tell him more than 'yup, evil,' might as well invoke it sooner than later. :)[/sblock]

[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +8
AC: 23 (26 w/ SoF, 25 w/Prot Evil)
HP:68 Current: 68
Senses: Perception 19 (23 scent w/ Bloodhound), Sense Motive 22/26
CMB: +6 CMD: 21 Fort: +7 (+9 w/ purity, +10 w/ Prot evil)
Reflex: +9 (+10 w/ purity, +11 w/ Prot evil)
Will: +11 (+13 w/ purity, +14 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound

Conditions:
* Deadeye's Lore (8 hours, +4 Survival, track at full speed)
* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)
* Detect Evil


In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.


Arrows: 31/31
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 22/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining

Used: none

Judgement (2 choice per): 3/3 Remaining
Determination: 4/4 remaining
Silver Tongued Haggler: 5/7 remaining
Bane: 9/9 rounds remaining
Discern Lies (DC 17): 9/9 rounds remaining
Dimensional Hop: 90'/90' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (5/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (4/5 remaining)(DC 16): Bloodhound, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Invisibility Purge, Prayer

* Stealth bonus not stackable with ioun stone

Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
 

CSI: LPF

[sblock=ooc]Ya know, at first I thought there were more red herrings then there were fish in the sea. Things are starting to make sense.
The cloth and hemp rope might be from the Don. A very good thing. The earring from Rose, the "poetry of Nom" possibly about Rosa. We have a lot to gather still.[/sblock]

While walking, Heinrich is focused on what is happening around him, but any time they are alone he drifts off oneof those times he mumbles some phrases describing things they have all noticed,

Nom the grave digger had his Rose
The Don had his Rosa
A fisher son bought out a perfume not too long ago
Perfume keeps being found
one of the dead fishermen may be the one who bought the perfume?

At the sight of Gemma he greets her, "Ah, Die Frau Gemma"

Arriving at the cottage after being let there by an alarmed Gemma, he speaks words of the ancient creatures, draconic. His skin turns slightly gray and then returns back to normal.

[cast stone skin] http://www.d20pfsrd.com/magic/all-spells/s/stoneskin
duration: 100 minutes or 100 points
DR 10/adamentine


[sblock=stat block] Init +2, Perception +10 Move 30'

AC: 12[base]; 14 [w/ shield spell]; 16 [w/ Ablative Barrier spell]; 18 [w/ shield and abl barr]
touch: 12; Flat Foot: 10 [shield or ablative barrier may apply]


AC: 16 touch: 16; Flat Foot: 10 cat's grace and shield

HP: 38/38 Fort: +5, Reflex +7, Will +9, BAB +4, CMB +4, CMD 16

Consumables: Wand of CLW [cl1] 50/50 charges; Wand of Magic Missiles [CL1] 45/50 charges
oil x 6 pints; sun rods x 6; Alchemist fire x 1; Scroll [stone shape cl 7]
In hand: Dagger
Effects:
light source: Lamp, common; cantrip: light [dur: 90 mins]
Per day use abilities:
Fire jet DC 21 [Used: 0/8]

Dancing flame [used 0/4]
[/sblock]

[sblock=Wizard Spells prepared]
0 Level * acid splash * Detect Magic * Light * Resistance

level 1: * comp lang * Burning Hands(ev,E,*) * ear pierce scream * Feather fall * magic missile
*magic missile * Shield
pearl of power lv 1: Shield
pearl of power lv 1: Magic missile
pearl of power lv 1: Magic Missile


level 2: * Cat's grace * See invisibility * Flaming Sphere [ev,E] * Resist Energy [E] * Scorching Ray [ev, E]
* Levitate
pearl of power lv 2: Cat's grace
pearl of power lv 2: scorching ray (ev,E)

level 3: * Fire ball (**,ev,E) * Dispel Magic * Haste * ablative barrier * lightning bolt
pearl of power lv 3: ablative barrier

level 4: * summon monster 4 (E)* Stone Skin * stone skin * Detonate * Black Tentecles

level 5: * lightning arc * wall of force * Elemental body [E] * Teleport

Legend:
( - ) denotes a cast spell
(*) cast at +1 level (trait)
(**) cast at +2 levels (Feat)
(E) elemental: flame school
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid
[/sblock]
 
Last edited:

Tyrien, Half-elven Archeress

Tyrien2Avatar_zps9be57a6a.jpg

Tyrien nocked an arrow as soon as Eanos gave out the warning. She uttered a very unladylike curse under her breath and held her ground. She was not sure if the old fishwife could be trusted as she raced after her goddaughter. There was a saying about keeping enemies closer than friends and they had let Gemma be a part of the investigation despite not really knowing the old woman. She half expected a trap.

"Yes, pull back, Gemma!"

"Eanos, if the killer is in there, we should try to lure him out. We are not really well suited to storming someone's house and fighting in close and personal."


[sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +9 Perception: +19 (low-light vision)
AC: 24 (18 flat-footed, 18 Touch)
HP: 72 Current: 72
CMB: +10 CMD: 29(22ff) Fort: +8 Reflex: +14 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-3Att/+6dmg), Many Shot, Snap Shot, Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Combat Reflexes(8 AoO)
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation, Know Direction)
1st Level 3/3 (Cure Light Wounds, Timely Inspiration, Chord of Shards)[/sblock]
 

Gemma draws back, but seems rather agitated and it's obvious that she's not going to wait long before pounding on the door. There is no apparent movement from inside the house.

fisher2_150.jpg

. . Gemma Moressi . .
 

If we wait another round, Heinrich will cast ablative barrier

[sblock=stat block] Init +2, Perception +10 Move 30'

AC: 12[base]; 14 [w/ shield spell]; 16 [w/ Ablative Barrier spell]; 18 [w/ shield and abl barr]
touch: 12; Flat Foot: 10 [shield or ablative barrier may apply]


AC: 16 touch: 16; Flat Foot: 10 cat's grace and shield

HP: 38/38 Fort: +5, Reflex +7, Will +9, BAB +4, CMB +4, CMD 16

Consumables: Wand of CLW [cl1] 50/50 charges; Wand of Magic Missiles [CL1] 45/50 charges
oil x 6 pints; sun rods x 6; Alchemist fire x 1; Scroll [stone shape cl 7]
In hand: Dagger
Effects:
light source: Lamp, common; cantrip: light [dur: 90 mins]
Per day use abilities:
Fire jet DC 21 [Used: 0/8]

Dancing flame [used 0/4]
[/sblock]

[sblock=Wizard Spells prepared]
0 Level * acid splash * Detect Magic * Light * Resistance

level 1: * comp lang * Burning Hands(ev,E,*) * ear pierce scream * Feather fall * magic missile
*magic missile * Shield
pearl of power lv 1: Shield
pearl of power lv 1: Magic missile
pearl of power lv 1: Magic Missile


level 2: * Cat's grace * See invisibility * Flaming Sphere [ev,E] * Resist Energy [E] * Scorching Ray [ev, E]
* Levitate
pearl of power lv 2: Cat's grace
pearl of power lv 2: scorching ray (ev,E)

level 3: * Fire ball (**,ev,E) * Dispel Magic * Haste * ablative barrier * lightning bolt
pearl of power lv 3: ablative barrier

level 4: * summon monster 4 (E)* Stone Skin * stone skin * Detonate * Black Tentecles

level 5: * lightning arc * wall of force * Elemental body [E] * Teleport

Legend:
( - ) denotes a cast spell
(*) cast at +1 level (trait)
(**) cast at +2 levels (Feat)
(E) elemental: flame school
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid
[/sblock]
 
Last edited:

Eanos Setirav, human inquisitor

Eanos nods to Tyrien.

"If we can get her and ... whatever else out here, so much the better. But we don't have any illusion magic to draw 'em out, so someone has to be bait."

While maintaining his attention on the building, he asks Gemma, "You mind if I borrow your features for that, Gemma? Got a trinket lets me look like other folks. Might buy me a second or more surprise when I get 'em to open the door. Then I can take Issolatha's path back out. Would be the fastest way, yes?"

[sblock=ooc]I'm going to act as if in rounds just in case, since I don't know how immediate things are, and don't want to step on anything with assumptions.

Concentration to maintain duration is a standard action, so Eanos'll do that this round. If he can sense any evil in the house through the 60' cone, he should be able to count auras now, and will let the others know.

Since activating his Hat of Disguise is also a Standard action, I held off letting him do so for now, but as above: his plan is to pretend to be Gemma knocking on the door, readying his Dimensional Hop to reposition quickly if there is nasty chargy evil inside.[/sblock]

[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +8
AC: 23 (26 w/ SoF, 25 w/Prot Evil)
HP:68 Current: 68
Senses: Perception 19 (23 scent w/ Bloodhound), Sense Motive 22/26
CMB: +6 CMD: 21 Fort: +7 (+9 w/ purity, +10 w/ Prot evil)
Reflex: +9 (+10 w/ purity, +11 w/ Prot evil)
Will: +11 (+13 w/ purity, +14 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound

Conditions:
* Deadeye's Lore (8 hours, +4 Survival, track at full speed)
* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)
* Detect Evil


In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.


Arrows: 31/31
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 22/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining

Used: none

Judgement (2 choice per): 3/3 Remaining
Determination: 4/4 remaining
Silver Tongued Haggler: 5/7 remaining
Bane: 9/9 rounds remaining
Discern Lies (DC 17): 9/9 rounds remaining
Dimensional Hop: 90'/90' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (5/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (4/5 remaining)(DC 16): Bloodhound, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Invisibility Purge, Prayer

* Stealth bonus not stackable with ioun stone

Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
 

Into the Woods

Remove ads

Top