• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] Expansion

Saktouk Bekloric, half-orc monk

Saktouk shrugs.

"Aye, I'm happy to lend my eyes to rear guard if'n we want to root 'round those tunnels," Saktouk says as he lends his muscle to the hefting of the Ankheg body out of the tunnel. [/color=lighblue]"If'n all this we're up to now doesn't draw the other back afore we're done, Probably our best bet, even if I do hate to be closed in like that."[/color]
 

log in or register to remove this ad

Kalius spits on the ground while Veniarus says "I am in agreement our best option is to find the injured one before it recovers sufficiently to attack us again at its leisure. Plus the opportunity to find eggs would be a nice side prize."
 

Ariel Esimae, Female Aasimar Cleric

Ariel looks at Kalius and his master, "Why waste time, send the faster centaur charging after the creature before it can get far. Since the hole is north of where it disappeared, it probably did not go that way or we would have seen it. Try South.

"The rest of us can follow more cautiously."

If Kalius moves right away, she will bless him with Guidance to aid him on his next attack.

She reaches into her pouch and pulls out a magical stone and hands it to Audra, "Here, you can use this for illumination. Then you and Saktouk get moving after the injured Ankheg following Kalius. Find it an kill the thing, it is practically dead already."

"Things are too constricted in the tunnel for everyone to be of use anyway. So the rest of us non-melee fighters will watch this entrance to the tunnel and get updates on your progress from Veniarus
."

OOC: Let's just get this over with, the creature has 5-6 HP left and no access to a cleric.
[sblock=Actions]Free Action: Talking
Standard Action: Remove Ioun Torch
Move Action: Give Ioun Torch to Audra[/sblock][sblock=Mini Stats]Initiative: +2
AC: 22 (20 without shield, 18 flat-footed, 12 Touch)
HP: 23 Current: 23
CMB: +3 CMD: 15 Fort: +5 Reflex: +4 Will: +7 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Bless (+1 Attack); Point Blank Shot

Current Weapon in Hand: Longspear
Javelins: 5/5 Remaining

Fire Bolt: 4/6 Remaining Channel Energy: 4/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 2/4 (Shield of Faith, Doom, Bless, Burning Hands)
2nd Level 0/3 (Resist Energy, Bull's Strength, Barkskin) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

The tunnel party goes south to the pit, which turns out to be another drop like the previous one into another tunnel. This one goes from the northeast to the southwest. Kalius with is darkvision can see a trail of blood pickup from the southwest going towards the northeast, so the party heads towards the forest. They reach a small natural cave about 30' by 30', and get a good blast of acid as they approach the entrance, but only Kalius takes much damage, which is promptly returned as he charges and finishes what he started previously. Upon inspection, they don't find any eggs, but the creatures were definitely setting up a nest, and stockpiling food for their young.

[sblock=rewards]Experience
CR 5 Ankheg Hunt 1600 xp total, 320 xp each

Treasure
still coming[/sblock]
 
Last edited:

OOC: I assume I am part of the tunnel party? Megan isn't the type to just stand around.

Megan take a good look at the cave, trying to see if there's a way that leads outside. "Maybe we can cut off a distinct part of this dead bug to show the villagers that both monsters are dead."

She pauses for a bit, then adds, "There is also that north tunnel that we can check out. Think we'll find more critters?"
 

They want the shells. Not sure we could carry that through these tunnels, might have a time hauling it out of here.

Still holding the stone that Ariel handed over, Audra crosses to the stockpiles of food, trying to identify what is there, and also takes a look at the nest, what it is composed of and if there happens to be anything of interest there, given there are no eggs. She quickly decides this is a waste of time, as it just looks like rubbish to her. She turns back to the others and walks back to where the half-orc is, holding the stone in front of her in one palm

So what do you think, haul this monstrosity back up or just hack the shell off now?
 
Last edited:


Checking to the north, you find a dead end. Drawn by the commotion one of the neighbors passing by with the wagon sends word back to the mayor of the status, who by the time you emerge from the tunnel to discuss it with those left on guard has arrived with several burly looking farmhands to asses the full extent of the damage and harvest what resources can be harvested, saying that it would be a while before they would know the full value, so there was no point in waiting for that. The rest of the morning is spent by Nathaniel showing Adolfo around the hamlet and you relaxing in the unofficial pub. After a nice lunch, you head out several bottles of the local brew heavier than when you arrived.

The rest of the journey through the reasonably inhabited stretch of road is uneventful, with the weather being hot, and the stories being told at night enlightening to those who have spent most of their lives rather secluded. It is now late afternoon, and you are starting to look for a camping site when you hear a commotion in a clearing up ahead. As you approach you see a large wagon parked just off the road, and a noble with his workmen being accosted by a wolf and a very, very, very, very angry humanoid creature.


[sblock=DC 15 Knowledge (nature)]The creature appears to be a very upset dryad.[/sblock]
 
Last edited:

Saktouk Bekloric, half-orc monk

"My but the locals in this area do not get on well with the fauna, aye?" Saktouk says. "What is that thing, anyway?" he asks, bracing himself for another fight.

OOC: Saktouk's not trained in nature, so he's not got a clue, but being the least experienced member of the party, he's not the type to go charging in until he knows the others are on board.


[sblock=mini stats]Saktouk Bekloric
Initiative: +2
Perception: +6
AC: 15 (12 flat-footed, 15 Touch)
HP: 13 Current: 13
CMB: +4 CMD: 19 Fort: +4 (+6 vs poison & drugs, +8 vs alcohol)
Reflex: +5 Will: +5

Conditions in Effect:

Current Weapon in Hand: unarmed
Shuriken: 20/20 Remaining

Elemental Fist: 0/1 remaining[/sblock]
 

OOC: Can we at least finish our interactions from the last scene before we get thrown on the bus to next location? Two major DM updates within 5-6 hours RL to advance time significantly in the game doesn't give us all a chance to even read the first update and post in between.
 

Into the Woods

Remove ads

Top