[LPF] Expansion

Megan will spend the night hanging out with the crowd and telling wild stories of how the group fought off a horde of maggots + giant flies. She gets herself a little tipsy, but not too drunk to make it to her room.

Next morning, the half elf will trade in her regular thieves' tools for the MW version. If there's an abandon house there might be a need for breaking and entering, so she at her best for her employer.
 

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Ariel Esimae, Female Aasimar Cleric

Once back at the inn, Ariel pockets her reward and looks for a hot bath. After getting clean, the mucky water and stink washed away, she returns to the common room of the inn dressed in her clerical vestments and scimitar strapped to her belt.

She sits near Megan to watch over her companion in case the half-elf gets too drunk and fails to avoid trouble that might seek her out.

[sblock=Mini Stats]Initiative: +2
AC: 20 (18 without shield, 16 flat-footed, 12 Touch)
HP: 16 Current: 16
CMB: +2 CMD: 14 Fort: +5 Reflex: +3 Will: +7 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity

Current Weapon in Hand: none

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 4/4 (Bless, Doom, Shield of Faith, Burning Hands) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

Audra's immediate impulse is to politely refuse the offered reward. Then she has a split second to consider how such an inflow might benefit the Orders efforts to help those so in need. Her decision made, she accepts the reward with a gracious bow and secures it away. After cleaning up as best as she can, she decides to take advantage of this opportunity to see more of this area than just the inn, though being careful to walk in a pattern that she can retrace easily. She looks for a clothier, where she might get some slightly more durable clothes. Her hand mended (time and again and again) outfit might be ready to be replaced after the muck. Also on her mind, the idea of finding a comfortable and appropriately cut pair of soft boots so that she can store her sandals in her backpack. Something a little less open seems to be a good idea, she has learned, while traveling.
 

After asking some of the locals in the bar, Audra gets pointed to the hut of a poor older widow who was a well known seamstress and her son, an apprentice leathermaker. She finds Gustav, the son, outside the hut fixing some holes in the wall. "Good evening. Are you lost? You don't look like you're from around here."
 

After cleaning up and cleaning her mind of having maggot guts infused into her hair and furs, Naria has a seat next to Ariel. "Well that wasn't very fun but at least we have some extra gold in our pocket."
 

After asking some of the locals in the bar, Audra gets pointed to the hut of a poor older widow who was a well known seamstress and her son, an apprentice leathermaker. She finds Gustav, the son, outside the hut fixing some holes in the wall. "Good evening. Are you lost? You don't look like you're from around here."

Audra provides a polite smile. She suddenly becomes conscious of her red hair, still wet and right now pulled back. What a sight that must look! She forms her reply.

I am just passing through, though Mr. Savi seems to be content in the idea of spending the night here. After asking around I was told I could possibly find what I seek here. I am in need of replacing my clothing and also in need of something flexible and yet strong for my feet for the journey ahead.

To demonstrate, she wiggles her toes, which currently peek out from her sandals as the poor socks require time to dry, looking down at them before looking back up at Gustav again.
 

Gustav gives a solid lookover, "Wait here, let me get mother." He disappears into the hut, and a few minutes later comes back out accompanied by an older, but still vibrant, woman. She gives Audra a quick glance, "I may have something you can use. It won't fit perfectly, but it will be better for the road than your current outfit." She leads you inside as Gustav returns to repairing the hut, and after trying on a few different things and an old pair of Gustav's boots, mixed with a fair bit of local gossip, you are able to piece together a traveler's outfit that fits surprisingly well and looks decent considering that it was put together from odds and ends sitting around the hut. When you go to hand her money for the clothes, she hesitates, and after quickly grabbing it from your hand, "That part stays between you and me. And it's for the materials, nothing more. I make clothes for my neighbors because it keeps me busy, not because I truly need the money. We may not have much, but we have what we need. Gustav's father saw to that before he left this earth, and still does from where he waits patiently for me to join him."

OOC: You get a traveler's outfit, 1 gp, 5 lb.

 

Audra gives a polite bow, feeling better now, her old clothes bundled neatly, knowing she'll need those upon return to Venza.

He watches over the two of you still, if he is the kind of man I believe he is. I pray he continues to do until it is time for you to be together.

She gives one last polite bow and, after stopping to share a word of thanks with Gustav, heads off toward the inn again, where she will join her companions, she hopes, for a drink before meditation and sleep.
 

Ariel Esimae, Female Aasimar Cleric

"Well that wasn't very fun but at least we have some extra gold in our pocket."
Ariel wrinkles her nose for a second as she remembers the swamp water and the putrid smell. She replies, "Why yes, we do. All in the name of Her service."

"However, it would appear that my career is destined to be continually wading in dirty water. White underwear just doesn't come clean after that. And the mere thought of leeches or little fish swimming into my..."


Girls will be girls, and the young woman points out the unpleasantness of having her genital region invaded by critters.

[sblock=Mini Stats]Initiative: +2
AC: 20 (18 without shield, 16 flat-footed, 12 Touch)
HP: 16 Current: 16
CMB: +2 CMD: 14 Fort: +5 Reflex: +3 Will: +7 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity

Current Weapon in Hand: none

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 4/4 (Bless, Doom, Shield of Faith, Burning Hands) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

"If we're talking about genital invasions," Megan joins in, "I sure hope next times it's something something studier than a few wiggling maggots."

She accepts a drink from a laughing local and take a gulp, "And we should also keep an eye out for the bastards who killed Theo's brother. I wouldn't mind a little bonus."
 

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