• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] Expansion


log in or register to remove this ad

OOC: There is some light then? If so, how far can a character w/out light or darkvision see? If there is some light, then Megan will take point and stealthily descend down the 30' stairway first.

OOC: WHAT IS GOING ON WITH THESE ROLLS?
 
Last edited:

There is a bit of light at the very top of the stairs. It's just enough so that those with normal vision can see the bottom of the stairs in the shadows without the aid of additional light.
 

before entering the chamber Veniarus strikes the sunrod that he is carrying against a rock thus illuminating the sunrod and allowing the others without the benefit of the kind of vision that his summon is capable of to be able to see.
 

Ariel Esimae, Female Aasimar Cleric

[Sblock=OOC]I was waiting on Level up approval. But, now I don't care, just going to play even if I don't get approval.

However, you guys could be patient enough to wait for me after addressing my character, before posting again at least. The faster you rush to finish, the sooner you can get to the DWI and wait around for an adventure that will probably not be coming anytime soon. :erm: I have one character sitting there right now for over a month with nothing for him in the pipeline.[/Sblock]Ariel comes out of the bushes after communing with Helina, putting away her scimitar after praying. She took a quick tinkle while she was at it.

The war-maiden finds that her companions have opened the door and remarks dryly, "I see you got the door open then. I have this Ioun Torch and a orison of light if you all remembered, or waited for me return."

Ariel shakes her head since they apparently did forget and draws it out of her belt pouch to toss it up and down in her hand.

"I would forget stealth, Megan. Undead have darkvision, so you will be seen once you are in view. Why don't you take this and check the stairs for traps before taking a peak into the larger room."

"If anything moves to attack you retreat back here and we will have the advantage when it chases you. I guess it is your turn to be bait."

She winks at the half-elf rogue.

Turning to the rest of them, "W
e already know there is a Skeleton Champion down there. Get your bludgeoning weapons close at hand."

However, Ariel keeps her longspear in hand anyway. She gives Megan a prayer of Guidance and then casts a Light spell on Audra. As Megan moves down the stairs, she casts Barkskin on herself.

[sblock=Mini Stats]Initiative: +2
AC: 22 (24 with shield, 20 flat-footed, 12 Touch)
HP: 30 Current: 20
CMB: +4 CMD: 16 Fort: +6 Reflex: +4 Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Point Blank Shot, +2AC Natural Armor

Current Weapon in Hand: Longspear
Javelins: 5/5 Remaining

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 5/5 (Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 2/4 (Hold Person, Lessor Restoration, Sound Burst, Barkskin) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

[sblock=OOC]*facepalm* Ahem. I suggest you save the light spell. The Sunrod should serve and it could be useful later to have that cast available. Though it sure would have made a fine run of jokes about the Enlightened Monk.[/sblock]

OOC: As any plans the rest of us may have made have now been changed for us, there is, at this moment, no marching order pending Megan's return from her venture down the stairs. Audra will lean against the wall and buff her nails or something while she has the chance, at least not needing to draw a weapon to hand out bludgeoning damage.
 
Last edited:


OOC: It also is just duplicating an action from a consumable item that was already posed into use. I just hate to see any spell (orison or not) be wasted. As we're disregarding stealth (from the racket of opening the door we'd not get anywhere anyway) perhaps it would be better used placed on Megan? Might not help her much, but we'd see light moving at top speed up the steps and know she needed help without question. Just an idea.
 

OOC: Having multiple sources of light is a good thing, not something to be argued over. I apologize for a bit of haste in this post, but I am facing a bit of a hard deadline for having a predictable schedule, and would like to be able to end this on as high a note as possible before getting sucked into the the uncertain schedule of whatever I end up doing next. By the way, any word on HM yet, PM?


Megan grabs the nearest light source, suggesting you save the other for later just in case the group gets split up into an area larger than what a single light can cover. As she descends down the stairs, she doesn't notice anything until about halfway down, the temperature drops considerably and rapidly. When she gets to the bottom of the stairs, definitely feeling quited chilled, she sees what appears to be a small chapel. There are half a dozen pews arranged on either side of an aisle leading to an altar. The walls and floors appear to be natural and still in good shape, though some debris seems to have fallen from the ceiling. The pews and the debris piles have become home to numerous fungi, molds, slimes, and other standard dungeon wall fare.
 

Saktouk Bekloric

"I keep forgetting you lot have trouble in the dark," the half-orc says as the group awaits Megan's return. "Dreadful affliction, that," he adds with a wink.

OOC: Saktouk's naturally bludgeon-y, so no need to ready anything, I think. I'm fine with him taking rear guard unless someone thinks there's a better configuration.


[sblock=mini stats]Saktouk Bekloric
Initiative: +2
Perception: +7 (Darkvision 60')
AC: 15 (12 flat-footed, 15 Touch)
HP: 21 Current: 21
CMB: +5 CMD: 20 *

* Special: +2 grapple checks / defend from grapple

Fort: +4 (+6 vs poison & drugs, +8 vs alcohol)
Reflex: +5 Will: +5

Conditions in Effect:

Current Weapon in Hand: unarmed
Shuriken: 20/20 Remaining

Elemental Fist: 2/2 remaining[/sblock]
 

Into the Woods

Remove ads

Top