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[LPF] Expansion

"Since when do Undead categorically have to derive their power from Hell?" Kalius says with a slight monotone drawl to his voice as he takes a look around the room. For a split instant Veniarus' eyes would have appeared to have taken on a glassy look if anyone had taken the time to look at them as at that precise moment the senses of both Kalius and Veniarus were fused into one and they both perceived the room as if they were one being. Unfortunately for that minute second of time, Kalius was distracted by a shiny object shining off of the ceiling.

[sblock=Veniarus Mini Stats] Veniarus Tollar (DalkonCledwin)
Initiative: +2
Armor Class: 15 (13 Flat-footed, 12 Touch)
Hit Points: 16 // Current: 16
CMB: +1 CMD: 13 Fort: +1 Ref: +2 Will: +3

Current Weapon: Light Crossbow, Loaded, +3 (1d8)

Summon Monster: 7/7 Remaining
Spells Per Day: Infinite Cantrips Remaining; 2/3 First Level Remaining
Cantrips: Detect Magic, Read Magic, Guidance, Message, Resistance
First Level Spells: Lesser Rejuvenate Eidolon, Mage Armor, Grease[/sblock][sblock=Kalius Mini Stats]Kalius (Eidolon)
Initiative: +2
Armor Class: 16 (14 Flat-Footed, 12 Touch)
Mage Armor Class: 20 (12 Touch, 18 Flat-Footed)
Hit Points: 20 // Current: 20
CMB: +5 CMD: 17 Fort: +4 Ref: +5 Will: +0

Current Weapon: Lucerne Hammer, +5 (1d12+4), 10 ft reach, Brace
Secondary Attack: Bite +0 (1d6+1)[/sblock]

OOC: gotta love those random 3's or less on perception checks when you get them >.<
 
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There are six stones doors in total, all alike except 1, 2 on each other wall. The door to the right of the altar on the far wall does have a very basic carving on it. The rest are simple, blank doors. Also, the wall behind the altar has a large engraving of the Johnson Family Seal. Otherwise, the walls, the dias, and the altar are quite plain looking.

Those who try to look into the room or challenge the guardian are greeted with nothing by silence and deep cold.
 


Megan goes to step into the chapel, and immediately feels even colder. Though she doesn't seem to feel any serious effects, she is certainly not comfortable and is a bit slower in her actions than normal. At the door, she doesn't hear anything, but is able to see signs that it might be a bit jammed. Ariel really feels cold as she moves out the center of the room, not able to see anything further.
 
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Audra moves along in the middle of the pack, quite content to let others play bait at the moment, keeping not so much her eyes but her ears open for anything. The musty smell has caused her nose to twitch once or twice, though no sneeze or anything as yet. She seems very aware as Megan moves away with her light that she, herself, glows brightly. She smiles in amusement for a moment before turning her attention back to being on guard, fists and feet ready to either fight or flee, as cases may require.

She looks about, noting Ariel taking a few steps into the room. She looks to her left, seeing Megan move to the door on that side. She looks to her right, eyes that door a moment, then with a mental shrug, walks over and kneels down next to it, looking at the floor to see if the dust and dirt show any recent disturbance, as if from said door. However, as she kneels, the musty air finally wins, she turns her head, covers her nose with her elbow and sneezes softly.

OOC: Got a major league cold at some point yesterday. Been medicated up and taking it easy today. Feeling well enough to eat something so thought I'd check in. This is a spooky place.
 
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Veniarus, noting the cold attempts to determine if the cold is actually based on some form of magic. Casting a simple Cantrip to determine if there is any magic in the surrounding area, as well as attempting to remember if he had heard of any spells that had this kind of effect or any creatures that had this kind of effect.

OOC: Casting Detect Magic on the area as well as doing a few skill checks for the area.


[sblock=Veniarus Mini Stats] Veniarus Tollar (DalkonCledwin)
Initiative: +2
Armor Class: 15 (13 Flat-footed, 12 Touch)
Hit Points: 16 // Current: 16
CMB: +1 CMD: 13 Fort: +1 Ref: +2 Will: +3

Current Weapon: Light Crossbow, Loaded, +3 (1d8)

Summon Monster: 7/7 Remaining
Spells Per Day: Infinite Cantrips Remaining; 2/3 First Level Remaining
Cantrips: Detect Magic, Read Magic, Guidance, Message, Resistance
First Level Spells: Lesser Rejuvenate Eidolon, Mage Armor, Grease[/sblock][sblock=Kalius Mini Stats]Kalius (Eidolon)
Initiative: +2
Armor Class: 16 (14 Flat-Footed, 12 Touch)
Mage Armor Class: 20 (12 Touch, 18 Flat-Footed)
Hit Points: 20 // Current: 20
CMB: +5 CMD: 17 Fort: +4 Ref: +5 Will: +0

Current Weapon: Lucerne Hammer, +5 (1d12+4), 10 ft reach, Brace
Secondary Attack: Bite +0 (1d6+1)[/sblock]
 
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"The door over there (top left) is jammed. We should check out the other doors before making a lot of noise to bang it down. And is it me or it's really cold in here?"

The half elf proceeds to put her ear on the bottom left door.
 


Ariel Esimae, Female Aasimar Cleric

Ariel nods a gesture for Kalius and Audra come with her, if they wish.

"Let us stick together in case something is trying to lay an ambush. Maybe we can learn something on the dais."

OOC: Move to I14 with the others. If needed, please roll my Knowledge checks.

[sblock=Mini Stats]Initiative: +2
AC: 22 (24 with shield, 20 flat-footed, 12 Touch)
HP: 30 Current: 20
CMB: +5 CMD: 17 Fort: +6 Reflex: +4 Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Point Blank Shot, +2AC Natural Armor

Current Weapon in Hand: Longspear
Javelins: 5/5 Remaining

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 5/5 (Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 2/4 (Hold Person, Lessor Restoration, Sound Burst, Barkskin) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

Into the Woods

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