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[LPF] Faith and Good Works

Maidhc O Casain

Na Bith Mo Riocht Tá!
"One left, friends. Press it, the final push!"

[sblock=Actions]
  • Move: to I4
  • Free: DROP Advice
  • Standard: Inspiring Command (Cythera & Fury gain +2 Attack, AC, CMD and Skill Checks!
[/sblock]
_______________
06PostShot.png


[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 26 (23 Flat-Footed, 22 Touch)
HP: 56/56
CMB: +7 CMD: 29 (+9/31 vs Grapple)
Fort: +10 Reflex: +07 Will: +16

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (5/10 Rnds), Calming Touch (09/09), Channel Energy (10/10)
Special Abilities: Inspiring Command (08/09), Stunning Fist: Fatigue, Crushing Blow (07/07)
Special Abilities: Ki Pool (07/08)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Divine Favor, Murderous Command, Ray of Sickening, Sanctuary
2nd Level: Bull's Strength, Prot from Evil (C), Prot from Evil (C), Shield Other, Spiritual Weapon
3rd Level: Archon's Aura, Invisibility Purge, Prayer
[/sblock]
 
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perrinmiller

Adventurer
Cythera e'Kiernan, Bronze Dragon Disciple

Cythera steps after the lone foe and keeps the arcane energy into her heavy flail as she twirls the head while grasping the handle with both hands.

"Agreed, this one is a soon to be finished. I got this side, you get the other, Fury."

The large spiked ball slams in on the construct with a resounding clang to rattle teeth, but her second blow just cannot get past the shield again.

[sblock=Actions]Use Inspiring Command (Gain +2 Attack, AC, CMD and Skill Checks)
Continue Arcane Strike
5ft Step to I2
Full Attack: Cold Iron Hvy Flail 1st(Bless/PA/AS/IC/FF) (1d20+15=31, 1d10+17=21)
Cold Iron Hvy Flail 2nd(Bless/PA/AS/IC) (1d20+8=24, 1d10+17=24)[/sblock][sblock=Mini Stats]Initiative: +8
AC: 24 (21 flat-footed, 15 Touch) 26 with Insp Cmd
HP: 76 Current: 76
CMB: +11 CMD: 26 (27 vs. Sundering) Fort: +8 Reflex: +9 Will: +8
Conditions in Effect: Arcane Strike (+1 dmg), Power Attack (-2 Att/+6 dmg), Furious Focus (no penalty for 1st PA), Overhand Chop, Bless, Insp Cmd (+2att)

Current Weapon in Hand: Cold Iron Hvy Flail
Chakram: 8/8 Claws: 5/5 rounds remaining

Battle Dance: 12/14 Rounds Remaining
Spells Remaining: Cantrips: (Read Magic, Detect Magic, Resistance, Light, Prestidigitation, Mending)
1st Level 3/4 (Cure Light Wounds, Timely Inspiration, Grease(DC13), Vanish)

Carak
Initiative: +2; Senses: low-light vision, scent; Perception: +8
AC: 16 (flat-footed 14, touch 12) HP: 13/13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5(6) Reflex: +5(6) Will: +1(2)[/sblock]___________________________

Cythera.jpg
Cythera e'Kiernan
Carak-Husky.jpg
Carak
 

GlassEye

Adventurer
Fury steps over in an attempt to position himself but isn't able to reach an ideal spot. He still tries to use Cythera's position to his advantage and shifts his own weight in an attempt to throw off the construct's defense. Thinking his feint has worked he whips the thin blade of his rapier around and attacks.

"This... wall is blocking me..." mutters the rogue.

[sblock=Actions]5 ft step to K3
Move: Bluff to feint: 1d20+14=22
Standard: Attack: 1d20+15=27 for 4d6+4=16
I know 27 is normally a miss; not sure if it has any Dex mod. that might be disregarded from Fury's feint. Damage above if applicable.[/sblock]


• Orlando Furioso •

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 6 / Bard 2
Initiative: +7 Perception: +11

AC: 23 (16 touch; 18 flat-footed)
HP: 64 Current: 56
CMB: +7 CMD: 23 Fort: +4 Ref: +14 Will: +6

In Hand: rapier & cure light wounds wand
Effects/Conditions: Feather Step

Bard Spells
Spells Remaining: 1st: 1/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]
 



GlassEye

Adventurer
OOC: I don't think my dmg will kill it but the sooner we can manage it the better. 16 dmg will help will help us get there faster. I'd say use it, if you're willing. Otherwise, we'll see if we can take it down the next round.
 


