GlassEye
Adventurer
Fury grimaces at the cut but he's had worse. He only hopes it isn't worse today now that he doesn't have one of his friends with him to back him up. He flicks a glance over to see how the old man is doing, whether he's come around or not.
"That's three and three, isn't it?"
Keeping his attention on the young bravo he steps back to get out of the pinch the two have him in and again feints. Surprised they aren't catching on to that move... Whether the youth is distracted or not, Fury stabs unsuccessfully at him. ...Then again, maybe they are. He frowns in concentration.
[sblock=Actions/OOC]
Yeah, since I multi-classed into a sub-optimal combat class for a broader ability/skill base I figured I couldn't afford the penalty for two-weapon fighting.
Non-action: 5 ft step to E5
Move: Bluff to feint (again): 1d20+9=12. CMD 12, hmm, probably not.
Standard: attack Young Bravo; 1d20+9=11, 1d6+3=5, 2d6=2: AC 11. Another miss...[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 3 / Bard 2
Initiative: +7 Perception: +8
AC: 20 (15 touch; 15 flat-footed)
HP: 40 Current: 27
CMB: +5 CMD: 20 Fort: +2 Ref: +11 Will: +4
In Hand: rapier and sap
Spells Remaining: 1st: 2/2[/sblock]
"That's three and three, isn't it?"
Keeping his attention on the young bravo he steps back to get out of the pinch the two have him in and again feints. Surprised they aren't catching on to that move... Whether the youth is distracted or not, Fury stabs unsuccessfully at him. ...Then again, maybe they are. He frowns in concentration.
[sblock=Actions/OOC]
Yeah, since I multi-classed into a sub-optimal combat class for a broader ability/skill base I figured I couldn't afford the penalty for two-weapon fighting.
Non-action: 5 ft step to E5
Move: Bluff to feint (again): 1d20+9=12. CMD 12, hmm, probably not.
Standard: attack Young Bravo; 1d20+9=11, 1d6+3=5, 2d6=2: AC 11. Another miss...[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 3 / Bard 2
Initiative: +7 Perception: +8
AC: 20 (15 touch; 15 flat-footed)
HP: 40 Current: 27
CMB: +5 CMD: 20 Fort: +2 Ref: +11 Will: +4
In Hand: rapier and sap
Spells Remaining: 1st: 2/2[/sblock]