[LPF] In Love and Death

GlassEye

Adventurer
Yoshiki moves forward like a relentless automaton heavy blows causing another skeleton to collapse into a pile of broken bones.

OOC: Skeleton 4 destroyed.

Note: Dim light now causes 20% miss chance if you don't have darkvision.
[sblock=Damages]Kanli: 28 (Kanli at -4 hp)
Krag: 13
Yoshiki: 7
Zelena: 4[/sblock]
 
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Songdragon

Explorer
Zelana watches as her enlarged companion falls to the mass assault of the undead and then at the two skeletal figures step up at her. She takes a step away E-5 and calls, "Great Ral, heal this fallen champion, that he may fight on against the evil before us!" She reaches down to touch Kanl the silver light of the gnomes holy powers engulf him momentarily mending some of the more viscous wounds. She winces as the power does not seem enough to revive the half-orc... She then calls upon her arcane powers to charge her cudgel and waits for the skeletal warriors to close with her.

Looking over at just Efrem standing she reminds her companions, "Try to take him alive... if you can."

(( 5-foot move to E-5, CLW 1d8+2=3 Blah... Sorry sucky dice. Arcane strike ))

[sblock=Zelena's Mini-Stats]Zelena Andu Gnome Cleric 2/Bard 2
Initiative: +2 Perception: +10
Conditions: none
AC: 21 (13 touch; 19 flat-footed)
HP: 34 of 34
CMB: +1 CMD: 12 Fort: +5 Ref: +5 Will: +8
In Hand: cudgel (+3, 1d4+1) and shield
Spells: Divine (0-level) Create Water, Detect Magic, Read Magic, Stabilize; (1st level) Bless, Magic Stone, Protection from Evil, Remove Fear(d) (color notes a cast spell)
Arcane Spell Slots 0-level (at will) 1st level: 3 of 4 slots remaining (Grease, Silent Image, Vanish)
Channeling: 3 of 5 attempts remaining; Liberation: 1 of 1 attempts remaining; Agile Feet 5 of 5 attempts remaining

Celebfedhiin (Riding Dog)
Initiative: +2 Senses: low-light vision, scent Perception: +8
Conditions: Not present
AC: 15 (12 touch; 13 flat-footed)
HP: 13 of 13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5 Ref: +5 Will: +1
In Hand: Melee bite +3 (1d6+3 plus trip) [/sblock]
 

InVinoVeritas

Adventurer
OOC: No, that's enough, thanks!

Kanli staggers away from the immediate reach of the remaining skeletons, calls out, "BLOOD!" as a series of hands (4? 5?) take Kanli's axe and fling it away from him. Scarlet rivulets pour forth from his burns, revealing flesh underneath.

[sblock=actions]
Staggered. Take 5' step NW to C/D2/3, drop axe (randomly dropped into C1 by Haunted curse), cast CLW. No longer staggered!
[/sblock]

[sblock=stats]
Kanli the Mad
Aberrant Sorcerer 3 / Bones Oracle 1
Initiative +2 Perception -2
Enlarged, Divine Favor, Shield
HP 8/24
AC 16 (touch 14, ff 14)
BAB +1
CMB +6 CMD 17
Fort +3 Ref +4 Will +4
Acidic Ray 8/8, Sorc spells 3/7, Oracle spells 0/5
Attack: Silver Greataxe +1, Attack +5, Damage 3d6+5, Crit x3, Silver, Magic, Reach 10'
Attack: Chill Touch, Touch Attack +4, Damage 1d6, Bleed 1, Fort DC 16 or 1 Str Damage, Crit x2, Reach 15'
Attack: Acidic Ray (Blood Spittle), Ranged Touch Attack +3, Damage 1d6+1, Range 30'
[/sblock]
 
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GlassEye

Adventurer
Kanli and Zelena spend precious seconds making sure that Kanli doesn't collapse from his injuries. When the two finish their spells the sorcerer looks like he is no longer in danger of immanent collapse though he still is not at top health.

OOC: Krag's action remaining in this round.

Note: Dim light causes 20% miss chance if you don't have darkvision.
[sblock=Damages]Kanli: 16
Krag: 13
Yoshiki: 7
Zelena: 4[/sblock]
 


CootaR

First Post
Smitey smite smite

KRAG DOES NOT LIKE BONES! Or fire bones.

Stepping near to the Necromancer Krag swings down he Greatsword towards the man. A heavenly glow irradiates from his body healing his wounds. Krag wants nothing more than to render the foe immobile.
 
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GlassEye

Adventurer
Efrem shrinks back from the devastating blow delivered by Krag mumbling in some unknown dialect. Again his eyes blaze with unholy fury and dark energy rolls out from him in a wave burning everyone in the room with its evil force. With a desperate and mad grin he reaches over and snuffs the candle causing the room to fall into darkness.

The two skeletons near Kanli and Zelena attack with a scrabbling of claws against armor. Only one attack manages to get through Zelena's defense as she is momentarily taken off guard by the sudden darkness.

OOC: New round; Party is up.

Note: Darkness causes 50% miss chance if you don't have darkvision.
[sblock=Damages]Kanli: 19
Krag: 18
Yoshiki: 10
Zelena: 11[/sblock]
 

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deisenhut

First Post
Yoshiki Akita (Human Monk 3)

Yoshiki's eyes drill into necromancer, his next target, as pain washes over him and the lights go out. Going off where the man was standing, Yo steps up next to Krag and he tries to pummel him into unconsciousness, fists pounding into the darkness.

But he fumbles in the darkness and is nowhere near as effective against the living.

OOC:
Free Action: 5-foot step to B-5.
Full Round Action: Flurry of Blows on Efrem, non-lethal damage. (No combat expertise, AC is 17)
 
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Songdragon

Explorer
[sblock=Corrections]Zelena moved to E-5 mentioned above... Skelly 2 would be fine with a 5-foot move, but skelly 3 would provoke and AoO from Kanli by moving more than 5ft as he is enlarged.

Zelena's AC is 21, not 17.
[/sblock]At the sudden darkness of the room Zelena realizes that she probably should have a back up in the future but with an unseen shrug steps back a few steps and calls upon her arcane magics. And with a small tune and four sliver lights lights spring forth around the party...

(( 5-foot step to D-5, cast dancing lights (one at each (one at each B-5, D-3, F4, and E-6). (which I think should work as the darkness and continual flame spells negate one another - I hope any way ;)), and she uses arcane strike on her cudgel ))
 

GlassEye

Adventurer
OOC: My mistake on Zelena's movement. In that case, skeleton3 would 5 ft step to attack Zelena the other would attack Kanli.

Zelena's AC is 17 in darkness. If you can't see, you are effectively blinded and take a -2 to AC as well as losing your Dexterity modifier to AC. So, AC 17 unless you have some form of light (the ioun torch was countered by Efrem's darkness spell at the beginning of the combat).

Also, the miss chance for darkness is 50% so neither of Yoshiki's attacks hit.
 

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