[LPF] Expansion

After a good night's sleep, and some brief shopping, Adolfo finally wraps up the last of his business here and you head out shortly before noon. Shortly after you leave the Broken Log, you pass a massive abandoned estate that looks like it once housed a village worth of people sitting quietly in complete ruin as the wilds slowly take over the lands surrounding it. Adolfo tells you that the last building to remain standing, a single small stable, was recently torn down by the patrols to limit places for bandits to hide. This estate is the one that Adolfo wants to secure for his family to operate out of, and you can understand why perfectly. It's size and location are ideal.

The next few days are mostly uneventful. You pass wild forest and meadow, small farms, large private estates sealed off from the surrounding area, and the occasional stream. Traffic on the road is moderate with locals going about their business, the occasional noble's carriage going to or from their private escapes, lawyers and other businessmen doing business in the villages, and regular patrols. The villages are small, but contain all the essential services of civilization, and the inns are pleasant, if not fancy. Some areas are clearly more cared for than others, with the willingness of the local nobles to involve themselves in local concerns being evident in the relative repair the villages and road are in at any given point. As you get farther along, the private estates get fewer and bigger, and the small farms start to give way to the wild a bit more every day.

On about the third day around lunch, you are nearing a local road that turns off and leads to a popular hunting ground from Adolfo had been told at the inn the previous night. He calls a stop for lunch before going to check out the reports he had heard about these hunting grounds on one of many such diversions he had done so far on the trip. The south of the road at this point is an open meadow with a small farm on the southern edge, but it grows wild by the road. To the north, where the path to the hunting ground leads is moderately dense forest. The weather has been cooler than normal, making travel pleasant, but today is returning to the normal temperatures, and you are all starting to feel a bit warm, so you are ready for a break.

The forest, except for the road that goes through it, counts as difficult terrain.
ForestRoadstart.jpg


 
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Ariel Esimae, Female Aasimar Cleric

Ariel gets off her horse, Ajax, and walks around a bit to get some feeling back into her legs and saddle sore rear end.

"Are we planning to take a break right here then?"

After murmuring a few divine prayers, she moves to be able to look down that road to the north, more out of curiosity than for any other reason.

OOC: Cast Resistance & Guidance (Spamming them often outside of combat to be ready for anything). Move to K7.

[sblock=Mini Stats]Initiative: +2
AC: 18 (20 with shield, 16 flat-footed, 12 Touch)
HP: 16 Current: 16
CMB: +2 CMD: 14 Fort: +5 Reflex: +3 Will: +7 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity

Current Weapon in Hand: MWK Longspear

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 4/4 (Bless, Doom, Shield of Faith, Burning Hands) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

Megan dismounts and follows Ariel with her crossbow (to J6), actively looking for danger.

[sblock=Mini Stats]Megan
Initiative: +10
AC: 17 (14 touch, 13 flatfooted)
HP: 16 Current: 16
CMB: +2 CMD: 16
Fort: +2 Reflex: +7 Will: +5
Resistance: None

Current Weapon in Hand: Crossbow, Heavy
[/sblock]
 

[sblock=Megan]something about the road where it enters the woods looks off. You can't tell specifically what is off from this distance, but your brain is telling you that there is something suspiciously trap like in F7.[/sblock]
 

Megan motions her companions over. "Something is funny about that entrance into the woods there (F7). I think it's a trap so I am going to try to take care of it."

Megan slowly moves toward where she thinks the trap is...
OOC: Ah crap... I am adding my reflex save if u need it...facepalm, so should I roll up a new char now?


[sblock=Mini Stats]Megan
Initiative: +10
AC: 17 (14 touch, 13 flatfooted)
HP: 16 Current: 16
CMB: +2 CMD: 16
Fort: +2 Reflex: +7 Will: +5
Resistance: None

Current Weapon in Hand: Crossbow, Heavy
[/sblock]
 
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Megan lets out a yell of surprise as a web noose comes inches from wrapping itself around her as she triggered the loop cleverly hidden on the ground, and only a lucky jump at the very last second got her feet out of the way in time. At this point, she hears a frustrated roar from deeper in the woods as a humanoid creature with sickle like arms, and the face of a spider comes charges down the road at her and bites her for 4 damage (and I need a Fort Save DC 14 or take 1 point of Dex damage). The others stop their lunch preparations as they hear the commotion and prepare to deal with this new threat.

[sblock=DC 15 Knowledge (dungeoneering)]This appears to be an ettercap, an aberration known for their affinity to spiders and using their own web to make traps.[/sblock]

[sblock=map and combat information]The non road portions of the forest are difficult terrain. The forest does provide partial cover for anyone wanting to use ranged attacks.
ForestRoadsurprise.jpg

Ariel 16/16 hp
Audra 10/10 hp
Guardian 19/19 hp
Megan 12/16 hp
Naria 15/15 hp
[/sblock]


 
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OOC: Does this thing have full or partial cover, considering it is in the entry to the dense stuff? I.E. will we have as difficult a time as it looks hitting it from range without naiing Megan as well?


Audra gives Megan a nod and slips from Shafty's back, stretching and wincing as her spine crackles. She is still in this pose, counting bones in her back perhaps, when the roar breaks out.

What in the name of...

As she speaks, she moves toward the edge of the forest near where Megan stands.

OOC: Audra moves to square G6 with her fists and feet ready to go.


[sblock=Audra Frost]Initiative: +2
AC: 15 Flatfooted: 10 Touch: 15
HP: 10 Current: 10
CMB: +1 CMD: 16 Fortitude: +3 Reflex: +5 Will: +5

Current Weapon: Unarmed Strike (Attack: +2 Damage: 1d6+1 Crit: x2 Flurry of Blows: +1/+1)

Stunning Fist: Fortitude Save DC10 + Half Char Level: 0 + Wisdom Modifier: 3 (DC13)
Catch Off Guard: No penalty for Improvised Melee Weapon
[/sblock]
 

OOC: Range will be difficult, but it's not grappling Megan, it simply bit at her, so hitting Megan isn't a concern. Now if I hadn't rolled a one on the noose trap grapple check, that would be grappling her, and you would risk hitting Megan if you tried to attack that at range, but I rolled a 1, so it's a moot point. Megan is safe from those worries.
 

Megan 5-foost away from the beast (into G7) and fires her crossbow. She feels an icy cold feeling creeping into her veins where she took the bite, but the half elf wills it away and draws her dog slicer, dropping her spent crossbow in the process.
OOC: Don't know if it's our turn yet, but I suppose that's the only thing I can do.
 
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