Systole

First Post
Backed into a corner, the last construct continues fighting, but is far less effective alone than it was with its squadron next to it.

Cythera scores a solid blow on the guardian, but it is Fury's attack that inflicts a grievous wound on the construct. The guardian attempts to attack Fury, but misses badly.

Tomb_guardian_zps31ddb487.png


[sblock=Combat]Fury's attack hits and inflicts additional damage. Unless requested, I'm going to skip updating the map, given that we're into the mop-up rounds now.

Guardian 2: Full attack on Fury (miss, miss).

Guardian 1: Vanquished.
Guardian 2: AC ??, 21+16* (badly injured), heavy pick/large shield in hand.
Guardian 3: Vanquished.
Guardian 4: Vanquished.

*Highly effective damage. Actual damage is greater than the listed number.

Cythera: Bless
Fury: Bless, Feather Step
Mowgli: Bless
[/sblock]
 

GlassEye

Adventurer
Fury continues to press the attack, shifting to draw the construct into a vulnerable position then again stabbing the magical flesh.

"Not much left now, my friends!" calls Fury inspired by Breninyr to call out encouraging words (though his don't have the same inspiring effect).

[sblock=Actions]Maintain position at K3
Move: Bluff to feint: 1d20+14=25
Standard: Attack: 1d20+15=34
Confirmation: 1d20+15=25; not confirmed
Damage: 4d6+4=17[/sblock]


• Orlando Furioso •

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 6 / Bard 2
Initiative: +7 Perception: +11

AC: 23 (16 touch; 18 flat-footed)
HP: 64 Current: 56
CMB: +7 CMD: 23 Fort: +4 Ref: +14 Will: +6

In Hand: rapier & cure light wounds wand
Effects/Conditions: Feather Step

Bard Spells
Spells Remaining: 1st: 1/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]
 

perrinmiller

Adventurer
Cythera e'Kiernan, Bronze Dragon Disciple

Cythera maintains her flanking position after making sure Fury's blow hit with a bit of timely magical inspiration.

"That's the way!"

The large spiked ball of the dragon disciple's fail does nothing but bounce of the construct's armor wot no avail.

[sblock=Actions]Use Inspiring Command (Gain +2 Attack, AC, CMD and Skill Checks)
Continue Arcane Strike
Full Attack: Cold Iron Hvy Flail 1st(Bless/PA/AS/IC/FF/Flanking) (1d20+17=22, 1d10+17=25)
Cold Iron Hvy Flail 2nd(Bless/PA/AS/IC/FF/Flanking) (1d20+10=19, 1d10+17=27) - Gotta hate it when damage rolls are higher than attack rolls.[/sblock][sblock=Mini Stats]Initiative: +8
AC: 24 (21 flat-footed, 15 Touch) 26 with Insp Cmd
HP: 76 Current: 76
CMB: +11 CMD: 26 (27 vs. Sundering) Fort: +8 Reflex: +9 Will: +8
Conditions in Effect: Arcane Strike (+1 dmg), Power Attack (-2 Att/+6 dmg), Furious Focus (no penalty for 1st PA), Overhand Chop, Bless, Insp Cmd (+2att)

Current Weapon in Hand: Cold Iron Hvy Flail
Chakram: 8/8 Claws: 5/5 rounds remaining

Battle Dance: 12/14 Rounds Remaining
Spells Remaining: Cantrips: (Read Magic, Detect Magic, Resistance, Light, Prestidigitation, Mending)
1st Level 3/4 (Cure Light Wounds, Timely Inspiration, Grease(DC13), Vanish)

Carak
Initiative: +2; Senses: low-light vision, scent; Perception: +8
AC: 16 (flat-footed 14, touch 12) HP: 13/13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5(6) Reflex: +5(6) Will: +1(2)[/sblock]___________________________

Cythera.jpg
Cythera e'Kiernan
Carak-Husky.jpg
Carak
 
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